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/*
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Fear Pathing generation utility.
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(c) 2005 Father Nitwit
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*/
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#include "../common/types.h"
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#include "../zone/map.h"
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#include "../common/rdtsc.h"
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#include "quadtree.h"
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#include "apathing.h"
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#include <stdio.h>
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#include <mysql.h>
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#include <stdlib.h>
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#include <string.h>
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#include <gd.h>
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bool load_paths_from_db(MYSQL *m, Map *map, const char *zone, list<PathGraph*> &db_paths, list<PathNode*> &end_points) {
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char query[512];
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sprintf(query,
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"SELECT x,y,z,gridid FROM grid_entries,zone "
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"WHERE zone.zoneidnumber=zoneid AND short_name='%s' "
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"ORDER BY gridid,number", zone);
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if(mysql_query(m, query) != 0) {
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printf("Unable to query: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_RES *res = mysql_store_result(m);
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if(res == NULL) {
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printf("Unable to store res: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_ROW row;
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PathNode *cur = NULL, *last = NULL, *first = NULL;
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PathGraph *g = NULL;
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int cur_g = -1,last_g = -1;
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// int lid = 0;
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while((row = mysql_fetch_row(res))) {
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last = cur;
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cur = new PathNode;
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// cur->load_id = lid++;
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cur->x = atof(row[0]);
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cur->y = atof(row[1]);
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cur->z = atof(row[2]);
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cur_g = atoi(row[3]);
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if(cur_g != last_g) {
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if(g != NULL) {
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//if we have a first and last node for this path
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//and they are not the same node, try to connect them.
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if(first != NULL && last != NULL && first != last && last->Dist2(first) < ENDPOINT_CONNECT_MAX_DISTANCE*ENDPOINT_CONNECT_MAX_DISTANCE) {
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if(CheckLOS(map, last, first))
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g->add_edge(last, first);
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}
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#ifdef LINK_PATH_ENDPOINTS
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if(first != last && last != NULL)
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end_points.push_back(last);
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#endif
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db_paths.push_back(g);
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}
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g = new PathGraph();
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first = cur;
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last_g = cur_g;
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last = NULL;
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}
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g->nodes.push_back(cur);
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#ifdef LINK_PATH_ENDPOINTS
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//this is a begining point
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if(last == NULL)
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end_points.push_back(cur);
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#endif
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if(last != NULL) {
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#ifdef SPLIT_INVALID_PATHS
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if(CheckLOS(map, last, cur)) {
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g->edges.push_back(new PathEdge(last, cur));
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} else {
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//no LOS, split the path into two
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load_split_paths++;
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last_g = -1; //tell this thing to start over
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}
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#else
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g->edges.push_back(new PathEdge(last, cur));
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#endif
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}
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}
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//handle the last active path
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if(g != NULL) {
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if(first != NULL && cur->Dist2(first) < ENDPOINT_CONNECT_MAX_DISTANCE*ENDPOINT_CONNECT_MAX_DISTANCE) {
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if(CheckLOS(map, cur, first))
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g->add_edge(cur, first);
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}
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db_paths.push_back(g);
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}
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mysql_free_result(res);
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return(true);
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}
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bool load_spawns_from_db(MYSQL *m, const char *zone, list<PathNode*> &db_spawns) {
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char query[512];
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sprintf(query,
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"SELECT x,y,z FROM spawn2 "
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"WHERE zone='%s'", zone);
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if(mysql_query(m, query) != 0) {
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printf("Unable to query: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_RES *res = mysql_store_result(m);
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if(res == NULL) {
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printf("Unable to store res: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_ROW row;
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PathNode *cur = NULL;
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while((row = mysql_fetch_row(res))) {
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cur = new PathNode;
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cur->x = atof(row[0]);
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cur->y = atof(row[1]);
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cur->z = atof(row[2]);
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db_spawns.push_back(cur);
