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#ifndef EQWX_BASE__H
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#define EQWX_BASE__H
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#include <wx/frame.h>
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#include <wx/textctrl.h>
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#include <wx/notebook.h>
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#include <mysql.h>
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#include "ErrorLog.h"
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#include "tasks.h"
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#include "items.h"
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#include <vector>
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#define TASK_MASTER_VERSION "1.0.8"
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class MainApp: public wxApp
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{
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public:
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virtual bool OnInit();
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};
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class MainFrame: public wxFrame
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{
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public:
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MainFrame( const wxString& title, const wxPoint& pos, const wxSize& size );
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wxTextCtrl *MainEditBox;
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wxMenuBar *MainMenu;
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//various elements
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wxBoxSizer* BoxSizer1;
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wxListBox *ItemSelectionList;
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wxNotebook *MainNotebookBack;
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wxPanel *MainPanel1;
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/*General Panel Controls*/
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wxStaticText *mTaskNameLabel;
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wxTextCtrl *mTaskName;
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wxStaticText *mTaskDescLabel;
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wxTextCtrl *mTaskDesc;
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wxStaticText *mTaskMinLvlLabel;
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wxTextCtrl *mTaskMinLvl;
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wxStaticText *mTaskMaxLvlLabel;
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wxTextCtrl *mTaskMaxLvl;
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wxStaticText *mTaskDurationLabel;
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wxTextCtrl *mTaskDuration;
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wxStaticBox *mRewardsBox;
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wxStaticText *mRewardNameLabel;
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wxTextCtrl *mRewardName;
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wxStaticText *mRewardIDLabel;
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wxTextCtrl *mRewardID;
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wxStaticText *mRewardCashLabel;
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wxTextCtrl *mRewardCash;
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wxStaticText *mRewardXPLabel;
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wxTextCtrl *mRewardXP;
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wxStaticText *mRewardMethodLabel;
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wxChoice *mRewardMethod;
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wxListBox *ShowRewardItems;
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wxButton *RefreshItems;
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wxStaticText *mStartZoneLabel;
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wxChoice *mStartZone;
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wxCheckBox *mTaskRepeatable;
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/*General Panel Controls End*/
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wxPanel *MainPanel2;
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/*Activities Panel Controls*/
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wxListBox *ActivitiesSelectionList;
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wxStaticText *mActText1Label;
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wxTextCtrl *mActText1;
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wxStaticText *mActText2Label;
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wxTextCtrl *mActText2;
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wxStaticText *mActText3Label;
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wxTextCtrl *mActText3;
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wxStaticText *mActivityZoneLabel;
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wxChoice *mActivityZone;
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wxCheckBox *mActivityOptional;
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wxStaticText *mActIDLabel;
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wxTextCtrl *mActID;
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wxStaticText *mActStepLabel;
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wxTextCtrl *mActStep;
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wxStaticText *mActTypeLabel;
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wxChoice *mActType;
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wxStaticBox *mActInfo;
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wxStaticText *mActInfoText;
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wxStaticText *mActDeliverLabel;
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wxTextCtrl *mActDeliver;
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wxStaticText *mActMethodLabel;
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wxChoice *mActMethod;
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wxStaticText *mActGoalIDLabel;
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wxTextCtrl *mActGoalID;
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wxStaticText *mActGoalCountLabel;
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wxTextCtrl *mActGoalCount;
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/*Activities Panel Controls End*/
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wxPanel *MainPanel3;
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/*Goals Panel Control Start*/
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wxListBox *GoalsSelectionList;
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wxListBox *GoalsValuesList;
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wxButton *mGoalsNewValueButton;
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wxButton *mGoalsDeleteValueButton;
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wxButton *mGoalsChangeValueButton;
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/*Goals Panel Control End*/
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wxPanel *MainPanel4;
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/*Proximity Panel Control Start*/
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wxListBox *ProximitySelectionList;
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wxStaticText *mProxIdLabel;
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wxTextCtrl *mProxId;
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wxStaticText *mProxMinxLabel;
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wxTextCtrl *mProxMinx;
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wxStaticText *mProxMaxxLabel;
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wxTextCtrl *mProxMaxx;
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wxStaticText *mProxMinyLabel;
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wxTextCtrl *mProxMiny;
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wxStaticText *mProxMaxyLabel;
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wxTextCtrl *mProxMaxy;
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wxStaticText *mProxMinzLabel;
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wxTextCtrl *mProxMinz;
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wxStaticText *mProxMaxzLabel;
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wxTextCtrl *mProxMaxz;
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wxStaticText *mProxZoneLabel;
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wxChoice *mProxZone;
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/*Proximity Panel Control End*/
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wxPanel *MainPanel5;
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/*Task Set Panel Control Start*/
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/*Task Set Panel Control End*/
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//error
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EQEmuErrorLog *mErrorLog;
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/*database stuff*/
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MYSQL *mMysql;
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char server[256];
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char user[256];
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char password[256];
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char database[256];
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bool GetDatabaseSettings();
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bool LoadTasks();
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bool LoadGoals();
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bool LoadActivities();
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bool LoadItems();
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bool LoadZones();
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bool LoadProximity();
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//I use vectors for everything speed of adding/removing isn't an issue for me.
