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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMU_DATABASE_H
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#define EQEMU_DATABASE_H
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#include <string>
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using namespace std;
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#define EQEMU_MYSQL_ENABLED
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//#define EQEMU_POSTGRESQL_ENABLED
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/**
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* Base database class, intended to be extended.
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*/
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class Database
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{
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public:
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Database() : user(""), pass(""), host(""), port(""), name("") { }
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virtual ~Database() { }
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/**
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* Returns true if the database successfully connected.
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*/
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virtual bool IsConnected() { return false; }
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/**
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* Retrieves the login data (password hash and account id) from the account name provided
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* Needed for client login procedure.
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* Returns true if the record was found, false otherwise.
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*/
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virtual bool GetLoginDataFromAccountName(string name, string &password, unsigned int &id) { return false; }
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/**
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* Retrieves the world registration from the long and short names provided.
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* Needed for world login procedure.
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* Returns true if the record was found, false otherwise.
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*/
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virtual bool GetWorldRegistration(string long_name, string short_name, unsigned int &id, string &desc, unsigned int &list_id,
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unsigned int &trusted, string &list_desc, string &account, string &password) { return false; }
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/**
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* Updates the ip address of the client with account id = id
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*/
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virtual void UpdateLSAccountData(unsigned int id, string ip_address) { }
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/**
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* Updates or creates the login server account with info from world server
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*/
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virtual void UpdateLSAccountInfo(unsigned int id, string name, string password, string email) { }
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/**
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* Updates the ip address of the world with account id = id
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*/
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virtual void UpdateWorldRegistration(unsigned int id, string long_name, string ip_address) { }
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/**
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* Creates new world registration for unregistered servers and returns new id
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*/
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virtual bool CreateWorldRegistration(string long_name, string short_name, unsigned int &id) { return false; }
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protected:
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string user, pass, host, port, name;
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};
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#endif
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