Initial work

This commit is contained in:
Akkadius 2019-03-09 23:08:38 -06:00
parent fd990136f7
commit da739b8520
8 changed files with 855 additions and 297 deletions

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@ -17,6 +17,7 @@ SET(zone_sources
client_mods.cpp
client_packet.cpp
client_process.cpp
console.cpp
command.cpp
corpse.cpp
data_bucket.cpp
@ -28,6 +29,7 @@ SET(zone_sources
embxs.cpp
encounter.cpp
entity.cpp
eqemu_api_zone_data_service.cpp
exp.cpp
fastmath.cpp
fearpath.cpp
@ -140,7 +142,8 @@ SET(zone_sources
zone.cpp
zone_config.cpp
zonedb.cpp
zoning.cpp)
zoning.cpp
)
SET(zone_headers
aa.h
@ -157,14 +160,16 @@ SET(zone_headers
client_packet.h
command.h
common.h
console.h
corpse.h
data_bucket.h
data_bucket.h
doors.h
embparser.h
embperl.h
embxs.h
encounter.h
entity.h
eqemu_api_zone_data_service.h
errmsg.h
event_codes.h
fastmath.h
@ -245,7 +250,7 @@ SET(zone_headers
zone.h
zone_config.h
zonedb.h
zonedump.h)
zonedump.h eqemu_api_zone_data_service.cpp eqemu_api_zone_data_service.h)
IF(EQEMU_DEPOP_INVALIDATES_CACHE)
ADD_DEFINITIONS(-DDEPOP_INVALIDATES_NPC_TYPES_CACHE)

122
zone/console.cpp Normal file
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@ -0,0 +1,122 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "console.h"
#include "../common/string_util.h"
#include "../common/md5.h"
#include "../common/database.h"
#include "../common/json/json.h"
#include "zone.h"
#include "npc.h"
#include "entity.h"
#include "eqemu_api_zone_data_service.h"
/**
* @param username
* @param password
* @return
*/
struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const std::string &password)
{
struct EQ::Net::ConsoleLoginStatus ret;
ret.account_id = database.CheckLogin(username.c_str(), password.c_str());
if (ret.account_id == 0) {
return ret;
}
char account_name[64];
database.GetAccountName(static_cast<uint32>(ret.account_id), account_name);
ret.account_name = account_name;
ret.status = database.CheckStatus(static_cast<uint32>(ret.account_id));
return ret;
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleApi(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
Json::Value root;
Json::Value response;
BenchTimer timer;
timer.reset();
EQEmuApiZoneDataService::get(response, args);
std::string method = args[0];
root["execution_time"] = std::to_string(timer.elapsed());
root["method"] = method;
root["data"] = response;
std::stringstream payload;
payload << root;
connection->SendLine(payload.str());
}
/**
*
* @param connection
* @param command
* @param args
*/
void ConsoleNull(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
}
/**
* @param connection
* @param command
* @param args
*/
void ConsoleQuit(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
)
{
connection->SendLine("Exiting...");
connection->Close();
}
/**
* @param console
*/
void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer> &console)
{
console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2));
console->RegisterCall("api", 200, "api", std::bind(ConsoleApi, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
}

25
zone/console.h Normal file
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@ -0,0 +1,25 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#pragma once
#include "../common/net/console_server.h"
void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer> &console);

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@ -0,0 +1,370 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "eqemu_api_zone_data_service.h"
#include "npc.h"
#include "zone.h"
#include "entity.h"
#include <iostream>
extern Zone *zone;
void callGetNpcListDetail(Json::Value &response)
{
auto &list = entity_list.GetNPCList();
for (auto &iter : list) {
auto npc = iter.second;
Json::Value row;
/**
* Main
*/
row["id"] = npc->GetID();
row["clean_name"] = npc->GetCleanName();
row["x"] = npc->GetX();
row["y"] = npc->GetY();
row["z"] = npc->GetZ();
row["heading"] = npc->GetHeading();
/**
* Rest
*/
row["accuracy_rating"] = npc->GetAccuracyRating();
row["ai_has_spells"] = npc->AI_HasSpells();
row["ai_has_spells_effects"] = npc->AI_HasSpellsEffects();
row["ammo_id_file"] = npc->GetAmmoIDfile();
row["attack_delay"] = npc->GetAttackDelay();
row["attack_speed"] = npc->GetAttackSpeed();
row["avoidance_rating"] = npc->GetAvoidanceRating();
row["base_damage"] = npc->GetBaseDamage();
row["combat_event"] = npc->GetCombatEvent();
row["copper"] = npc->GetCopper();
row["count_loot"] = npc->CountLoot();
row["drops_global_loot"] = npc->DropsGlobalLoot();
row["gold"] = npc->GetGold();
row["grid"] = npc->GetGrid();
row["has_private_corpse"] = npc->HasPrivateCorpse();
row["is_animal"] = npc->IsAnimal();
row["is_guarding"] = npc->IsGuarding();
row["is_ldon_locked"] = npc->IsLDoNLocked();
row["is_ldon_trap_detected"] = npc->IsLDoNTrapDetected();
row["is_ldon_trapped"] = npc->IsLDoNTrapped();
row["is_merchant_open"] = npc->IsMerchantOpen();
