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svn -> git Migration
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <zlib.h>
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#include "s3d.h"
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void decompress(char *p, char *p2, int len, int uLen) {
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int status;
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z_stream d_stream;
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d_stream.zalloc = (alloc_func)0;
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d_stream.zfree = (free_func)0;
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d_stream.opaque = (voidpf)0;
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d_stream.next_in = p;
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d_stream.avail_in = len;
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d_stream.next_out = p2;
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d_stream.avail_out = uLen;
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inflateInit(&d_stream);
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status = inflate(&d_stream, Z_NO_FLUSH);
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inflateEnd(&d_stream);
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}
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int S3D_Init(s3d_object *obj, FILE *fp) {
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struct_header s3d_header;
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struct_directory_header s3d_dir_header;
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struct_directory s3d_dir;
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struct_data_block s3d_data;
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struct_fn_header *s3d_fn_header;
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struct_fn_entry *s3d_fn_entry;
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uint32 *offsets;
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char *temp, *temp2;
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int i, j, pos, inf, tmp, running = 0;
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obj->fp = fp;
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fread(&s3d_header, sizeof(struct_header), 1, fp);
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if(s3d_header.magicCookie[0] != 'P' || s3d_header.magicCookie[1] != 'F' || s3d_header.magicCookie[2] != 'S' || s3d_header.magicCookie[3] != ' ')
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return -1;
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fseek(fp, s3d_header.offset, SEEK_SET);
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fread(&s3d_dir_header, sizeof(struct_directory_header), 1, fp);
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obj->count = s3d_dir_header.count;
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obj->filenames = (char **) malloc(s3d_dir_header.count * sizeof(char *));
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obj->files = (uint32 *) malloc((s3d_dir_header.count - 1) * sizeof(uint32));
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offsets = (uint32 *) malloc((s3d_dir_header.count - 1) * sizeof(uint32));
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for(i = 0; i < s3d_dir_header.count; ++i) {
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fread(&s3d_dir, sizeof(struct_directory), 1, fp);
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if(s3d_dir.crc == 0x61580AC9) {
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pos = ftell(fp);
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fseek(fp, s3d_dir.offset, SEEK_SET);
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temp = (char *) malloc(s3d_dir.size);
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memset(temp, 0, s3d_dir.size);
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inf = 0;
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while(inf < s3d_dir.size) {
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fread(&s3d_data, sizeof(struct_data_block), 1, fp);
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temp2 = (char *) malloc(s3d_data.deflen);
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fread(temp2, s3d_data.deflen, 1, fp);
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decompress(temp2, temp + inf, s3d_data.deflen, s3d_data.inflen);
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free(temp2);
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inf += s3d_data.inflen;
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}
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fseek(fp, pos, SEEK_SET);
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s3d_fn_header = (struct_fn_header *) temp;
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pos = sizeof(struct_fn_header);
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for(j = 0; j < s3d_fn_header->fncount; ++j) {
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s3d_fn_entry = (struct_fn_entry *) &temp[pos];
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obj->filenames[j] = (char *) malloc(s3d_fn_entry->fnlen + 1);
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obj->filenames[j][s3d_fn_entry->fnlen] = 0;
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memcpy(obj->filenames[j], &temp[pos + sizeof(struct_fn_entry)], s3d_fn_entry->fnlen);
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pos += sizeof(struct_fn_entry) + s3d_fn_entry->fnlen;
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}
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}
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else {
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obj->files[running] = ftell(fp) - 12;
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offsets[running] = s3d_dir.offset;
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++running;
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}
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}
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for(i = s3d_dir_header.count - 2; i > 0; i--) {
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for(j = 0; j < i; j++) {
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if(offsets[j] > offsets[j+1]) {
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tmp = offsets[j];
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offsets[j] = offsets[j + 1];
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offsets[j + 1] = tmp;
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tmp = obj->files[j];
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obj->files[j] = obj->files[j + 1];
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obj->files[j + 1] = tmp;
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}
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}
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}
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return 0;
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}
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size_t S3D_GetFile(s3d_object *obj, char *filename, uchar **out) {
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struct_directory s3d_dir;
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struct_data_block s3d_data;
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uchar *buf;
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char *temp2;
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long inf;
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int i;
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for(i = 0; i < obj->count; ++i) {
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if(!strcmp(obj->filenames[i], filename)) {
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fseek(obj->fp, obj->files[i], SEEK_SET);
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fread(&s3d_dir, sizeof(struct_directory), 1, obj->fp);
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fseek(obj->fp, s3d_dir.offset, SEEK_SET);
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buf = (uchar *) malloc(s3d_dir.size);
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inf = 0;
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while(inf < s3d_dir.size) {
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fread(&s3d_data, sizeof(struct_data_block), 1, obj->fp);
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temp2 = (char *) malloc(s3d_data.deflen);
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fread(temp2, s3d_data.deflen, 1, obj->fp);
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decompress(temp2, (char *) buf + inf, s3d_data.deflen, s3d_data.inflen);
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free(temp2);
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inf += s3d_data.inflen;
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}
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*out = buf;
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return inf;
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}
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}
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return -1;
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}
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