svn -> git Migration

This commit is contained in:
KimLS
2013-02-16 16:14:39 -08:00
parent 88c9715fb0
commit da7347f76f
1174 changed files with 445622 additions and 0 deletions
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#ifndef CLIENT62_H_
#define CLIENT62_H_
#include "../StructStrategy.h"
#include "../Item.h"
class EQStreamIdentifier;
namespace Client62 {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
//magic macro to declare our opcode processors
#include "SSDeclare.h"
#include "Client62_ops.h"
};
};
#endif /*CLIENT62_H_*/
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/*
These fields must be in the order of how they are serialized!
*/
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
/* 009 */ I(Slots)
/* 010 */ I(Price)
/* 011 */ I(Icon)
/* 012 */ C("0")
/* 013 */ C("0")
/* 014 */ I(BenefitFlag)
/* 015 */ I(Tradeskills)
/* 016 */ I(CR)
/* 017 */ I(DR)
/* 018 */ I(PR)
/* 019 */ I(MR)
/* 020 */ I(FR)
/* 021 */ I(AStr)
/* 022 */ I(ASta)
/* 023 */ I(AAgi)
/* 024 */ I(ADex)
/* 025 */ I(ACha)
/* 026 */ I(AInt)
/* 027 */ I(AWis)
/* 028 */ I(HP)
/* 029 */ I(Mana)
/* 030 */ I(AC)
/* 031 */ I(Deity)
/* 032 */ C("0")
/* 033 */ I(SkillModValue)
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 036 */ I(BaneDmgAmt)
/* 037 */ I(BaneDmgBody)
/* 038 */ I(Magic)
/* 039 */ I(CastTime_)
/* 040 */ I(ReqLevel)
/* 041 */ I(BardType)
/* 042 */ I(BardValue)
/* 043 */ I(Light)
/* 044 */ I(Delay)
/* 045 */ I(RecLevel)
/* 046 */ I(RecSkill)
/* 047 */ I(ElemDmgType)
/* 048 */ I(ElemDmgAmt)
/* 049 */ I(Range)
/* 050 */ I(Damage)
/* 051 */ I(Color)
/* 052 */ I(Classes)
/* 053 */ I(Races)
/* 054 */ C("0")
/* 055 */ I(MaxCharges)
/* 056 */ I(ItemType)
/* 057 */ I(Material)
/* 058 */ F(SellRate)
/* 059 */ C("0")
/* 060 */ I(CastTime_)
/* 061 */ C("0")
/* 062 */ I(ProcRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)
/* 074 */ I(FactionMod2)
/* 075 */ I(FactionMod3)
/* 076 */ I(FactionMod4)
/* 077 */ I(FactionAmt1)
/* 078 */ I(FactionAmt2)
/* 079 */ I(FactionAmt3)
/* 080 */ I(FactionAmt4)
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 083 */ I(AugSlotType[0])
/* 084 */ I(AugSlotType[1])
/* 085 */ I(AugSlotType[2])
/* 086 */ I(AugSlotType[3])
/* 087 */ I(AugSlotType[4])
/* 088 */ I(LDoNTheme)
/* 089 */ I(LDoNPrice)
/* 090 */ I(LDoNSold)
/* 091 */ I(BagType)
/* 092 */ I(BagSlots)
/* 093 */ I(BagSize)
/* 094 */ I(BagWR)
/* 095 */ I(Book)
/* 096 */ I(BookType)
/* 097 */ S(Filename)
/* 098 */ I(BaneDmgRaceAmt)
/* 099 */ I(AugRestrict)
/* 100 */ I(LoreFlag)
/* 101 */ I(PendingLoreFlag)
/* 102 */ I(ArtifactFlag)
/* 103 */ I(SummonedFlag)
/* 104 */ I(Favor)
/* 105 */ I(FVNoDrop)
/* 106 */ I(Endur)
/* 107 */ I(DotShielding)
/* 108 */ I(Attack)
/* 109 */ I(Regen)
/* 110 */ I(ManaRegen)
/* 111 */ I(Haste)
/* 112 */ I(DamageShield)
/* 113 */ I(RecastDelay)
/* 114 */ I(RecastType)
/* 115 */ I(GuildFavor)
/* 116 */ I(AugDistiller)
/* 117 */ C("0")
/* 118 */ C("0")
/* 119 */ I(Attuneable)
/* 120 */ I(NoPet)
/* 121 */ C("0")
/* 122 */ I(PointType)
/* 123 */ I(PotionBelt)
/* 124 */ I(PotionBeltSlots)
/* 125 */ I(StackSize)
/* 126 */ I(Click.Effect)
/* 127 */ I(Click.Type)
/* 128 */ I(Click.Level2)
/* 129 */ I(Click.Level)
/* 130 */ C("0")
/* 131 */ I(Proc.Effect)
/* 132 */ I(Proc.Type)
/* 133 */ I(Proc.Level2)
/* 134 */ I(Proc.Level)
/* 135 */ C("0")
/* 136 */ I(Worn.Effect)
/* 137 */ I(Worn.Type)
/* 138 */ I(Worn.Level2)
/* 139 */ I(Worn.Level)
/* 140 */ C("0")
/* 141 */ I(Focus.Effect)
/* 142 */ I(Focus.Type)
/* 143 */ I(Focus.Level2)
/* 144 */ I(Focus.Level)
/* 145 */ C("0")
/* 146 */ I(Scroll.Effect)
/* 147 */ I(Scroll.Type)
/* 148 */ I(Scroll.Level2)
/* 149 */ I(Scroll.Level)
/* 150 */ C("0")
#undef I
#undef C
#undef S
#undef F