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}
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mysql_free_result(res);
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return(true);
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}
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bool load_doors_from_db(MYSQL *m, const char *zone, list<PathNode*> &db_spawns) {
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char query[512];
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sprintf(query,
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"SELECT pos_x,pos_y,pos_z FROM doors "
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"WHERE zone='%s'", zone);
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if(mysql_query(m, query) != 0) {
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printf("Unable to query: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_RES *res = mysql_store_result(m);
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if(res == NULL) {
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printf("Unable to store res: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_ROW row;
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PathNode *cur = NULL;
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while((row = mysql_fetch_row(res))) {
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cur = new PathNode;
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cur->x = atof(row[0]);
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cur->y = atof(row[1]);
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cur->z = atof(row[2]);
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//TODO: it would be nice if we could get to the middle of these
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//doors, not the edge of them which I assume these points are
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db_spawns.push_back(cur);
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}
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mysql_free_result(res);
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return(true);
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}
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bool load_hints_from_db(MYSQL *m, const char *zone, list<PathNode*> &db_spawns) {
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char query[512];
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sprintf(query,
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"SELECT x,y,z,forced,disjoint FROM fear_hints "
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"WHERE zone='%s'", zone);
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if(mysql_query(m, query) != 0) {
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printf("Unable to query: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_RES *res = mysql_store_result(m);
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if(res == NULL) {
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printf("Unable to store res: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_ROW row;
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PathNode *cur = NULL;
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while((row = mysql_fetch_row(res))) {
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cur = new PathNode;
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cur->x = atof(row[0]);
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cur->y = atof(row[1]);
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cur->z = atof(row[2]);
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cur->forced = atoi(row[3])?true:false;
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cur->disjoint = atoi(row[4])?true:false;
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db_spawns.push_back(cur);
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}
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mysql_free_result(res);
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return(true);
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}
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bool load_settings_from_db(MYSQL *m, const char *zone) {
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char query[512];
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sprintf(query,
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"SELECT use_doors, min_fix_z, max_fear_distance, image_scale, split_invalid_paths,"
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" link_path_endpoints, end_distance, split_long_min, split_long_step, same_dist, node_combine_dist,"
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" grid_combine_dist, close_all_los, cross_count, cross_min_length, cross_max_z_diff, cross_combine_dist,"
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" second_link_dist, link_max_dist, link_count"
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" FROM fear_settings"
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" WHERE zone='%s'", zone);
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if(mysql_query(m, query) != 0) {
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// printf("Unable to query: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_RES *res = mysql_store_result(m);
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if(res == NULL) {
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// printf("Unable to store res: %s\n", mysql_error(m));
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return(false);
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}
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MYSQL_ROW row;
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int r = 0;
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if((row = mysql_fetch_row(res))) {
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INCLUDE_DOORS = atoi(row[r++])?true:false;
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MIN_FIX_Z = atof(row[r++]);
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FEAR_MAXIMUM_DISTANCE = atof(row[r++]);
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IMAGE_SCALE = atoi(row[r++]);
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SPLIT_INVALID_PATHS = atoi(row[r++])?true:false;
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LINK_PATH_ENDPOINTS = atoi(row[r++])?true:false;
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ENDPOINT_CONNECT_MAX_DISTANCE = atof(row[r++]);
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SPLIT_LINE_LENGTH = atof(row[r++]);
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SPLIT_LINE_INTERVAL = atof(row[r++]);
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CLOSE_ENOUGH = atof(row[r++]);
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CLOSE_ENOUGH_COMBINE = atof(row[r++]);
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MERGE_MIN_SECOND_DIST = atof(row[r++]);
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COMBINE_CHECK_ALL_LOS = atoi(row[r++])?true:false;
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CROSS_REDUCE_COUNT = atoi(row[r++]);
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CROSS_MIN_LENGTH = atof(row[r++]);
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CROSS_MAX_Z_DIFF = atof(row[r++]);
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CLOSE_ENOUGH_CROSS = atof(row[r++]);
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SPAWN_MIN_SECOND_DIST = atof(row[r++]);
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MAX_LINK_SPAWN_DIST = atof(row[r++]);
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int sc = atoi(row[r++]);
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SPAWN_LINK_TWICE = sc >= 2?true:false;
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SPAWN_LINK_THRICE = sc >= 3?true:false;
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mysql_free_result(res);
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return(true);
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}
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mysql_free_result(res);
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return(false);
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}
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