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/*
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EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CHATSERVER_DATABASE_H
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#define CHATSERVER_DATABASE_H
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#define AUTHENTICATION_TIMEOUT 60
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#define INVALID_ID 0xFFFFFFFF
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#include "../common/debug.h"
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#include "../common/types.h"
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#include "../common/dbcore.h"
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#include "../common/linked_list.h"
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#include "clientlist.h"
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#include <string>
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#include <vector>
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#include <map>
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using namespace std;
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//atoi is not uint32 or uint32 safe!!!!
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#define atoul(str) strtoul(str, NULL, 10)
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class Database : public DBcore {
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public:
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Database();
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Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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~Database();
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int FindAccount(const char *CharacterName, Client *c);
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int FindCharacter(const char *CharacterName);
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bool VerifyMailKey(string CharacterName, int IPAddress, string MailKey);
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bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
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bool LoadChatChannels();
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void GetAccountStatus(Client *c);
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void SetChannelPassword(string ChannelName, string Password);
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void SetChannelOwner(string ChannelName, string Owner);
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void SendHeaders(Client *c);
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void SendBody(Client *c, int MessageNumber);
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bool SendMail(string Recipient, string From, string Subject, string Body, string RecipientsString);
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void SetMessageStatus(int MessageNumber, int Status);
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void ExpireMail();
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void AddFriendOrIgnore(int CharID, int Type, string Name);
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void RemoveFriendOrIgnore(int CharID, int Type, string Name);
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void GetFriendsAndIgnore(int CharID, vector<string> &Friends, vector<string> &Ignorees);
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protected:
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void HandleMysqlError(uint32 errnum);
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private:
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void DBInitVars();
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};
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#endif
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