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//list of packets we need to encode on the way out:
E(OP_SendAATable)
E(OP_SendCharInfo)
E(OP_LeadershipExpUpdate)
E(OP_PlayerProfile)
E(OP_NewSpawn)
E(OP_ZoneSpawns)
E(OP_ZoneEntry)
E(OP_ItemPacket)
E(OP_ItemLinkResponse)
E(OP_CharInventory)
E(OP_GuildMemberList)
E(OP_ZoneServerReady)
E(OP_GuildMemberLevelUpdate)
E(OP_ReadBook)
E(OP_Illusion)
E(OP_Track)
E(OP_BazaarSearch)
E(OP_RespondAA)
E(OP_DeleteSpawn)
E(OP_WearChange)
E(OP_Action)
E(OP_BecomeTrader)
E(OP_PetBuffWindow)
E(OP_OnLevelMessage)
//list of packets we need to decode on the way in:
D(OP_SetServerFilter)
D(OP_CharacterCreate)
D(OP_ItemLinkClick)
D(OP_WhoAllRequest)
D(OP_ReadBook)
D(OP_FaceChange)
D(OP_WearChange)
#undef E
#undef D
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#ifndef RoF_H_
#define RoF_H_
#include "../StructStrategy.h"
class EQStreamIdentifier;
namespace RoF {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
//magic macro to declare our opcode processors
#include "SSDeclare.h"
#include "RoF_ops.h"
};
};
#endif /*RoF_H_*/
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/*
These fields must be in the order of how they are serialized!
*/
#define NEW_TRY
#ifdef NEW_TRY
//* 000 */ I(ItemClass) // Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
//* 003 */ C("")//lorefile - Newly Added - Field is Null
/* 004 */ S(IDFile)
/* 005 */ I(ID)
/* 006 */ I(Weight)
/* 007 */ I(NoRent)
/* 008 */ I(NoDrop)
/* 009 */ I(Size)
/* 010 */ I(Slots)
/* 011 */ I(Price)
/* 012 */ I(Icon)
/* 013 */ C("0")//UNK013
/* 014 */ C("0")//UNK014
/* 015 */ I(BenefitFlag)
/* 016 */ I(Tradeskills)
/* 017 */ I(CR)
/* 018 */ I(DR)
/* 019 */ I(PR)
/* 020 */ I(MR)
/* 021 */ I(FR)
/* 022 */ C("0")//svcorruption - Newly Added
/* 023 */ I(AStr)
/* 024 */ I(ASta)
/* 025 */ I(AAgi)
/* 026 */ I(ADex)
/* 027 */ I(ACha)
/* 028 */ I(AInt)
/* 029 */ I(AWis)
/* 030 */ I(HP)
/* 031 */ I(Mana)
/* 032 */ I(Endur) //endur - Relocated
/* 033 */ I(AC)
/* 034 */ I(Classes)//classes - Relocated
/* 035 */ I(Races)//races - Relocated
/* 036 */ I(Deity)
/* 037 */ I(SkillModValue)
/* 038 */ C("0")//UNK038 - Default is 0
/* 039 */ I(SkillModType)
/* 040 */ I(BaneDmgRace)
/* 041 */ I(BaneDmgBody)//banedmgbody - Relocated
/* 042 */ I(BaneDmgRaceAmt)//banedmgraceamt - Relocated
/* 043 */ I(BaneDmgAmt)//banedmgamt - Relocated
/* 044 */ I(Magic)
/* 045 */ I(CastTime_)
/* 046 */ I(ReqLevel)
/* 047 */ I(RecLevel)//reclevel - Relocated
/* 048 */ I(RecSkill)//recskill - Relocated
/* 049 */ I(BardType)
/* 050 */ I(BardValue)
/* 051 */ I(Light)
/* 052 */ I(Delay)
/* 053 */ I(ElemDmgType)
/* 054 */ I(ElemDmgAmt)
/* 055 */ I(Range)
/* 056 */ I(Damage)
/* 057 */ I(Color)
/* 058 */ I(ItemType)
/* 059 */ I(Material)
/* 060 */ C("0")//UNK060 - Default is 0
/* 061 */ C("0")//UNK061 - Default is 0
/* 062 */ F(SellRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)//Swapped these so Faction Amt comes after each Faction Mod
/* 074 */ I(FactionAmt1)//Swapped these so Faction Amt comes after each Faction Mod
/* 075 */ I(FactionMod2)//Swapped these so Faction Amt comes after each Faction Mod
/* 076 */ I(FactionAmt2)//Swapped these so Faction Amt comes after each Faction Mod
/* 077 */ I(FactionMod3)//Swapped these so Faction Amt comes after each Faction Mod
/* 078 */ I(FactionAmt3)//Swapped these so Faction Amt comes after each Faction Mod
/* 079 */ I(FactionMod4)//Swapped these so Faction Amt comes after each Faction Mod
/* 080 */ I(FactionAmt4)//Swapped these so Faction Amt comes after each Faction Mod
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 083 */ I(AugRestrict)//augrestrict - Relocated
/* 084 */ I(AugDistiller)//augdistiller - Relocated