row["is_not_targetable_with_hotkey"] = npc->IsNotTargetableWithHotkey();
row["is_proximity_set"] = npc->IsProximitySet();
row["is_taunting"] = npc->IsTaunting();
row["ldon_locked_skill"] = npc->GetLDoNLockedSkill();
row["ldon_trap_spell_id"] = npc->GetLDoNTrapSpellID();
row["ldon_trap_type"] = npc->GetLDoNTrapType();
row["loottable_id"] = npc->GetLoottableID();
row["max_dmg"] = npc->GetMaxDMG();
row["max_wp"] = npc->GetMaxWp();
row["min_damage"] = npc->GetMinDamage();
row["min_dmg"] = npc->GetMinDMG();
row["npc_spells_effects_id"] = npc->GetNPCSpellsEffectsID();
row["npc_spells_id"] = npc->GetNPCSpellsID();
row["npchp_regen"] = npc->GetNPCHPRegen();
row["num_merc_types"] = npc->GetNumMercTypes();
row["num_mercs"] = npc->GetNumMercs();
row["number_of_attacks"] = npc->GetNumberOfAttacks();
row["pet_spell_id"] = npc->GetPetSpellID();
row["platinum"] = npc->GetPlatinum();
row["prim_skill"] = npc->GetPrimSkill();
if (npc->IsProximitySet()) {
row["proximity_max_x"] = npc->GetProximityMaxX();
row["proximity_max_y"] = npc->GetProximityMaxY();
row["proximity_max_z"] = npc->GetProximityMaxZ();
row["proximity_min_x"] = npc->GetProximityMinX();
row["proximity_min_y"] = npc->GetProximityMinY();
row["proximity_min_z"] = npc->GetProximityMinZ();
}
row["ranged_skill"] = npc->GetRangedSkill();
row["raw_ac"] = npc->GetRawAC();
row["sec_skill"] = npc->GetSecSkill();
row["silver"] = npc->GetSilver();
row["slow_mitigation"] = npc->GetSlowMitigation();
row["sp2"] = npc->GetSp2();
row["swarm_owner"] = npc->GetSwarmOwner();
row["swarm_target"] = npc->GetSwarmTarget();
row["waypoint_max"] = npc->GetWaypointMax();
row["will_aggro_npcs"] = npc->WillAggroNPCs();
response.append(row);
}
}
void callGetMobListDetail(Json::Value &response)
{
auto &list = entity_list.GetMobList();
for (auto &iter : list) {
auto mob = iter.second;
Json::Value row;
/**
* Main
*/
row["id"] = mob->GetID();
row["clean_name"] = mob->GetCleanName();
row["x"] = mob->GetX();
row["y"] = mob->GetY();
row["z"] = mob->GetZ();
row["heading"] = mob->GetHeading();
/**
* Rest
*/
row["ac"] = mob->GetAC();
row["ac_softcap"] = mob->GetACSoftcap();
row["ac_sum"] = mob->ACSum();
row["active_light_type"] = mob->GetActiveLightType();
row["aggro_range"] = mob->GetAggroRange();
row["allow_beneficial"] = mob->GetAllowBeneficial();
row["animation"] = mob->GetAnimation();
row["assist_range"] = mob->GetAssistRange();
row["aura_slots"] = mob->GetAuraSlots();
row["base_fear_speed"] = mob->GetBaseFearSpeed();
row["base_runspeed"] = mob->GetBaseRunspeed();
row["base_size"] = mob->GetBaseSize();
row["base_walkspeed"] = mob->GetBaseWalkspeed();
row["beard"] = mob->GetBeard();
row["beard_color"] = mob->GetBeardColor();
row["best_melee_skill"] = mob->GetBestMeleeSkill();
row["calc_fear_resist_chance"] = mob->CalcFearResistChance();
row["calc_resist_chance_bonus"] = mob->CalcResistChanceBonus();
row["can_block_spell"] = mob->CanBlockSpell();
row["can_facestab"] = mob->CanFacestab();
row["casted_spell_inv_slot"] = mob->GetCastedSpellInvSlot();
row["casting_spell_id"] = mob->CastingSpellID();
row["charmed"] = mob->Charmed();
row["check_last_los_state"] = mob->CheckLastLosState();
row["class"] = mob->GetClass();
row["class_level_factor"] = mob->GetClassLevelFactor();
row["class_race_ac_bonus"] = mob->GetClassRaceACBonus();
row["compute_defense"] = mob->compute_defense();
row["count_dispellable_buffs"] = mob->CountDispellableBuffs();
row["cripp_blow_chance"] = mob->GetCrippBlowChance();
row["cur_wp"] = mob->GetCurWp();
row["cwp"] = mob->GetCWP();
row["cwpp"] = mob->GetCWPP();
row["divine_aura"] = mob->DivineAura();
row["do_casting_checks"] = mob->DoCastingChecks();
row["dont_buff_me_before"] = mob->DontBuffMeBefore();
row["dont_cure_me_before"] = mob->DontCureMeBefore();
row["dont_dot_me_before"] = mob->DontDotMeBefore();
row["dont_heal_me_before"] = mob->DontHealMeBefore();
row["dont_root_me_before"] = mob->DontRootMeBefore();
row["dont_snare_me_before"] = mob->DontSnareMeBefore();
row["drakkin_details"] = mob->GetDrakkinDetails();
row["drakkin_heritage"] = mob->GetDrakkinHeritage();
row["drakkin_tattoo"] = mob->GetDrakkinTattoo();
row["emote_id"] = mob->GetEmoteID();
row["equipment_light_type"] = mob->GetEquipmentLightType();
row["eye_color1"] = mob->GetEyeColor1();
row["eye_color2"] = mob->GetEyeColor2();
row["fear_speed"] = mob->GetFearSpeed();
row["flurry_chance"] = mob->GetFlurryChance();
row["follow_can_run"] = mob->GetFollowCanRun();
row["follow_distance"] = mob->GetFollowDistance();
row["follow_id"] = mob->GetFollowID();
row["gender"] = mob->GetGender();
row["hair_color"] = mob->GetHairColor();
row["hair_style"] = mob->GetHairStyle();
row["has_active_song"] = mob->HasActiveSong();
row["has_assist_aggro"] = mob->HasAssistAggro();
row["has_died"] = mob->HasDied();
row["has_disc_buff"] = mob->HasDiscBuff();
row["has_endur_upkeep"] = mob->HasEndurUpkeep();
