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#ifndef ZONELIST_H_
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#define ZONELIST_H_
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#include "../common/types.h"
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#include "../common/eqtime.h"
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#include "../common/timer.h"
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#include "../common/linked_list.h"
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#include <vector>
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class WorldTCPConnection;
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class ServerPacket;
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class ZoneServer;
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class ZSList
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{
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public:
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enum { MaxLockedZones = 10 };
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static void ShowUpTime(WorldTCPConnection* con, const char* adminname = 0);
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ZSList();
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~ZSList();
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ZoneServer* FindByName(const char* zonename);
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ZoneServer* FindByID(uint32 ZoneID);
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ZoneServer* FindByZoneID(uint32 ZoneID);
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ZoneServer* FindByPort(uint16 port);
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ZoneServer* FindByInstanceID(uint32 InstanceID);
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void SendChannelMessage(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...);
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void SendChannelMessageRaw(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message);
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void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
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void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
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void SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection);
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void SendTimeSync();
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void Add(ZoneServer* zoneserver);
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void Process();
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void KillAll();
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bool SendPacket(ServerPacket* pack);
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bool SendPacket(uint32 zoneid, ServerPacket* pack);
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bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket* pack);
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inline uint32 GetNextID() { return NextID++; }
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void RebootZone(const char* ip1,uint16 port, const char* ip2, uint32 skipid, uint32 zoneid = 0);
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uint32 TriggerBootup(uint32 iZoneID, uint32 iInstanceID = 0);
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void SOPZoneBootup(const char* adminname, uint32 ZoneServerID, const char* zonename, bool iMakeStatic = false);
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EQTime worldclock;
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bool SetLockedZone(uint16 iZoneID, bool iLock);
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bool IsZoneLocked(uint16 iZoneID);
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void ListLockedZones(const char* to, WorldTCPConnection* connection);
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Timer* shutdowntimer;
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Timer* reminder;
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void NextGroupIDs(uint32 &start, uint32 &end);
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void SendLSZones();
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uint16 GetAvailableZonePort();
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int GetZoneCount();
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void GetZoneIDList(std::vector<uint32> &zones);
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protected:
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uint32 NextID;
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LinkedList<ZoneServer*> list;
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uint16 pLockedZones[MaxLockedZones];
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uint32 CurGroupID;
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uint16 LastAllocatedPort;
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};
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#endif /*ZONELIST_H_*/
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