/* 085 */ I(AugSlotType[0])
/* 086 */ I(AugSlotVisible[0])//augslot1visible - Default 1
/* 087 */ C("0")//augslot1unk2 - Newly Added - Default 0
/* 088 */ I(AugSlotType[1])
/* 089 */ I(AugSlotVisible[1])
/* 090 */ C("0")//augslot2unk2 - Newly Added
/* 091 */ I(AugSlotType[2])
/* 092 */ I(AugSlotVisible[2])
/* 093 */ C("0")//augslot3unk2 - Newly Added
/* 094 */ I(AugSlotType[3])
/* 095 */ I(AugSlotVisible[3])
/* 096 */ C("0")//augslot4unk2 - Newly Added
/* 097 */ I(AugSlotType[4])
/* 098 */ I(AugSlotVisible[4])
/* 099 */ C("0")//augslot5unk2 - Newly Added
/* 100 */ I(PointType)//pointtype - Relocated
/* 101 */ I(LDoNTheme)
/* 102 */ I(LDoNPrice)
/* 103 */ C("70")//UNK098 - Newly Added - Default 70, but some are set to 0
/* 104 */ I(LDoNSold)
/* 105 */ I(BagType)
/* 106 */ I(BagSlots)
/* 107 */ I(BagSize)
/* 108 */ I(BagWR)
/* 109 */ I(Book)
/* 110 */ I(BookType)
/* 111 */ S(Filename)
/* 112 */ I(LoreGroup)
/* 113 */ I(ArtifactFlag)
/* 114 */ C("0")//I(PendingLoreFlag)?//UNK109 - Default 0, but a few are 1
/* 115 */ I(Favor)
/* 116 */ I(GuildFavor)//guildfavor - Relocated
/* 117 */ I(FVNoDrop)
/* 118 */ I(DotShielding)
/* 119 */ I(Attack)
/* 120 */ I(Regen)
/* 121 */ I(ManaRegen)
/* 122 */ I(EnduranceRegen)
/* 123 */ I(Haste)
/* 124 */ I(DamageShield)
/* 125 */ C("-1") //UNK120 - Default is -1
/* 126 */ C("0") //UNK121 - Default is 0
/* 127 */ I(Attuneable)
/* 128 */ I(NoPet)
/* 129 */ C("0") //UNK124 - Default 0, but a few are 1
/* 130 */ I(PotionBelt)
/* 131 */ C("0") //potionbeltslots - Default 0, but a few are 1
/* 132 */ I(StackSize)
/* 133 */ I(NoTransfer)
/* 134 */ I(Stackable)//UNK129 - Default is 0, but some are much higher
/* 135 */ I(QuestItemFlag)//questitemflag - Default is 0 (off), flag on = 1
/* 136 */ C("0")//UNK131 - Default is 0, but there is an item set to 1
/* 137 */ C("0")//UNK132 - Default is 0? 0000000000000000000?
/* 138 */ I(Click.Effect)
/* 139 */ I(Click.Type)
/* 140 */ I(Click.Level2)
/* 141 */ I(Click.Level)
/* 142 */ I(MaxCharges)//maxcharges - Relocated
/* 143 */ I(CastTime_)//casttime - Relocated - Note Duplicate Entries for CastTime_ and none for CastTime
/* 144 */ I(RecastDelay)//recastdelay - Relocated
/* 145 */ I(RecastType)//recasttype - Relocated
/* 146 */ C("0")//clickunk5 - Newly Added - Default is 0
/* 147 */ C("")//clickname - Newly Added - Default is Null
/* 148 */ C("-1")//clickunk7 - Newly Added - Default is -1, but some set to 0 and some much higher
/* 149 */ I(Proc.Effect)
/* 150 */ I(Proc.Type)
/* 151 */ I(Proc.Level2)
/* 152 */ I(Proc.Level)
/* 153 */ C("0")//procunk1 - Newly Added - Default is 0, but some set to -1 and 1
/* 154 */ C("0")//procunk2 - Newly Added - Default is 0
/* 155 */ C("0")//procunk3 - Newly Added - Default is 0
/* 156 */ C("0")//procunk4 - Newly Added - Default is 0
/* 157 */ I(ProcRate)//procrate - Relocated
/* 158 */ C("")//procname - Newly Added - Default is Null
/* 159 */ C("-1")//procunk7 - Newly Added - Default is -1, but some set to 0
/* 160 */ I(Worn.Effect)
/* 161 */ I(Worn.Type)
/* 162 */ I(Worn.Level2)
/* 163 */ I(Worn.Level)
/* 164 */ C("0")//wornunk1 - Newly Added - Default is 0
/* 165 */ C("0")//wornunk2 - Newly Added - Default is 0
/* 166 */ C("0")//wornunk3 - Newly Added - Default is 0
/* 167 */ C("0")//wornunk4 - Newly Added - Default is 0
/* 168 */ C("0")//wornunk5 - Newly Added - Default is 0
/* 169 */ C("")//wornname - Newly Added - Default is Null
/* 170 */ C("-1")//wornunk7 - Newly Added - Default is -1, but some set to 0
/* 171 */ I(Focus.Effect)
/* 172 */ I(Focus.Type)
/* 173 */ I(Focus.Level2)
/* 174 */ I(Focus.Level)
/* 175 */ C("0")//focusunk1 - Newly Added - Default is 0
/* 176 */ C("0")//focusunk2 - Newly Added - Default is 0