row["has_free_aura_slots"] = mob->HasFreeAuraSlots();
row["has_free_trap_slots"] = mob->HasFreeTrapSlots();
row["has_mgb"] = mob->HasMGB();
row["has_numhits"] = mob->HasNumhits();
row["has_pet"] = mob->HasPet();
row["has_pet_affinity"] = mob->HasPetAffinity();
row["has_primary_aggro"] = mob->HasPrimaryAggro();
row["has_project_illusion"] = mob->HasProjectIllusion();
row["has_projectile_attack"] = mob->HasProjectileAttack();
row["has_shield_equiped"] = mob->HasShieldEquiped();
row["has_special_abilities"] = mob->HasSpecialAbilities();
row["has_tar_reflection"] = mob->HasTargetReflection();
row["has_temp_pets_active"] = mob->HasTempPetsActive();
row["has_two_hand_blunt_equiped"] = mob->HasTwoHandBluntEquiped();
row["has_two_hander_equipped"] = mob->HasTwoHanderEquipped();
row["has_virus"] = mob->HasVirus();
row["hate_summon"] = mob->HateSummon();
row["helm_texture"] = mob->GetHelmTexture();
row["hp"] = mob->GetHP();
row["improved_taunt"] = mob->ImprovedTaunt();
row["innate_light_type"] = mob->GetInnateLightType();
row["is_ai_controlled"] = mob->IsAIControlled();
row["is_amnesiad"] = mob->IsAmnesiad();
row["is_animation"] = mob->IsAnimation();
row["is_blind"] = mob->IsBlind();
row["is_casting"] = mob->IsCasting();
row["is_charmed"] = mob->IsCharmed();
row["is_destructible_object"] = mob->IsDestructibleObject();
row["is_engaged"] = mob->IsEngaged();
row["is_enraged"] = mob->IsEnraged();
row["is_familiar"] = mob->IsFamiliar();
row["is_feared"] = mob->IsFeared();
row["is_findable"] = mob->IsFindable();
row["is_focused"] = mob->IsFocused();
row["is_g_held"] = mob->IsGHeld();
row["is_grouped"] = mob->IsGrouped();
row["is_held"] = mob->IsHeld();
row["is_looting"] = mob->IsLooting();
row["is_melee_disabled"] = mob->IsMeleeDisabled();
row["is_mezzed"] = mob->IsMezzed();
row["is_moved"] = mob->IsMoved();
row["is_moving"] = mob->IsMoving();
row["is_no_cast"] = mob->IsNoCast();
row["is_off_hand_atk"] = mob->IsOffHandAtk();
row["is_pet_owner_client"] = mob->IsPetOwnerClient();
row["is_pet_regroup"] = mob->IsPetRegroup();
row["is_pet_stop"] = mob->IsPetStop();
row["is_pseudo_rooted"] = mob->IsPseudoRooted();
row["is_raid_grouped"] = mob->IsRaidGrouped();
row["is_rare_spawn"] = mob->IsRareSpawn();
row["is_roamer"] = mob->IsRoamer();
row["is_rooted"] = mob->IsRooted();
row["is_running"] = mob->IsRunning();
row["is_silenced"] = mob->IsSilenced();
row["is_stunned"] = mob->IsStunned();
row["is_tar_lock_pet"] = mob->IsTargetLockPet();
row["is_tarable"] = mob->IsTargetable();
row["is_tared"] = mob->IsTargeted();
row["is_temp_pet"] = mob->IsTempPet();
row["is_trackable"] = mob->IsTrackable();
row["item_hp_bonuses"] = mob->GetItemHPBonuses();
row["last_name"] = mob->GetLastName();
row["level"] = mob->GetLevel();
row["luclin_face"] = mob->GetLuclinFace();
row["mana"] = mob->GetMana();
row["mana_percent"] = mob->GetManaPercent();
row["mana_ratio"] = mob->GetManaRatio();
row["max_hp"] = mob->GetMaxHP();
row["max_mana"] = mob->GetMaxMana();
row["melee_mitigation"] = mob->GetMeleeMitigation();
row["mitigation_ac"] = mob->GetMitigationAC();
row["movespeed"] = mob->GetMovespeed();
row["name"] = mob->GetName();
row["next_hp_event"] = mob->GetNextHPEvent();
row["next_inc_hp_event"] = mob->GetNextIncHPEvent();
row["npc_assist_cap"] = mob->NPCAssistCap();
row["npc_type_id"] = mob->GetNPCTypeID();
row["orig_level"] = mob->GetOrigLevel();
row["orig_name"] = mob->GetOrigName();
row["owner_id"] = mob->GetOwnerID();
row["pet_id"] = mob->GetPetID();
row["pet_power"] = mob->GetPetPower();
row["pet_tar_lock_id"] = mob->GetPetTargetLockID();
row["qglobal"] = mob->GetQglobal();
row["race"] = mob->GetRace();
row["run_anim_speed"] = mob->GetRunAnimSpeed();
row["sanctuary"] = mob->Sanctuary();
row["see_hide"] = mob->SeeHide();
row["see_improved_hide"] = mob->SeeImprovedHide();
row["see_invisible"] = mob->SeeInvisible();
row["see_invisible_undead"] = mob->SeeInvisibleUndead();
row["size"] = mob->GetSize();
row["slow_mitigation"] = mob->GetSlowMitigation();
row["snared_amount"] = mob->GetSnaredAmount();
row["spawned"] = mob->Spawned();
row["spell_hp_bonuses"] = mob->GetSpellHPBonuses();
row["spell_light_type"] = mob->GetSpellLightType();
row["spell_power_distance_mod"] = mob->GetSpellPowerDistanceMod();
row["spell_x"] = mob->GetSpellX();
row["spell_y"] = mob->GetSpellY();
row["spell_z"] = mob->GetSpellZ();
row["tar_ring_x"] = mob->GetTargetRingX();
row["tar_ring_y"] = mob->GetTargetRingY();
row["tar_ring_z"] = mob->GetTargetRingZ();
row["temp_pet_count"] = mob->GetTempPetCount();
row["texture"] = mob->GetTexture();
row["trap_slots"] = mob->GetTrapSlots();
row["try_death_save"] = mob->TryDeathSave();
row["try_divine_save"] = mob->TryDivineSave();
row["try_spell_on_death"] = mob->TrySpellOnDeath();
row["update_active_light"] = mob->UpdateActiveLight();
row["wander_type"] = mob->GetWanderType();
response.append(row);
}
}
