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#ifndef BOT_STRUCTS
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#define BOT_STRUCTS
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#ifdef BOTS
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#include "../common/types.h"
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#include <sstream>
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using namespace std;
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struct BotsAvailableList {
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uint32 BotID;
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char BotName[64];
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uint16 BotClass;
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uint8 BotLevel;
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uint16 BotRace;
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};
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struct BotGroup {
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uint32 BotGroupID;
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uint32 BotID;
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};
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struct BotGroupList {
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std::string BotGroupName;
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std::string BotGroupLeaderName;
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};
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struct SpawnedBotsList {
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char BotName[64];
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char ZoneName[64];
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uint32 BotLeaderCharID;
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};
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struct BotSpell {
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uint16 SpellId;
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int SpellIndex;
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int16 ManaCost;
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};
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struct BotAA {
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uint32 aa_id;
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uint8 req_level;
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uint8 total_levels;
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};
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#endif // BOTS
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#endif // BOT_STRUCTS
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