/* 177 */ C("0")//focusunk3 - Newly Added - Default is 0
/* 178 */ C("0")//focusunk4 - Newly Added - Default is 0
/* 179 */ C("0")//focusunk5 - Newly Added - Default is 0
/* 180 */ C("")//focusname - Newly Added - Default is Null
/* 181 */ C("-1")//focusunk7 - Newly Added - Default is -1, but some set to 0
/* 182 */ I(Scroll.Effect)
/* 183 */ I(Scroll.Type)
/* 184 */ I(Scroll.Level2)
/* 185 */ I(Scroll.Level)
/* 186 */ C("0")//scrollunk1 - Renumber this***
/* 187 */ C("0")//scrollunk2 - Newly Added - Default is 0
/* 188 */ C("0")//scrollunk3 - Newly Added - Default is 0
/* 189 */ C("0")//scrollunk4 - Newly Added - Default is 0
/* 190 */ C("0")//scrollunk5 - Newly Added - Default is 0
/* 191 */ C("")//scrollname - Newly Added - Default is Null
/* 192 */ C("-1")//scrollunk7 - Newly Added - Default is -1, but some set to 0
/* 193 */ C("0")//UNK193 - Default is 0
/* 194 */ C("0")//purity - Newly Added - Default is 0, but some go up to 75
/* 195 */ C("0")//dsmitigation - Newly Added - Default is 0, but some are up to 2
/* 196 */ C("0")//heroic_str - Newly Added - Default is 0
/* 197 */ C("0")//heroic_int - Newly Added - Default is 0
/* 198 */ C("0")//heroic_wis - Newly Added - Default is 0
/* 199 */ C("0")//heroic_agi - Newly Added - Default is 0
/* 200 */ C("0")//heroic_dex - Newly Added - Default is 0
/* 201 */ C("0")//heroic_sta - Newly Added - Default is 0
/* 202 */ C("0")//heroic_cha - Newly Added - Default is 0
/* 203 */ C("0")//HeroicSvPoison - Newly Added - Default is 0
/* 204 */ C("0")//HeroicSvMagic - Newly Added - Default is 0
/* 205 */ C("0")//HeroicSvFire - Newly Added - Default is 0
/* 206 */ C("0")//HeroicSvDisease - Newly Added - Default is 0
/* 207 */ C("0")//HeroicSvCold - Newly Added - Default is 0
/* 208 */ C("0")//HeroicSvCorruption - Newly Added - Default is 0
/* 209 */ C("0")//healamt - Newly Added - Default is 0, but some are up to 9
/* 210 */ C("0")//spelldmg - Newly Added - Default is 0, but some are up to 9
/* 211 */ C("0")//clairvoyance - Newly Added - Default is 0, but some are up to 10
/* 212 */ C("0")//backstabdmg - Newly Added - Default is 0, but some are up to 65
//* 213 */ C("0")//evolvinglevel - Newly Added - Default is 0, but some are up to 7
//* 214 */ C("0")//MaxPower - Newly Added
//* 215 */ C("0")//Power - Newly Added
//This doesn't appear to be used /* 102 */ S(verified)//verified
//This doesn't appear to be used /* 102 */ S(serialized)//created
//Unsure where this goes right now (or if it is even used) /* 108 */ I(SummonedFlag)
#else
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ C("") //LoreFile?
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
/* 009 */ I(Slots)
/* 010 */ I(Price)
/* 011 */ I(Icon)
/* 013 */ C("0")
/* 014 */ C("0")
/* 014 */ I(BenefitFlag)
/* 015 */ I(Tradeskills)
/* 016 */ I(CR)
/* 017 */ I(DR)
/* 018 */ I(PR)
/* 019 */ I(MR)
/* 020 */ I(FR)
C("0") //svcorruption
/* 021 */ I(AStr)
/* 022 */ I(ASta)
/* 023 */ I(AAgi)
/* 024 */ I(ADex)
/* 025 */ I(ACha)
/* 026 */ I(AInt)
/* 027 */ I(AWis)
/* 028 */ I(HP)
/* 029 */ I(Mana)
I(Endur)
/* 030 */ I(AC)
/* 052 */ I(Classes)
/* 053 */ I(Races)
/* 031 */ I(Deity)
/* 032 */ I(SkillModValue)
/* 033 */ C("0")
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 037 */ I(BaneDmgBody)
/* 036 */ I(BaneDmgRaceAmt)
/* 036 */ I(BaneDmgAmt)
/* 038 */ I(Magic)
/* 039 */ I(CastTime_)
/* 040 */ I(ReqLevel)
/* 045 */ I(RecLevel)
/* 046 */ I(RecSkill)
/* 041 */ I(BardType)
/* 042 */ I(BardValue)
/* 043 */ I(Light)
/* 044 */ I(Delay)
/* 047 */ I(ElemDmgType)
/* 048 */ I(ElemDmgAmt)
/* 049 */ I(Range)
/* 050 */ I(Damage)
/* 051 */ I(Color)
/* 056 */ I(ItemType)
/* 057 */ I(Material)
/* 060 */ C("0")
/* 061 */ C("0")
/* 058 */ F(SellRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 059 */ //C("0")
