Implemented class Client::TextLink

This commit is contained in:
Uleat
2014-12-28 12:49:14 -05:00
parent 4fb1a3ff3f
commit dab3d1181e
10 changed files with 498 additions and 393 deletions
+51 -6
View File
@@ -815,12 +815,57 @@ public:
void SetStats(uint8 type,int16 set_val);
void IncStats(uint8 type,int16 increase_val);
void DropItem(int16 slot_id);
bool MakeItemLink(char* &ret_link, const Item_Struct* item, uint32 aug0=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0, uint8 evolving=0, uint8 evolvedlevel=0);
bool MakeItemLink(char* &ret_link, const ItemInst* inst);
bool MakeTaskLink(char* &ret_link);
bool MakeBlankLink(char* &ret_link);
static bool MakeBlankLink_(char* &ret_link);
int GetItemLinkHash(const ItemInst* inst);
//
// class Client::TextLink
//
class TextLink {
public:
enum LinkType { linkBlank = 0, linkItemData, linkLootItem, linkItemInst };
TextLink() { Reset(); }
void SetLinkType(LinkType linkType) { m_LinkType = linkType; }
void SetItemData(const Item_Struct* itemData) { m_ItemData = itemData; }
void SetLootData(const ServerLootItem_Struct* lootData) { m_LootData = lootData; }
void SetItemInst(const ItemInst* itemInst) { m_ItemInst = itemInst; }
void SetProxyItemID(uint32 proxyItemID) { m_ProxyItemID = proxyItemID; } // mainly for saylinks..but, not limited to
void SetProxyText(const char* proxyText) { m_ProxyText = proxyText; } // overrides standard text use
void SetTaskUse() { m_TaskUse = true; }
void SetClientVersion(EQClientVersion clientVersion) { m_ClientVersion = EQLimits::ValidateClientVersion(clientVersion); }
std::string GenerateLink();
bool LinkError() { return m_Error; }
const char* GetLink(); // contains full format: '/12x' '<LinkBody>' '<LinkText>' '/12x'
const char* GetLinkBody(); // contains format: '<LinkBody>'
const char* GetLinkText(); // contains format: '<LinkText>'
std::string GetLinkString();
std::string GetLinkBodyString();
std::string GetLinkTextString();
void Reset();
private:
void generate_body();
void generate_text();
int m_LinkType;
const Item_Struct* m_ItemData;
const ServerLootItem_Struct* m_LootData;
const ItemInst* m_ItemInst;
uint32 m_ProxyItemID;
const char* m_ProxyText;
bool m_TaskUse;
std::string m_Link;
std::string m_LinkBody;
std::string m_LinkText;
EQClientVersion m_ClientVersion;
bool m_Error;
};
int GetItemLinkHash(const ItemInst* inst); // move to Item_Struct..or make use of the pre-calculated database field
void SendItemLink(const ItemInst* inst, bool sendtoall=false);
void SendLootItemInPacket(const ItemInst* inst, int16 slot_id);
void SendItemPacket(int16 slot_id, const ItemInst* inst, ItemPacketType packet_type);