void callGetZoneAttributes(Json::Value &response)
{
Json::Value row;
row["aggro_limit_reached"] = zone->AggroLimitReached();
row["allow_mercs"] = zone->AllowMercs();
row["buff_timers_suspended"] = zone->BuffTimersSuspended();
row["can_bind"] = zone->CanBind();
row["can_cast_outdoor"] = zone->CanCastOutdoor();
row["can_do_combat"] = zone->CanDoCombat();
row["can_levitate"] = zone->CanLevitate();
row["count_auth"] = zone->CountAuth();
row["count_spawn2"] = zone->CountSpawn2();
row["file_name"] = zone->GetFileName();
row["graveyard_id"] = zone->graveyard_id();
row["graveyard_zoneid"] = zone->graveyard_zoneid();
row["has_graveyard"] = zone->HasGraveyard();
row["has_map"] = zone->HasMap();
row["has_water_map"] = zone->HasWaterMap();
row["has_weather"] = zone->HasWeather();
row["instance_id"] = zone->GetInstanceID();
row["instance_version"] = zone->GetInstanceVersion();
row["instant_grids"] = zone->InstantGrids();
row["is_city"] = zone->IsCity();
row["is_hotzone"] = zone->IsHotzone();
row["is_instance_persistent"] = zone->IsInstancePersistent();
row["is_pvp_zone"] = zone->IsPVPZone();
row["is_static_zone"] = zone->IsStaticZone();
row["is_ucs_server_available"] = zone->IsUCSServerAvailable();
row["long_name"] = zone->GetLongName();
row["max_clients"] = zone->GetMaxClients();
row["mobs_aggro_count"] = zone->MobsAggroCount();
row["save_zone_cfg"] = zone->SaveZoneCFG();
row["short_name"] = zone->GetShortName();
row["total_blocked_spells"] = zone->GetTotalBlockedSpells();
row["zone_id"] = zone->GetZoneID();
row["zone_type"] = zone->GetZoneType();
response.append(row);
}
void EQEmuApiZoneDataService::get(Json::Value &response, const std::vector<std::string> &args)
{
std::string method = args[0];
if (method == "get_npc_list_detail") {
callGetNpcListDetail(response);
}
if (method == "get_mob_list_detail") {
callGetMobListDetail(response);
}
if (method == "get_zone_attributes") {
callGetZoneAttributes(response);
}
}

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@ -0,0 +1,32 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_API_ZONE_DATA_SERVICE_H
#define EQEMU_API_ZONE_DATA_SERVICE_H
#include "../common/json/json.h"
class EQEmuApiZoneDataService {
public:
static void get(Json::Value &response, const std::vector<std::string> &args);
};
#endif //EQEMU_API_ZONE_DATA_SERVICE_H

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@ -67,6 +67,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/event/event_loop.h"
#include "../common/event/timer.h"
#include "../common/net/eqstream.h"
#include "../common/net/servertalk_server.h"
#include <iostream>
#include <string>
@ -90,6 +91,9 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#else
#include <pthread.h>
#include "../common/unix.h"
#include "../common/net/console_server.h"
#include "console.h"
#endif
volatile bool RunLoops = true;
@ -446,24 +450,50 @@ int main(int argc, char** argv) {
Log(Logs::Detail, Logs::None, "Main thread running with thread id %d", pthread_self());
#endif
bool worldwasconnected = worldserver.Connected();
bool eqsf_open = false;
bool telnet_server_opened = false;
Timer quest_timers(100);
UpdateWindowTitle();
bool worldwasconnected = worldserver.Connected();
std::shared_ptr<EQStreamInterface> eqss;
EQStreamInterface *eqsi;
bool eqsf_open = false;
std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();
std::unique_ptr<EQ::Net::ConsoleServer> console;
auto loop_fn = [&](EQ::Timer* t) {
//Advance the timer to our current point in time
Timer::SetCurrentTime();
//Calculate frame time
/**
* Calculate frame time
*/
std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now();
frame_time = std::chrono::duration_cast<std::chrono::duration<double>>(frame_now - frame_prev).count();
frame_prev = frame_now;
/**
* Telnet server
*/
if (!telnet_server_opened && Config->ZonePort != 0) {
if (Config->TelnetEnabled) {
Log(
Logs::General,
Logs::Zone_Server,
"Telnet Console (TCP) listener started (%s:%u).",
Config->TelnetIP.c_str(),
Config->ZonePort
);
console.reset(new EQ::Net::ConsoleServer(Config->TelnetIP, Config->ZonePort));
RegisterConsoleFunctions(console);
telnet_server_opened = true;
}
}
/**
* EQStreamManager
*/
if (!eqsf_open && Config->ZonePort != 0) {
Log(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);

View File

@ -1834,33 +1834,6 @@ void Zone::ShowSpawnStatusByID(Mob* client, uint32 spawnid)
client->Message(0, "No matching spawn id was found in this zone.");
}
bool Zone::RemoveSpawnEntry(uint32 spawnid)
{
LinkedListIterator<Spawn2*> iterator(spawn2_list);
iterator.Reset();
while(iterator.MoreElements())
{
if(iterator.GetData()->GetID() == spawnid)
{
iterator.RemoveCurrent();
return true;
}
else
iterator.Advance();
}
return false;
}
bool Zone::RemoveSpawnGroup(uint32 in_id) {
if(spawn_group_list.RemoveSpawnGroup(in_id))
return true;
else
return false;
}
bool ZoneDatabase::GetDecayTimes(npcDecayTimes_Struct *npcCorpseDecayTimes)
