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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef _WINDOWS
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#include <windows.h>
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#include <winsock.h>
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#else
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <netdb.h>
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#endif
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#include <errno.h>
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#include <fcntl.h>
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#include "../common/types.h"
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#include "../common/timer.h"
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void CatchSignal(int);
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void UpdateWindowTitle(char* iNewTitle = 0);
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class NetConnection
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{
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public:
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~NetConnection();
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NetConnection();
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uint32 GetIP();
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uint32 GetIP(char* name);
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void SaveInfo(char* address, uint32 port, char* waddress,char* filename);
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char* GetWorldAddress() { return WorldAddress; }
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char* GetZoneAddress() { return ZoneAddress; }
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char* GetZoneFileName() { return ZoneFileName; }
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uint32 GetZonePort() { return ZonePort; }
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Timer object_timer;
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Timer door_timer;
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Timer corpse_timer;
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Timer group_timer;
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Timer raid_timer;
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Timer trap_timer;
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private:
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uint16 ZonePort;
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char* ZoneAddress;
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char* WorldAddress;
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char ZoneFileName[50];
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};
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