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#ifndef __OPENEQ_THREED__
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#define __OPENEQ_THREED__
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#include "3d_base.hpp"
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#include <list>
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#include <vector>
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#include <string>
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using namespace std;
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struct ObjectGroupEntry
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{
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ObjectGroupEntry()
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{
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IncludeInMap = true;
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}
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bool FromTOG;
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bool IncludeInMap;
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float TileX, TileY, TileZ;
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float x, y, z;
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float RotX, RotY, RotZ;
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float ScaleX, ScaleY, ScaleZ;
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list<int> SubObjects;
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};
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class Octree_Node;
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class Bone {
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public:
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char *name;
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int bone1, bone2;
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float x, y, z;
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float e[4];
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float scale[3];
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int vert_count;
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int *verts;
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};
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class Zone_Model {
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public:
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Zone_Model() {}
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~Zone_Model() {}
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Vertex **verts;
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Polygon **polys;
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Octree_Node *octree;
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Texture **tex;
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int vert_count, poly_count, tex_count;
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};
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class MobModel {
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public:
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MobModel() {}
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~MobModel() {}
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Vertex **verts;
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Polygon **polys;
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Texture **tex;
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int vert_count, poly_count, tex_count;
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Bone *bones;
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int bone_count;
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};
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class Content_3D {
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public:
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Content_3D() { this->mob_model_count = 0; this->mob_count = 0; }
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~Content_3D() {}
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Model *GetModel(char *model_name);
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void GenerateOctree();
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void MergeTextures();
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void MergeTexturesLazy();
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Zone_Model *zone_model;
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Model **models;
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Placeable **placeable;
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int model_count, plac_count; // Count of placeable object models and count of instances
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int ObjectGroupCount;
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MobModel **mob_models;
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Placeable **mob_locs;
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int mob_model_count, mob_count;
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vector<ObjectGroupEntry> ObjectGroups;
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vector<string> ModelNames;
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vector<Placeable> PlaceableList;
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};
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#endif
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