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#ifndef CHAR_FORMAT_H
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#define CHAR_FORMAT_H
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#include "../common/types.h"
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#define CHAR_MAGIC 0xaa77e598
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#pragma pack(1)
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struct CharHeader {
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uint32 char_magic;
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//character_ data
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char name[64];
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float x;
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float y;
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float z;
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char zone_name[32];
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uint16 zone_id;
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uint32 profile_length;
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uint32 extprofile_length;
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//faction_values
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uint32 faction_value_count;
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//inventory
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uint32 inventory_count;
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//sharedbank
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uint32 sharedbank_count;
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//quest_globals
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uint32 quest_globals_count;
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/*
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Variable length fields:
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byte PlayerProfile[profile_length];
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byte ExtendedProfile[extprofile_length];
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FactionValueRecord faction_values[faction_value_count];
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InventoryEntry inventory[inventory_count];
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InventoryEntry sharedbank[sharedbank_count];
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QuestGlobalEntry quest_globals[quest_globals_count];
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*/
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};
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struct FactionValueRecord {
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sint32 faction_id;
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sint32 current_value;
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};
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struct InventoryEntry {
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uint16 slotid;
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uint32 itemid;
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sint16 charges;
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uint32 colors;
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uint32 augs[5];
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uint8 instnodrop;
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};
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struct QuestGlobalEntry {
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sint32 npcid;
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sint32 zoneid;
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char name[66];
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char value[66];
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sint32 expdate;
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};
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#pragma pack()
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#endif
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