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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CLIENT_H
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#define CLIENT_H
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#include <string>
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//#include "../common/EQStream.h"
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#include "../common/linked_list.h"
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#include "../common/timer.h"
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//#include "zoneserver.h"
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#include "../common/logsys.h"
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#include "../common/eq_packet_structs.h"
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#include "cliententry.h"
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#define CLIENT_TIMEOUT 30000
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class EQApplicationPacket;
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class EQStreamInterface;
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class Client {
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public:
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Client(EQStreamInterface* ieqs);
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~Client();
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bool Process();
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void ReceiveData(uchar* buf, int len);
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void SendCharInfo();
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void SendMaxCharCreate(int max_chars);
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void SendMembership();
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void SendMembershipSettings();
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void EnterWorld(bool TryBootup = true);
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void ZoneUnavail();
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void QueuePacket(const EQApplicationPacket* app, bool ack_req = true);
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void Clearance(int8 response);
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void SendGuildList();
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void SendEnterWorld(std::string name);
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void SendExpansionInfo();
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void SendLogServer();
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void SendApproveWorld();
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void SendPostEnterWorld();
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bool GenPassKey(char* key);
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inline uint32 GetIP() { return ip; }
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inline uint16 GetPort() { return port; }
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inline uint32 GetZoneID() { return zoneID; }
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inline uint32 GetInstanceID() { return instanceID; }
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inline uint32 WaitingForBootup() { return pwaitingforbootup; }
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inline const char * GetAccountName() { if (cle) { return cle->AccountName(); } return "NOCLE"; }
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inline int16 GetAdmin() { if (cle) { return cle->Admin(); } return 0; }
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inline uint32 GetAccountID() { if (cle) { return cle->AccountID(); } return 0; }
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inline uint32 GetWID() { if (cle) { return cle->GetID(); } return 0; }
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inline uint32 GetLSID() { if (cle) { return cle->LSID(); } return 0; }
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inline const char* GetLSKey() { if (cle) { return cle->GetLSKey(); } return "NOKEY"; }
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inline uint32 GetCharID() { return charid; }
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inline const char* GetCharName() { return char_name; }
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inline ClientListEntry* GetCLE() { return cle; }
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inline void SetCLE(ClientListEntry* iCLE) { cle = iCLE; }
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private:
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uint32 ip;
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uint16 port;
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uint32 charid;
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char char_name[64];
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uint32 zoneID;
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uint32 instanceID;
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bool pZoning;
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Timer autobootup_timeout;
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uint32 pwaitingforbootup;
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bool StartInTutorial;
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uint32 ClientVersionBit;
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bool OPCharCreate(char *name, CharCreate_Struct *cc);
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void SetClassStartingSkills( PlayerProfile_Struct *pp );
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void SetRaceStartingSkills( PlayerProfile_Struct *pp );
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void SetRacialLanguages( PlayerProfile_Struct *pp );
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ClientListEntry* cle;
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Timer CLE_keepalive_timer;
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Timer connect;
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bool firstlogin;
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bool seencharsel;
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bool realfirstlogin;
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bool HandlePacket(const EQApplicationPacket *app);
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EQStreamInterface* const eqs;
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};
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bool CheckCharCreateInfoSoF(CharCreate_Struct *cc);
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bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc);
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#endif
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