{
const std::string query =

View File

@ -31,32 +31,31 @@
#include "pathfinder_interface.h"
#include "global_loot_manager.h"
struct ZonePoint
{
float x;
float y;
float z;
float heading;
struct ZonePoint {
float x;
float y;
float z;
float heading;
uint16 number;
float target_x;
float target_y;
float target_z;
float target_heading;
float target_x;
float target_y;
float target_z;
float target_heading;
uint16 target_zone_id;
int32 target_zone_instance;
int32 target_zone_instance;
uint32 client_version_mask;
};
struct ZoneClientAuth_Struct {
uint32 ip; // client's IP address
uint32 wid; // client's WorldID#
uint32 accid;
int16 admin;
uint32 charid;
bool tellsoff;
char charname[64];
char lskey[30];
bool stale;
uint32 ip; // client's IP address
uint32 wid; // client's WorldID#
uint32 accid;
int16 admin;
uint32 charid;
bool tellsoff;
char charname[64];
char lskey[30];
bool stale;
};
struct ZoneEXPModInfo {
@ -65,11 +64,11 @@ struct ZoneEXPModInfo {
};
struct item_tick_struct {
uint32 itemid;
uint32 chance;
uint32 level;
int16 bagslot;
std::string qglobal;
uint32 itemid;
uint32 chance;
uint32 level;
int16 bagslot;
std::string qglobal;
};
class Client;
@ -81,290 +80,292 @@ struct NPCType;
struct ServerZoneIncomingClient_Struct;
class MobMovementManager;
class Zone
{
class Zone {
public:
static bool Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone = false);
static void Shutdown(bool quite = false);
Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name);
Zone(uint32 in_zoneid, uint32 in_instanceid, const char *in_short_name);
~Zone();
/* When zone has its own version of time */
bool is_zone_time_localized;
bool Init(bool iStaticZone);
bool LoadZoneCFG(const char* filename, uint16 instance_id);
bool SaveZoneCFG();
bool IsLoaded();
bool IsPVPZone() { return pvpzone; }
inline const char* GetLongName() { return long_name; }
inline const char* GetFileName() { return file_name; }
inline const char* GetShortName() { return short_name; }
inline const uint32 GetZoneID() const { return zoneid; }
inline const uint32 GetInstanceID() const { return instanceid; }
inline const uint16 GetInstanceVersion() const { return instanceversion; }
inline const bool IsInstancePersistent() const { return pers_instance; }
inline const uint8 GetZoneType() const { return zone_type; }
inline Timer* GetInstanceTimer() { return Instance_Timer; }
Timer spawn2_timer;
inline glm::vec3 GetSafePoint() { return m_SafePoint; }
inline const uint32& graveyard_zoneid() { return pgraveyard_zoneid; }
inline glm::vec4 GetGraveyardPoint() { return m_Graveyard; }
inline const uint32& graveyard_id() { return pgraveyard_id; }
inline const uint32& GetMaxClients() { return pMaxClients; }
//new AA
void LoadAlternateAdvancement();
AA::Ability *GetAlternateAdvancementAbility(int id);
AA::Ability *GetAlternateAdvancementAbilityByRank(int rank_id);
AA::Rank *GetAlternateAdvancementRank(int rank_id);
std::pair<AA::Ability*, AA::Rank*> GetAlternateAdvancementAbilityAndRank(int id, int points_spent);
void LoadZoneDoors(const char* zone, int16 version);
bool LoadZoneObjects();
bool LoadGroundSpawns();
void ReloadStaticData();
uint32 CountSpawn2();
ZonePoint* GetClosestZonePoint(const glm::vec3& location, const char* to_name, Client *client, float max_distance = 40000.0f);
ZonePoint* GetClosestZonePoint(const glm::vec3& location, uint32 to, Client *client, float max_distance = 40000.0f);
ZonePoint* GetClosestZonePointWithoutZone(float x, float y, float z, Client *client, float max_distance = 40000.0f);
SpawnGroupList spawn_group_list;
bool RemoveSpawnEntry(uint32 spawnid);
bool RemoveSpawnGroup(uint32 in_id);
bool Process();
void Despawn(uint32 spawngroupID);
bool Depop(bool StartSpawnTimer = false);
void Repop(uint32 delay = 0);
void RepopClose(const glm::vec4& client_position, uint32 repop_distance);
void ClearNPCTypeCache(int id);
void SpawnStatus(Mob* client);
void ShowEnabledSpawnStatus(Mob* client);
void ShowDisabledSpawnStatus(Mob* client);
void ShowSpawnStatusByID(Mob* client, uint32 spawnid);
void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
void ChangeWeather();
bool HasWeather();
void AddAuth(ServerZoneIncomingClient_Struct* szic);
void RemoveAuth(const char* iCharName);
void ResetAuth();
bool GetAuth(uint32 iIP, const char* iCharName, uint32* oWID = 0, uint32* oAccID = 0, uint32* oCharID = 0, int16* oStatus = 0, char* oLSKey = 0, bool* oTellsOff = 0);
uint32 CountAuth();
void AddAggroMob() { aggroedmobs++; }
void DelAggroMob() { aggroedmobs--; }
bool AggroLimitReached() { return (aggroedmobs>10)?true:false; } // change this value, to allow more NPCs to autoaggro
int32 MobsAggroCount() { return aggroedmobs; }
inline bool InstantGrids() { return(!initgrids_timer.Enabled()); }
void SetStaticZone(bool sz) { staticzone = sz; }
inline bool IsStaticZone() { return staticzone; }
