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@@ -0,0 +1,62 @@
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Mob* GetMobID(int16 id);
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Mob* GetMob(const char* name);
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Mob* GetMobByNpcTypeID(int32 get_id);
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Client* GetClientByName(const char *name);
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Client* GetClientByAccID(int32 accid);
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Client* GetClientByID(int16 id);
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Client* GetClientByCharID(int32 iCharID);
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Client* GetClientByWID(int32 iWID);
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Group* GetGroupByMob(Mob* mob);
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Group* GetGroupByClient(Client* client);
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Group* GetGroupByID(int32 id);
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Group* GetGroupByLeaderName(char* leader);
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Corpse* GetCorpseByOwner(Client* client);
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Corpse* GetCorpseByID(int16 id);
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Corpse* GetCorpseByName(char* name);
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void ClearClientPetitionQueue();
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bool CanAddHateForMob(Mob *p);
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void Clear();
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bool RemoveMob(int16 delete_id);
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bool RemoveClient(int16 delete_id);
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bool RemoveNPC(int16 delete_id);
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bool RemoveGroup(int32 delete_id);
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bool RemoveCorpse(int16 delete_id);
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bool RemoveDoor(int16 delete_id);
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bool RemoveTrap(int16 delete_id);
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bool RemoveObject(int16 delete_id);
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void RemoveAllMobs();
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void RemoveAllClients();
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void RemoveAllNPCs();
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void RemoveAllGroups();
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void RemoveAllCorpses();
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void RemoveAllDoors();
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void RemoveAllTraps();
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void RemoveAllObjects();
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void Message(int32 to_guilddbid, int32 type, const char* message, ...);
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void MessageStatus(int32 to_guilddbid, int to_minstatus, int32 type, const char* message, ...);
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void MessageClose(Mob* sender, bool skipsender, float dist, int32 type, const char* message, ...);
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void RemoveFromTargets(Mob* mob);
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void ReplaceWithTarget(Mob* pOldMob, Mob*pNewTarget);
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void OpenDoorsNear(NPC* opener);
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char* MakeNameUnique(char* name);
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static char* RemoveNumbers(char* name);
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// signal quest command support
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void SignalMobsByNPCID(int32 npc_type, int signal_id);
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void RemoveEntity(int16 id);
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sint32 DeleteNPCCorpses();
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sint32 DeletePlayerCorpses();
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void HalveAggro(Mob* who);
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void DoubleAggro(Mob* who);
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void ClearFeignAggro(Mob* targ);
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bool Fighting(Mob* targ);
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void RemoveFromHateLists(Mob* mob, bool settoone = false);
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void MessageGroup(Mob* sender, bool skipclose, int32 type, const char* message, ...);
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