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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef WORLDCONNECTION_H
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#define WORLDCONNECTION_H
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#include "../common/EmuTCPConnection.h"
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#include <string>
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class ServerPacket;
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/*
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* This object is an arbitrary connection to world.
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*/
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class WorldConnection {
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public:
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WorldConnection(EmuTCPConnection::ePacketMode mode, const char *password = "");
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virtual ~WorldConnection();
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virtual void Process();
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bool SendPacket(ServerPacket* pack);
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uint32 GetIP() const { return tcpc.GetrIP(); }
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uint16 GetPort() const { return tcpc.GetrPort(); }
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bool Connected() const { return (pConnected && tcpc.Connected()); }
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void SetPassword(const char *password) { m_password = password; }
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bool Connect();
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void AsyncConnect();
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void Disconnect();
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inline bool TryReconnect() const { return pTryReconnect; }
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protected:
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virtual void OnConnected();
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std::string m_password;
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EmuTCPConnection tcpc;
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bool pTryReconnect;
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bool pConnected;
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};
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#endif
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