inline void SetZoneHasCurrentTime(bool time) { zone_has_current_time = time; }
void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
void GetMerchantDataForZoneLoad();
void LoadNewMerchantData(uint32 merchantid);
void LoadTempMerchantData();
uint32 GetTempMerchantQuantity(uint32 NPCID, uint32 Slot);
int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold=false);
void LoadMercTemplates();
void LoadMercSpells();
void LoadLevelEXPMods();
MercTemplate* GetMercTemplate( uint32 template_id );
void SetInstanceTimer(uint32 new_duration);
void LoadLDoNTraps();
void LoadLDoNTrapEntries();
void LoadAdventureFlavor();
std::map<uint32,NPCType *> npctable;
std::map<uint32,NPCType *> merctable;
std::map<uint32,std::list<MerchantList> > merchanttable;
std::map<uint32,std::list<TempMerchantList> > tmpmerchanttable;
std::map<uint32,std::string> adventure_entry_list_flavor;
std::map<uint32,LDoNTrapTemplate*> ldon_trap_list;
std::map<uint32,std::list<LDoNTrapTemplate*> > ldon_trap_entry_list;
std::map<uint32,std::list<MercStanceInfo> > merc_stance_list;
std::map<uint32, MercTemplate> merc_templates;
std::map<uint32,std::list<MercSpellEntry> > merc_spells_list;
std::map<uint32, ZoneEXPModInfo> level_exp_mod;
std::list<InternalVeteranReward> VeteranRewards;
std::list<AltCurrencyDefinition_Struct> AlternateCurrencies;
char *adv_data;
bool is_zone_time_localized;
bool AggroLimitReached() { return (aggroedmobs > 10) ? true : false; }
bool AllowMercs() const { return (allow_mercs); }
bool CanBind() const { return (can_bind); }
bool CanCastOutdoor() const { return (can_castoutdoor); } //qadar
bool CanDoCombat() const { return (can_combat); }
bool CanLevitate() const { return (can_levitate); } // Magoth78
bool Depop(bool StartSpawnTimer = false);
bool did_adventure_actions;
bool GetAuth(
uint32 iIP,
const char *iCharName,
uint32 *oWID = 0,
uint32 *oAccID = 0,
uint32 *oCharID = 0,
int16 *oStatus = 0,
char *oLSKey = 0,
bool *oTellsOff = 0
);
bool HasGraveyard();
bool HasWeather();
bool Init(bool iStaticZone);
bool IsCity() const { return (is_city); }
bool IsHotzone() const { return (is_hotzone); }
bool IsLoaded();
bool IsPVPZone() { return pvpzone; }
bool IsSpellBlocked(uint32 spell_id, const glm::vec3 &location);
bool IsUCSServerAvailable() { return m_ucss_available; }
bool LoadGroundSpawns();
bool LoadZoneCFG(const char *filename, uint16 instance_id);
bool LoadZoneObjects();
bool Process();
bool SaveZoneCFG();
//new AA
std::unordered_map<int, std::unique_ptr<AA::Ability>> aa_abilities;
std::unordered_map<int, std::unique_ptr<AA::Rank>> aa_ranks;
char *adv_data;
void DoAdventureCountIncrease();
void DoAdventureAssassinationCountIncrease();
void DoAdventureActions();
void LoadVeteranRewards();
void LoadAlternateCurrencies();
void LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList);
void ReloadWorld(uint32 Option);
void ReloadMerchants();
const char *GetSpellBlockedMessage(uint32 spell_id, const glm::vec3 &location);
Map *zonemap;
WaterMap *watermap;
IPathfinder *pathing;
NewZone_Struct newzone_data;
EQEmu::Random random;
EQTime zone_time;
SpawnConditionManager spawn_conditions;
ZonePoint *GetClosestZonePoint(const glm::vec3 &location, const char *to_name, Client *client, float max_distance = 40000.0f);
EQTime zone_time;
void GetTimeSync();
void SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute);
void SetTime(uint8 hour, uint8 minute, bool update_world = true);
void weatherSend(Client* client = nullptr);
bool CanBind() const { return(can_bind); }
bool IsCity() const { return(is_city); }
bool CanDoCombat() const { return(can_combat); }
bool CanLevitate() const {return(can_levitate); } // Magoth78
bool CanCastOutdoor() const {return(can_castoutdoor);} //qadar
bool AllowMercs() const {return(allow_mercs);}
bool IsHotzone() const { return(is_hotzone); }
inline bool BuffTimersSuspended() const { return newzone_data.SuspendBuffs != 0; };
time_t weather_timer;
uint8 weather_intensity;
uint8 zone_weather;
uint8 loglevelvar;
uint8 merchantvar;
uint8 tradevar;
uint8 lootvar;
bool HasGraveyard();
void SetGraveyard(uint32 zoneid, const glm::vec4& graveyardPosition);
void LoadBlockedSpells(uint32 zoneid);
void ClearBlockedSpells();
bool IsSpellBlocked(uint32 spell_id, const glm::vec3& location);
const char *GetSpellBlockedMessage(uint32 spell_id, const glm::vec3& location);
int GetTotalBlockedSpells() { return totalBS; }
inline bool BuffTimersSuspended() const { return newzone_data.SuspendBuffs != 0; };
inline bool HasMap() { return zonemap != nullptr; }
inline bool HasWaterMap() { return watermap != nullptr; }
QGlobalCache *GetQGlobals() { return qGlobals; }
QGlobalCache *CreateQGlobals() { qGlobals = new QGlobalCache(); return qGlobals; }
void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
void DeleteQGlobal(std::string name, uint32 npcID, uint32 charID, uint32 zoneID);
LinkedList<Spawn2*> spawn2_list;
LinkedList<ZonePoint*> zone_point_list;
