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Some changes to fixz while pathing
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+2
-1
@@ -277,7 +277,8 @@ RULE_CATEGORY_END()
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RULE_CATEGORY(Map)
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RULE_BOOL(Map, FixPathingZOnSendTo, false) //try to repair Z coords in the SendTo routine as well.
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RULE_BOOL(Map, FixZWhenMoving, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)
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RULE_BOOL(Map, FixZWhenPathing, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)
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RULE_REAL(Map, DistanceCanTravelBeforeAdjustment, 10.0) // distance a mob can path before FixZ is called, depends on FixZWhenPathing
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RULE_BOOL(Map, MobZVisualDebug, false) // Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)
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RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
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RULE_INT(Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
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