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//Trumpcard: EntityLists are composed of multiple list types. This is the
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//master that includes all types. When entity.h is required, many of these are as well.
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#include "entity.h"
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#include "groups.h"
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#include "raids.h"
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#include "client.h"
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#include "object.h"
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#include "PlayerCorpse.h"
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#include "doors.h"
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#include "mob.h"
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#include "trap.h"
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#include "beacon.h"
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#include "horse.h"
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#ifdef BOTS
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#include "bot.h"
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#endif
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