/* 061 */ //C("0")
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)
/* 077 */ I(FactionAmt1)
/* 074 */ I(FactionMod2)
/* 078 */ I(FactionAmt2)
/* 075 */ I(FactionMod3)
/* 079 */ I(FactionAmt3)
/* 076 */ I(FactionMod4)
/* 080 */ I(FactionAmt4)
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 082 */ I(AugRestrict)
/* 082 */ I(AugDistiller)
/* 083 */ I(AugSlotType[0])
/* 084 */ I(AugSlotVisible[0])
/* 084 */ I(AugSlotUnk2[0])
/* 085 */ I(AugSlotType[1])
/* 086 */ I(AugSlotVisible[1])
/* 086 */ I(AugSlotUnk2[1])
/* 087 */ I(AugSlotType[2])
/* 088 */ I(AugSlotVisible[2])
/* 088 */ I(AugSlotUnk2[2])
/* 089 */ I(AugSlotType[3])
/* 090 */ I(AugSlotVisible[3])
/* 090 */ I(AugSlotUnk2[3])
/* 091 */ I(AugSlotType[4])
/* 092 */ I(AugSlotVisible[4])
/* 092 */ I(AugSlotUnk2[4])
/* 093 */ I(PointType)
/* 093 */ I(LDoNTheme)
/* 094 */ I(LDoNPrice)
/* 094 */ C("0")
/* 095 */ I(LDoNSold)
/* 096 */ I(BagType)
/* 097 */ I(BagSlots)
/* 098 */ I(BagSize)
/* 099 */ I(BagWR)
/* 100 */ I(Book)
/* 101 */ I(BookType)
/* 102 */ S(Filename)
/* 105 */ I(LoreGroup)
/* 106 */ //I(PendingLoreFlag)
/* 107 */ I(ArtifactFlag)
/* 094 */ C("0")
/* 108 */ //I(SummonedFlag)
/* 109 */ I(Favor)
/* 121 */ I(GuildFavor)
/* 110 */ I(FVNoDrop)
/* 112 */ I(DotShielding)
/* 113 */ I(Attack)
/* 114 */ I(Regen)
/* 115 */ I(ManaRegen)
/* 116 */ I(EnduranceRegen)
/* 117 */ I(Haste)
/* 118 */ I(DamageShield)
/* 120 */ C("0")
/* 121 */ C("0")
/* 125 */ I(Attuneable)
/* 126 */ I(NoPet)
/* 124 */ C("0")
/* 129 */ I(PotionBelt)
/* 130 */ I(PotionBeltSlots)
/* 131 */ I(StackSize)
/* 132 */ I(NoTransfer)
/* 129 */ C("0")
/* 132 */ I(QuestItemFlag)
/* 131 */ C("0")
/* 132 */ C("00000000000000000000000000000000000000")
/* 134 */ I(Click.Effect)
/* 135 */ I(Click.Type)
/* 136 */ I(Click.Level2)
/* 137 */ I(Click.Level)
/* 055 */ I(MaxCharges)
/* 060 */ I(CastTime)
/* 119 */ I(RecastDelay)
/* 120 */ I(RecastType)
/* 138 */ C("0") //clickunk5 (prolly ProcRate)
/* 138 */ C("") //clickunk6
/* 138 */ C("-1") //clickunk7
/* 139 */ I(Proc.Effect)
/* 140 */ I(Proc.Type)
/* 141 */ I(Proc.Level2)
/* 142 */ I(Proc.Level)
/* 143 */ C("0") //procunk1 (prolly MaxCharges)
/* 143 */ C("0") //procunk2 (prolly CastTime)
/* 143 */ C("0") //procunk3 (prolly RecastDelay)
/* 143 */ C("0") //procunk4 (prolly RecastType)
/* 062 */ I(ProcRate)
/* 143 */ C("") //procunk6
/* 143 */ C("-1") //procunk7
/* 144 */ I(Worn.Effect)
/* 145 */ I(Worn.Type)
/* 146 */ I(Worn.Level2)
/* 147 */ I(Worn.Level)
/* 143 */ C("0") //wornunk1 (prolly MaxCharges)
/* 143 */ C("0") //wornunk2 (prolly CastTime)
/* 143 */ C("0") //wornunk3 (prolly RecastDelay)
/* 143 */ C("0") //wornunk4 (prolly RecastType)
/* 143 */ C("0") //wornunk5 (prolly ProcRate)
/* 143 */ C("") //wornunk6
/* 143 */ C("-1") //wornunk7
/* 149 */ I(Focus.Effect)
/* 150 */ I(Focus.Type)
/* 151 */ I(Focus.Level2)
/* 152 */ I(Focus.Level)
/* 143 */ C("0") //focusunk1 (prolly MaxCharges)
/* 143 */ C("0") //focusunk2 (prolly CastTime)
/* 143 */ C("0") //focusunk3 (prolly RecastDelay)
/* 143 */ C("0") //focusunk4 (prolly RecastType)
/* 143 */ C("0") //focusunk5 (prolly ProcRate)
/* 143 */ C("") //focusunk6
/* 143 */ C("-1") //focusunk7
/* 154 */ I(Scroll.Effect)
/* 155 */ I(Scroll.Type)
/* 156 */ I(Scroll.Level2)
/* 157 */ I(Scroll.Level)
/* 143 */ C("0") //scrollunk1 (prolly MaxCharges)
/* 143 */ C("0") //scrollunk2 (prolly CastTime)
/* 143 */ C("0") //scrollunk3 (prolly RecastDelay)
/* 143 */ C("0") //scrollunk4 (prolly RecastType)
/* 143 */ C("0") //scrollunk5 (prolly ProcRate)
/* 143 */ C("") //scrollunk6
/* 143 */ C("-1") //scrollunk7
/* 193 */ C("0") //Power Source Capacity
/* 194 */ C("0") //purity
#endif
#undef I
#undef C