uint32 numzonepoints;
LinkedList<NPC_Emote_Struct*> NPCEmoteList;
void LoadTickItems();
uint32 GetSpawnKillCount(uint32 in_spawnid);
void UpdateHotzone();
std::unordered_map<int, item_tick_struct> tick_items;
inline bool InstantGrids() { return (!initgrids_timer.Enabled()); }
inline bool IsStaticZone() { return staticzone; }
inline const bool IsInstancePersistent() const { return pers_instance; }
inline const char *GetFileName() { return file_name; }
inline const char *GetLongName() { return long_name; }
inline const char *GetShortName() { return short_name; }
inline const uint8 GetZoneType() const { return zone_type; }
inline const uint16 GetInstanceVersion() const { return instanceversion; }
inline const uint32 &GetMaxClients() { return pMaxClients; }
inline const uint32 &graveyard_id() { return pgraveyard_id; }
inline const uint32 &graveyard_zoneid() { return pgraveyard_zoneid; }
inline const uint32 GetInstanceID() const { return instanceid; }
inline const uint32 GetZoneID() const { return zoneid; }
inline glm::vec3 GetSafePoint() { return m_SafePoint; }
inline glm::vec4 GetGraveyardPoint() { return m_Graveyard; }
inline std::vector<int> GetGlobalLootTables(NPC *mob) const { return m_global_loot.GetGlobalLootTables(mob); }
inline Timer *GetInstanceTimer() { return Instance_Timer; }
inline void AddGlobalLootEntry(GlobalLootEntry &in) { return m_global_loot.AddEntry(in); }
inline void ShowZoneGlobalLoot(Client *to) { m_global_loot.ShowZoneGlobalLoot(to); }
inline void SetZoneHasCurrentTime(bool time) { zone_has_current_time = time; }
inline void ShowNPCGlobalLoot(Client *to, NPC *who) { m_global_loot.ShowNPCGlobalLoot(to, who); }
inline void ShowZoneGlobalLoot(Client *to) { m_global_loot.ShowZoneGlobalLoot(to); }
int GetTotalBlockedSpells() { return totalBS; }
int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold = false);
int32 MobsAggroCount() { return aggroedmobs; }
IPathfinder *pathing;
LinkedList<NPC_Emote_Struct *> NPCEmoteList;
LinkedList<Spawn2 *> spawn2_list;
LinkedList<ZonePoint *> zone_point_list;
Map *zonemap;
MercTemplate *GetMercTemplate(uint32 template_id);
NewZone_Struct newzone_data;
QGlobalCache *CreateQGlobals()
{
qGlobals = new QGlobalCache();
return qGlobals;
}
QGlobalCache *GetQGlobals() { return qGlobals; }
SpawnConditionManager spawn_conditions;
SpawnGroupList spawn_group_list;
std::list<AltCurrencyDefinition_Struct> AlternateCurrencies;
std::list<InternalVeteranReward> VeteranRewards;
std::map<uint32, LDoNTrapTemplate *> ldon_trap_list;
std::map<uint32, MercTemplate> merc_templates;
std::map<uint32, NPCType *> merctable;
std::map<uint32, NPCType *> npctable;
std::map<uint32, std::list<LDoNTrapTemplate *> > ldon_trap_entry_list;
std::map<uint32, std::list<MerchantList> > merchanttable;
std::map<uint32, std::list<MercSpellEntry> > merc_spells_list;
std::map<uint32, std::list<MercStanceInfo> > merc_stance_list;
std::map<uint32, std::list<TempMerchantList> > tmpmerchanttable;
std::map<uint32, std::string> adventure_entry_list_flavor;
std::map<uint32, ZoneEXPModInfo> level_exp_mod;
std::pair<AA::Ability *, AA::Rank *> GetAlternateAdvancementAbilityAndRank(int id, int points_spent);
std::unordered_map<int, item_tick_struct> tick_items;
std::unordered_map<int, std::unique_ptr<AA::Ability>> aa_abilities;
std::unordered_map<int, std::unique_ptr<AA::Rank>> aa_ranks;
time_t weather_timer;
Timer spawn2_timer;
uint8 weather_intensity;
uint8 zone_weather;
uint8 loglevelvar;
uint8 lootvar;
uint8 merchantvar;
uint8 tradevar;
uint32 numzonepoints;
uint32 CountAuth();
uint32 CountSpawn2();
uint32 GetSpawnKillCount(uint32 in_spawnid);
uint32 GetTempMerchantQuantity(uint32 NPCID, uint32 Slot);
void AddAggroMob() { aggroedmobs++; }
void AddAuth(ServerZoneIncomingClient_Struct *szic);
void ChangeWeather();
void ClearBlockedSpells();
void ClearNPCTypeCache(int id);
void DelAggroMob() { aggroedmobs--; }
void DeleteQGlobal(std::string name, uint32 npcID, uint32 charID, uint32 zoneID);
void Despawn(uint32 spawngroupID);
void DoAdventureActions();
void DoAdventureAssassinationCountIncrease();
void DoAdventureCountIncrease();
void GetMerchantDataForZoneLoad();
void GetTimeSync();
void LoadAdventureFlavor();
void LoadAlternateAdvancement();
void LoadAlternateCurrencies();
void LoadBlockedSpells(uint32 zoneid);
void LoadLDoNTrapEntries();
void LoadLDoNTraps();
void LoadLevelEXPMods();
void LoadMercSpells();
void LoadMercTemplates();
void LoadNewMerchantData(uint32 merchantid);
void LoadNPCEmotes(LinkedList<NPC_Emote_Struct *> *NPCEmoteList);
void LoadTempMerchantData();
void LoadTickItems();
void LoadVeteranRewards();
void LoadZoneDoors(const char *zone, int16 version);
void ReloadStaticData();
void ReloadWorld(uint32 Option);
void RemoveAuth(const char *iCharName);
void Repop(uint32 delay = 0);
void RepopClose(const glm::vec4 &client_position, uint32 repop_distance);
