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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TITLES_H
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#define TITLES_H
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#include "../common/types.h"
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#include <vector>
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#include <string>
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class Client;
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class EQApplicationPacket;
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using namespace std;
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struct TitleEntry
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{
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int TitleID;
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int SkillID;
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int MinSkillValue;
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int MaxSkillValue;
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int MinAAPoints;
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int MaxAAPoints;
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int Class;
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int Gender;
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int CharID;
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int Status;
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int ItemID;
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string Prefix;
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string Suffix;
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int TitleSet;
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};
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class TitleManager
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{
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public:
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TitleManager();
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bool LoadTitles();
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EQApplicationPacket *MakeTitlesPacket(Client *c);
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string GetPrefix(int TitleID);
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string GetSuffix(int TitleID);
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int NumberOfAvailableTitles(Client *c);
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bool IsClientEligibleForTitle(Client *c, vector<TitleEntry>::iterator Title);
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bool IsNewAATitleAvailable(int AAPoints, int Class);
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bool IsNewTradeSkillTitleAvailable(int SkillID, int SkillValue);
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void CreateNewPlayerTitle(Client *c, const char *Title);
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void CreateNewPlayerSuffix(Client *c, const char *Suffix);
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protected:
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vector<TitleEntry> Titles;
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};
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extern TitleManager title_manager;
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#endif
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