#undef S
#undef F
+160
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//list of packets we need to encode on the way out:
E(OP_SendCharInfo)
E(OP_ZoneServerInfo)
E(OP_SendAATable)
E(OP_PlayerProfile)
E(OP_ZoneEntry)
E(OP_CharInventory)
E(OP_NewZone)
E(OP_SpawnDoor)
E(OP_GroundSpawn)
E(OP_SendZonepoints)
E(OP_NewSpawn)
E(OP_ZoneSpawns)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_GuildMemberList)
E(OP_Illusion)
E(OP_ManaChange)
E(OP_ClientUpdate)
E(OP_LeadershipExpUpdate)
E(OP_ExpansionInfo)
E(OP_LogServer)
E(OP_Damage)
E(OP_Buff)
E(OP_Action)
E(OP_Consider)
E(OP_CancelTrade)
E(OP_ShopPlayerSell)
E(OP_DeleteItem)
E(OP_ItemVerifyReply)
E(OP_DeleteCharge)
E(OP_MoveItem)
//E(OP_OpenNewTasksWindow)
E(OP_BazaarSearch)
E(OP_Trader)
E(OP_TraderBuy)
E(OP_LootItem)
E(OP_TributeItem)
E(OP_SomeItemPacketMaybe)
E(OP_ReadBook)
E(OP_Stun)
E(OP_ZonePlayerToBind)
E(OP_AdventureMerchantSell)
E(OP_RaidUpdate)
E(OP_RaidJoin)
E(OP_VetRewardsAvaliable)
E(OP_InspectRequest)
E(OP_GroupInvite)
E(OP_GroupFollow)
E(OP_GroupFollow2)
E(OP_GroupUpdate)
E(OP_GroupCancelInvite)
E(OP_WhoAllResponse)
E(OP_Track)
E(OP_ShopPlayerBuy)
E(OP_PetBuffWindow)
E(OP_OnLevelMessage)
E(OP_Barter)
E(OP_ApplyPoison)
E(OP_ChannelMessage)
E(OP_GuildsList)
E(OP_DzExpeditionEndsWarning)
E(OP_DzExpeditionInfo)
E(OP_DzCompass)
E(OP_DzMemberList)
E(OP_DzExpeditionList)
E(OP_DzLeaderStatus)
E(OP_DzJoinExpeditionConfirm)
E(OP_TargetBuffs)
E(OP_BuffCreate)
E(OP_SpawnAppearance)
E(OP_RespondAA)
E(OP_DisciplineUpdate)
E(OP_AltCurrencySell)
E(OP_AltCurrency)
E(OP_RequestClientZoneChange)
E(OP_ZoneChange)
E(OP_WearChange)
E(OP_ShopRequest)
E(OP_CastSpell)
E(OP_InterruptCast)
E(OP_SendMembership)
E(OP_Animation)
E(OP_HPUpdate)
E(OP_BlockedBuffs)
E(OP_RemoveBlockedBuffs)
E(OP_DeleteSpawn)
E(OP_ClickObjectAction)
E(OP_RecipeAutoCombine)
E(OP_GMTrainSkillConfirm)
E(OP_SkillUpdate)
E(OP_TributeInfo)
E(OP_TaskHistoryReply)
E(OP_TaskDescription)
E(OP_SetGuildRank)
E(OP_MercenaryDataUpdate)
E(OP_MercenaryDataResponse)
E(OP_GuildMemberUpdate)
E(OP_GMLastName)
E(OP_BeginCast)
//list of packets we need to decode on the way in:
D(OP_SetServerFilter)
D(OP_CharacterCreate)
D(OP_ItemLinkClick)
D(OP_ConsiderCorpse)
D(OP_Consider)
D(OP_ClientUpdate)
D(OP_MoveItem)
D(OP_WhoAllRequest)
D(OP_Buff)
D(OP_ShopPlayerSell)
D(OP_Consume)
D(OP_CastSpell)
D(OP_Save)
D(OP_ItemVerifyRequest)
D(OP_GroupInvite)
D(OP_GroupInvite2)
D(OP_GroupFollow)
D(OP_GroupFollow2)
D(OP_GroupDisband)
D(OP_GroupCancelInvite)
D(OP_FindPersonRequest)
D(OP_TraderBuy)
D(OP_LootItem)
D(OP_TributeItem)
D(OP_ReadBook)
D(OP_AugmentInfo)
D(OP_FaceChange)
D(OP_AdventureMerchantSell)
D(OP_TradeSkillCombine)
D(OP_RaidInvite)
D(OP_InspectRequest)
D(OP_ShopPlayerBuy)
D(OP_BazaarSearch)
D(OP_LoadSpellSet)
D(OP_ApplyPoison)
D(OP_Damage)
D(OP_EnvDamage)
D(OP_ChannelMessage)
D(OP_DeleteItem)
D(OP_AugmentItem)
D(OP_PetCommands)
D(OP_BuffRemoveRequest)
D(OP_AltCurrencySellSelection)
D(OP_AltCurrencySell)
D(OP_ZoneChange)
D(OP_ZoneEntry)
D(OP_ShopRequest)
D(OP_BlockedBuffs)
D(OP_RemoveBlockedBuffs)
D(OP_RecipeAutoCombine)
D(OP_GuildDemote)
D(OP_GuildRemove)
D(OP_GuildStatus)
D(OP_Trader)
D(OP_GMLastName)
#undef E
#undef D
File diff suppressed because it is too large Load Diff
+6
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#define E(x) static void Encode_##x(EQApplicationPacket **p, EQStream *dest, bool ack_req);
#define D(x) static void Decode_##x(EQApplicationPacket *p);
+155
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#define ENCODE(x) void Strategy::Encode_##x(EQApplicationPacket **p, EQStream *dest, bool ack_req)
#define DECODE(x) void Strategy::Decode_##x(EQApplicationPacket *__packet)
#define StructDist(in, f1, f2) (uint32(&in->f2)-uint32(&in->f1))
