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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef WORLDSERVER_H
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#define WORLDSERVER_H
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#include "../common/worldconn.h"
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#include <string>
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#include <queue>
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#include <map>
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class ZoneLaunch;
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class EQEmuConfig;
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class WorldServer : public WorldConnection {
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public:
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WorldServer(std::map<std::string, ZoneLaunch *> &zones, const char *name, const EQEmuConfig *config);
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virtual ~WorldServer();
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virtual void Process();
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void SendStatus(const char *short_name, uint32 start_count, bool running);
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private:
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virtual void OnConnected();
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const char *const m_name;
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const EQEmuConfig *const m_config;
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std::map<std::string, ZoneLaunch *> &m_zones;
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};
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#endif
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