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Merge branch 'master' of github.com:EQEmu/Server
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commit
da974e3b9e
@ -1340,6 +1340,80 @@ void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint3
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self->QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction);
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self->QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction);
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}
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}
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void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
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Lua_Safe_Call_Void();
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if (luabind::type(reward) != LUA_TTABLE) {
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return;
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}
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uint32 copper = 0;
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uint32 silver = 0;
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uint32 gold = 0;
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uint32 platinum = 0;
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uint32 itemid = 0;
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uint32 exp = 0;
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bool faction = false;
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auto cur = reward["copper"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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copper = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed) {
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}
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}
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cur = reward["silver"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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silver = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed) {
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}
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}
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cur = reward["gold"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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gold = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed) {
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}
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}
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cur = reward["platinum"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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platinum = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed) {
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}
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}
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cur = reward["itemid"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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itemid = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed) {
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}
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}
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cur = reward["exp"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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exp = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed) {
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}
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}
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cur = reward["faction"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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faction = luabind::object_cast<bool>(cur);
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} catch (luabind::cast_failed) {
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}
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}
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self->QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction);
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}
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uint32 Lua_Client::GetMoney(uint8 type, uint8 subtype) {
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uint32 Lua_Client::GetMoney(uint8 type, uint8 subtype) {
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Lua_Safe_Call_Int();
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Lua_Safe_Call_Int();
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return self->GetMoney(type, subtype);
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return self->GetMoney(type, subtype);
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@ -1612,6 +1686,7 @@ luabind::scope lua_register_client() {
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.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
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.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
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.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
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.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
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.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32, bool))&Lua_Client::QuestReward)
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.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32, bool))&Lua_Client::QuestReward)
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.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, luabind::adl::object))&Lua_Client::QuestReward)
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.def("GetMoney", (uint32(Lua_Client::*)(uint8, uint8))&Lua_Client::GetMoney);
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.def("GetMoney", (uint32(Lua_Client::*)(uint8, uint8))&Lua_Client::GetMoney);
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}
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}
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@ -296,6 +296,7 @@ public:
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction);
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void QuestReward(Lua_Mob target, luabind::adl::object reward);
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};
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};
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#endif
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#endif
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