#define CopyBlock(to, field, from, field1, field2) \
memcpy((void *) &to->field, (const void *) from->field1, StructDist(from, field1, field2));
#define CopyLen(to, field, from, field1, len) \
memcpy((void *) &to->field, (const void *) from->field1, len);
/*
*
* for encoders
*
*/
//more complex operations and variable length packets
#define FASTQUEUE(packet) dest->FastQueuePacket(&packet, ack_req);
#define TAKE(packet_name) \
EQApplicationPacket *packet_name = *p; \
*p = NULL;
//simple buffer-to-buffer movement for fixed length packets
//the eq packet is mapped into `eq`, the emu packet into `emu`
#define SETUP_DIRECT_ENCODE(emu_struct, eq_struct) \
SETUP_VAR_ENCODE(emu_struct); \
ALLOC_VAR_ENCODE(eq_struct, sizeof(eq_struct));
//like a direct encode, but for variable length packets (two stage)
#define SETUP_VAR_ENCODE(emu_struct) \
EQApplicationPacket *__packet = *p; \
*p = NULL; \
unsigned char *__emu_buffer = __packet->pBuffer; \
emu_struct *emu = (emu_struct *) __emu_buffer; \
uint32 __i = 0; \
__i++; /* to shut up compiler */
#define ALLOC_VAR_ENCODE(eq_struct, len) \
__packet->pBuffer = new unsigned char[len]; \
__packet->size = len; \
memset(__packet->pBuffer, 0, len); \
eq_struct *eq = (eq_struct *) __packet->pBuffer; \
//a shorter assignment for direct mode
#undef OUT
#define OUT(x) eq->x = emu->x;
#define OUT_str(x) \
strncpy(eq->x, emu->x, sizeof(eq->x)); \
eq->x[sizeof(eq->x)-1] = '\0';
#define OUT_array(x, n) \
for(__i = 0; __i < n; __i++) \
eq->x[__i] = emu->x[__i];
//call before any premature returns in an encoder using SETUP_DIRECT_ENCODE
#define FAIL_ENCODE() \
delete[] __emu_buffer; \
delete __packet;
//call to finish an encoder using SETUP_DIRECT_ENCODE
#define FINISH_ENCODE() \
delete[] __emu_buffer; \
dest->FastQueuePacket(&__packet, ack_req);
//check length of packet before decoding. Call before setup.
#define ENCODE_LENGTH_EXACT(struct_) \
if((*p)->size != sizeof(struct_)) { \
_log(NET__STRUCTS, "Wrong size on outbound %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName((*p)->GetOpcode()), (*p)->size, sizeof(struct_)); \
_hex(NET__STRUCT_HEX, (*p)->pBuffer, (*p)->size); \
delete *p; \
*p = NULL; \
return; \
}
#define ENCODE_LENGTH_ATLEAST(struct_) \
if((*p)->size < sizeof(struct_)) { \
_log(NET__STRUCTS, "Wrong size on outbound %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName((*p)->GetOpcode()), (*p)->size, sizeof(struct_)); \
_hex(NET__STRUCT_HEX, (*p)->pBuffer, (*p)->size); \
delete *p; \
*p = NULL; \
return; \
}
//forward this opcode to another encoder
#define ENCODE_FORWARD(other_op) \
Encode_##other_op(p, dest, ack_req);
//destroy the packet, it is not sent to this client version
#define EAT_ENCODE(op) \
ENCODE(op) { \
delete *p; \
*p = NULL; \
}
/*
*
* for decoders:
*
*/
//simple buffer-to-buffer movement for fixed length packets
//the eq packet is mapped into `eq`, the emu packet into `emu`
#define SETUP_DIRECT_DECODE(emu_struct, eq_struct) \
unsigned char *__eq_buffer = __packet->pBuffer; \
__packet->size = sizeof(emu_struct); \
__packet->pBuffer = new unsigned char[__packet->size]; \
emu_struct *emu = (emu_struct *) __packet->pBuffer; \
eq_struct *eq = (eq_struct *) __eq_buffer;
#define MEMSET_IN(emu_struct) \
memset(__packet->pBuffer, 0, sizeof(emu_struct));
//a shorter assignment for direct mode
#undef IN
#define IN(x) emu->x = eq->x;
//call before any premature returns in an encoder using SETUP_DIRECT_DECODE
#define FAIL_DIRECT_DECODE() \
delete[] __eq_buffer; \
p->SetOpcode(OP_Unknown);
//call to finish an encoder using SETUP_DIRECT_DECODE
#define FINISH_DIRECT_DECODE() \
delete[] __eq_buffer;
//check length of packet before decoding. Call before setup.