void RequestUCSServerStatus();
void ResetAuth();
void SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute);
void SetGraveyard(uint32 zoneid, const glm::vec4 &graveyardPosition);
void SetInstanceTimer(uint32 new_duration);
void SetStaticZone(bool sz) { staticzone = sz; }
void SetTime(uint8 hour, uint8 minute, bool update_world = true);
void SetUCSServerAvailable(bool ucss_available, uint32 update_timestamp);
bool IsUCSServerAvailable() { return m_ucss_available; }
void ShowDisabledSpawnStatus(Mob *client);
void ShowEnabledSpawnStatus(Mob *client);
void ShowSpawnStatusByID(Mob *client, uint32 spawnid);
void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
void SpawnStatus(Mob *client);
void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
void UpdateHotzone();
void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
void weatherSend(Client *client = nullptr);
// random object that provides random values for the zone
EQEmu::Random random;
WaterMap *watermap;
ZonePoint *GetClosestZonePoint(const glm::vec3 &location, uint32 to, Client *client, float max_distance = 40000.0f);
ZonePoint *GetClosestZonePointWithoutZone(float x, float y, float z, Client *client, float max_distance = 40000.0f);
static void GMSayHookCallBackProcess(uint16 log_category, std::string message){
/* Cut messages down to 4000 max to prevent client crash */
if (!message.empty())
/**
* GMSay Callback for LogSys
*
* @param log_category
* @param message
*/
static void GMSayHookCallBackProcess(uint16 log_category, std::string message)
{
/**
* Cut messages down to 4000 max to prevent client crash
*/
if (!message.empty()) {
message = message.substr(0, 4000);
}
/* Replace Occurrences of % or MessageStatus will crash */
/**
* Replace Occurrences of % or MessageStatus will crash
*/
find_replace(message, std::string("%"), std::string("."));
if (message.find("\n") != std::string::npos){
if (message.find("\n") != std::string::npos) {
auto message_split = SplitString(message, '\n');
entity_list.MessageStatus(0, 80, LogSys.GetGMSayColorFromCategory(log_category), "%s", message_split[0].c_str());
entity_list.MessageStatus(
0,
80,
LogSys.GetGMSayColorFromCategory(log_category),
"%s",
message_split[0].c_str()
);
for (size_t iter = 1; iter < message_split.size(); ++iter) {
entity_list.MessageStatus(0, 80, LogSys.GetGMSayColorFromCategory(log_category), "--- %s", message_split[iter].c_str());
entity_list.MessageStatus(
0,
80,
LogSys.GetGMSayColorFromCategory(log_category),
"--- %s",
message_split[iter].c_str()
);
}
}
else{
else {
entity_list.MessageStatus(0, 80, LogSys.GetGMSayColorFromCategory(log_category), "%s", message.c_str());
}
}
//MODDING HOOKS
/**
* Modding hooks
*/
void mod_init();
void mod_repop();
private:
uint32 zoneid;
uint32 instanceid;
uint16 instanceversion;
bool pers_instance;
char* short_name;
char file_name[16];
char* long_name;
char* map_name;
bool pvpzone;
bool allow_mercs;
bool can_bind;
bool can_castoutdoor;
bool can_combat;
bool can_levitate;
bool is_city;
bool is_hotzone;
bool pers_instance;
bool pvpzone;
bool m_ucss_available;
bool staticzone;
bool zone_has_current_time;
char *long_name;
char *map_name;
char *short_name;
char file_name[16];
glm::vec3 m_SafePoint;
uint32 pMaxClients;
bool can_bind;
bool is_city;
bool can_combat;
bool can_castoutdoor;
bool can_levitate;
bool is_hotzone;
uint8 zone_type;
bool allow_mercs;
uint32 pgraveyard_id, pgraveyard_zoneid;
glm::vec4 m_Graveyard;
int default_ruleset;
int default_ruleset;
int totalBS;
int32 aggroedmobs;
uint8 zone_type;
uint16 instanceversion;
uint32 instanceid;
uint32 pgraveyard_id, pgraveyard_zoneid;
uint32 pMaxClients;
uint32 zoneid;
uint32 m_last_ucss_update;
uint32 pQueuedMerchantsWorkID;
uint32 pQueuedTempMerchantsWorkID;
int totalBS;
ZoneSpellsBlocked *blocked_spells;
GlobalLootManager m_global_loot;
LinkedList<ZoneClientAuth_Struct *> client_auth_list;
MobMovementManager *mMovementManager;
QGlobalCache *qGlobals;
Timer *Instance_Shutdown_Timer;
Timer *Instance_Timer;
Timer *Instance_Warning_timer;
Timer *Weather_Timer;
Timer autoshutdown_timer;
Timer clientauth_timer;
Timer hotzone_timer;
Timer initgrids_timer; //delayed loading of initial grids.
Timer qglobal_purge_timer;
ZoneSpellsBlocked *blocked_spells;
/*
Spawn related things
*/
int32 aggroedmobs;
Timer initgrids_timer; //delayed loading of initial grids.
bool staticzone;
bool zone_has_current_time;
uint32 pQueuedMerchantsWorkID;
uint32 pQueuedTempMerchantsWorkID;
Timer autoshutdown_timer;
Timer clientauth_timer;
Timer qglobal_purge_timer;
Timer* Weather_Timer;
Timer* Instance_Timer;
Timer* Instance_Shutdown_Timer;
Timer* Instance_Warning_timer;
LinkedList<ZoneClientAuth_Struct*> client_auth_list;
QGlobalCache *qGlobals;
Timer hotzone_timer;
GlobalLootManager m_global_loot;
bool m_ucss_available;
uint32 m_last_ucss_update;
MobMovementManager *mMovementManager;
};
#endif