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//Could use list for task, goals and activities if wanted.
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std::vector<eqtask> taskList;
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std::vector<eqtask_goallist> goalTaskList;
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std::vector<eqitem> itemList;
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std::vector<eqtask_activities> taskActivitiesList;
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std::vector<eqtask_zones> taskZoneList;
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std::vector<eqtask_proximity> taskProximityList;
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int selectedIndex;
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int openedIndex;
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unsigned int highestIndex;
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eqtask_activity_id openedActivity;
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int openedGoal;
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eqtask_prox openedProximity;
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void Connect(wxCommandEvent& event);
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void Save(wxCommandEvent& event);
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void Quit(wxCommandEvent& event);
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void NewTask(wxCommandEvent& event);
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void DeleteTask(wxCommandEvent& event);
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void SaveTask(wxCommandEvent& event);
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void About(wxCommandEvent& event);
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void NewActivity(wxCommandEvent& event);
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void DeleteActivity(wxCommandEvent& event);
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void SaveActivity(wxCommandEvent& event);
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void ListBoxDoubleClick(wxCommandEvent& event);
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void ListBoxSimpleSelect(wxCommandEvent& event);
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void OnRewardButton(wxCommandEvent& event);
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void ActivitiesListBoxSimpleSelect(wxCommandEvent& event);
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void ActivitiesListBoxDoubleClick(wxCommandEvent& event);
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void ActivityChoiceChange(wxCommandEvent& event);
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void PopulateActivities();
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void FillActivity(int id, int activityid, int step);
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void GoalsListBoxDoubleClick(wxCommandEvent& event);
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void PopulateGoals();
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void PopulateGoalValues(unsigned int goalid);
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void ClearGoalValues();
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void NewGoal(wxCommandEvent& event);
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void DeleteGoal(wxCommandEvent& event);
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void NewGoalValue(wxCommandEvent& event);
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void DeleteGoalValue(wxCommandEvent& event);
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void ChangeGoalValue(wxCommandEvent& event);
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void ProximityListBoxDoubleClick(wxCommandEvent& event);
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void NewProximity(wxCommandEvent& event);
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void DeleteProximity(wxCommandEvent& event);
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void SaveProximity(wxCommandEvent& event);
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void PopulateProximity();
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void FillProximityValues(unsigned int zone, unsigned int explore);
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void ShowRewardChange(int rewardType, int rewardId);
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void SetZoneSelectionById(int zid);
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void SetZoneSelectionByIdActivity(int zid);
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void SetZoneSelectionByIdProximity(int zid);
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wxString MakeStringSQLSafe(const char * c);
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void ContextClick(wxContextMenuEvent& event);
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void ContextMenuTaskList();
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void ContextMenuActivityList();
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void ContextMenuGoalList();
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void ContextMenuGoalValueList();
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void ContextMenuProximity();
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//we need to free the memory used when we change activites becase we attach it to
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//the items in our activities table and don't have any other way to track them so
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//Free it up before we call ActivitiesSelectionList->Clear();
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void ClearActivities();
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DECLARE_EVENT_TABLE()
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};
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enum
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{
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TEXT_Main = wxID_HIGHEST + 1,
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MENU_Connect,
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MENU_Quit,
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MENU_NewTask,
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MENU_DeleteTask,
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MENU_SaveTask,
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LIST_Click,
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BUTTON_Reward,
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LIST_Click_Activities,
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MENU_NewActivity,
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MENU_DeleteActivity,
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MENU_SaveActivity,
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CHOICE_ActivityChoiceChange,
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MENU_About,
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LIST_Click_Goals,
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MENU_NewGoal,
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MENU_DeleteGoal,
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MENU_AddGoalItem,
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MENU_DeleteGoalItem,
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MENU_ModifyGoalItem,
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BUTTON_AddGoalItem,
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BUTTON_DeleteGoalItem,
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BUTTON_ModifyGoalItem,
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MENU_NewProximity,
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MENU_DeleteProximity,
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MENU_SaveProximity,
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LIST_Click_Proximity,
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};
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#endif
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