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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TIMEOUT_MANAGER_H
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#define TIMEOUT_MANAGER_H
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//ms between checking all timeouts
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//timeouts are generally somewhat large, so its safe to use a
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//value on the order of seconds here.
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#define TIMEOUT_GRANULARITY 1000
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#include "types.h"
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#include "timer.h"
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#include <vector>
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using namespace std;
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//timeoutable objects automatically register themselves
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//with the global TimeoutManager object
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class TimeoutManager;
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class Timeoutable {
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friend class TimeoutManager;
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public:
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//this frequency should generally be a multiple of TIMEOUT_GRANULARITY
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Timeoutable(uint32 check_frequency);
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virtual ~Timeoutable();
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virtual void CheckTimeout() = 0;
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private:
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//accessed directly by TimeoutManager
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Timer next_check;
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};
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class TimeoutManager {
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friend class Timeoutable;
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public:
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TimeoutManager();
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void CheckTimeouts();
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protected:
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//methods called by Timeoutable objects:
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void AddMember(Timeoutable *who);
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void DeleteMember(Timeoutable *who);
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vector<Timeoutable *> members;
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};
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extern TimeoutManager timeout_manager;
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#endif
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