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#ifndef LFGUILD_H
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#define LFGUILD_H
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#include <list>
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#include <string>
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#include "../common/types.h"
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#include "../common/servertalk.h"
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class PlayerLookingForGuild
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{
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public:
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PlayerLookingForGuild(char *Name, char *Comments, uint32 Level, uint32 Class, uint32 AACount, uint32 Timezone, uint32 TimePosted);
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std::string Name;
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std::string Comments;
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uint32 Level;
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uint32 Class;
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uint32 AACount;
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uint32 TimeZone;
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uint32 TimePosted;
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};
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class GuildLookingForPlayers
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{
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public:
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GuildLookingForPlayers(char *Name, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Timezone, uint32 TimePosted);
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std::string Name;
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std::string Comments;
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uint32 FromLevel;
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uint32 ToLevel;
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uint32 Classes;
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uint32 AACount;
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uint32 TimeZone;
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uint32 TimePosted;
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};
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class LFGuildManager
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{
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public:
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bool LoadDatabase();
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void HandlePacket(ServerPacket *pack);
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void ExpireEntries();
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private:
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void SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes);
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void SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class);
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void TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Class, uint32 Level, uint32 AAPoints, char *Comments, uint32 Toggle, uint32 TimeZone);
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void ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char *From, char* GuildName, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Toggle, uint32 TimeZone);
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void SendPlayerStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From);
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void SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From, char *GuildName);
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std::list<PlayerLookingForGuild> Players;
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std::list<GuildLookingForPlayers> Guilds;
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};
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#endif /* LFGUILD_H */
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