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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef BEACON_H
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#define BEACON_H
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#include "entity.h"
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#include "mob.h"
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#include "../common/types.h"
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#include "../common/timer.h"
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class Beacon : public Mob
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{
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public:
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Beacon(Mob *at_mob, int lifetime);
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~Beacon();
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//abstract virtual function implementations requird by base abstract class
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virtual void Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillType attack_skill) { return; }
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false) { return; }
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virtual bool Attack(Mob* other, int Hand = 13, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false) { return false; }
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virtual bool HasRaid() { return false; }
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virtual bool HasGroup() { return false; }
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virtual Raid* GetRaid() { return 0; }
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virtual Group* GetGroup() { return 0; }
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bool IsBeacon() const { return true; }
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bool Process();
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virtual void Depop(bool not_used = true) { remove_me = true; }
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void AELocationSpell(Mob *caster, uint16 cast_spell_id, int16 resist_adjust);
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protected:
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Timer remove_timer;
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bool remove_me;
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uint16 spell_id;
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int16 resist_adjust;
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int spell_iterations;
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Timer spell_timer;
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uint16 caster_id;
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private:
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};
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#endif
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