#define DECODE_LENGTH_EXACT(struct_) \
if(__packet->size != sizeof(struct_)) { \
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
_log(NET__STRUCTS, "Wrong size on incoming %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
_hex(NET__STRUCT_HEX, __packet->pBuffer, __packet->size); \
return; \
}
#define DECODE_LENGTH_ATLEAST(struct_) \
if(__packet->size < sizeof(struct_)) { \
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
_log(NET__STRUCTS, "Wrong size on incoming %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
_hex(NET__STRUCT_HEX, __packet->pBuffer, __packet->size); \
return; \
}
//forward this opcode to another decoder
#define DECODE_FORWARD(other_op) \
Decode_##other_op(__packet);
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#define E(x) encoders[x] = Encode_##x;
#define D(x) decoders[x] = Decode_##x;
File diff suppressed because it is too large Load Diff
+36
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@@ -0,0 +1,36 @@
#ifndef SoD_H_
#define SoD_H_
#include "../StructStrategy.h"
class EQStreamIdentifier;
namespace SoD {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
//magic macro to declare our opcode processors
#include "SSDeclare.h"
#include "SoD_ops.h"
};
};
#endif /*SoD_H_*/
+439
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/*
These fields must be in the order of how they are serialized!
*/
#define NEW_TRY
#ifdef NEW_TRY
//* 000 */ I(ItemClass) // Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
//* 003 */ C("")//lorefile - Newly Added - Field is Null
/* 004 */ S(IDFile)
/* 005 */ I(ID)
/* 006 */ I(Weight)
/* 007 */ I(NoRent)
/* 008 */ I(NoDrop)
/* 009 */ I(Size)
/* 010 */ I(Slots)
/* 011 */ I(Price)
/* 012 */ I(Icon)
/* 013 */ C("0")//UNK013
/* 014 */ C("0")//UNK014
/* 015 */ I(BenefitFlag)
/* 016 */ I(Tradeskills)
/* 017 */ I(CR)
/* 018 */ I(DR)
/* 019 */ I(PR)
/* 020 */ I(MR)
/* 021 */ I(FR)
/* 022 */ C("0")//svcorruption - Newly Added
/* 023 */ I(AStr)
/* 024 */ I(ASta)
/* 025 */ I(AAgi)
/* 026 */ I(ADex)
/* 027 */ I(ACha)
/* 028 */ I(AInt)
/* 029 */ I(AWis)
/* 030 */ I(HP)
/* 031 */ I(Mana)
/* 032 */ I(Endur) //endur - Relocated
/* 033 */ I(AC)
/* 034 */ I(Classes)//classes - Relocated
/* 035 */ I(Races)//races - Relocated
/* 036 */ I(Deity)
/* 037 */ I(SkillModValue)
/* 038 */ C("0")//UNK038 - Default is 0
/* 039 */ I(SkillModType)
/* 040 */ I(BaneDmgRace)
/* 041 */ I(BaneDmgBody)//banedmgbody - Relocated
/* 042 */ I(BaneDmgRaceAmt)//banedmgraceamt - Relocated
/* 043 */ I(BaneDmgAmt)//banedmgamt - Relocated
/* 044 */ I(Magic)
/* 045 */ I(CastTime_)
/* 046 */ I(ReqLevel)
/* 047 */ I(RecLevel)//reclevel - Relocated
/* 048 */ I(RecSkill)//recskill - Relocated
/* 049 */ I(BardType)
/* 050 */ I(BardValue)
/* 051 */ I(Light)
/* 052 */ I(Delay)
/* 053 */ I(ElemDmgType)
/* 054 */ I(ElemDmgAmt)
/* 055 */ I(Range)
/* 056 */ I(Damage)
/* 057 */ I(Color)
/* 058 */ I(ItemType)
/* 059 */ I(Material)
/* 060 */ C("0")//UNK060 - Default is 0
/* 061 */ C("0")//UNK061 - Default is 0
/* 062 */ F(SellRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)//Swapped these so Faction Amt comes after each Faction Mod
/* 074 */ I(FactionAmt1)//Swapped these so Faction Amt comes after each Faction Mod
/* 075 */ I(FactionMod2)//Swapped these so Faction Amt comes after each Faction Mod
/* 076 */ I(FactionAmt2)//Swapped these so Faction Amt comes after each Faction Mod
/* 077 */ I(FactionMod3)//Swapped these so Faction Amt comes after each Faction Mod
/* 078 */ I(FactionAmt3)//Swapped these so Faction Amt comes after each Faction Mod
/* 079 */ I(FactionMod4)//Swapped these so Faction Amt comes after each Faction Mod
/* 080 */ I(FactionAmt4)//Swapped these so Faction Amt comes after each Faction Mod
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 083 */ I(AugRestrict)//augrestrict - Relocated
/* 084 */ I(AugDistiller)//augdistiller - Relocated
/* 085 */ I(AugSlotType[0])
/* 086 */ I(AugSlotVisible[0])//augslot1visible - Default 1
/* 087 */ C("0")//augslot1unk2 - Newly Added - Default 0
/* 088 */ I(AugSlotType[1])
/* 089 */ I(AugSlotVisible[1])
/* 090 */ C("0")//augslot2unk2 - Newly Added
/* 091 */ I(AugSlotType[2])
/* 092 */ I(AugSlotVisible[2])
/* 093 */ C("0")//augslot3unk2 - Newly Added
/* 094 */ I(AugSlotType[3])
/* 095 */ I(AugSlotVisible[3])
/* 096 */ C("0")//augslot4unk2 - Newly Added
/* 097 */ I(AugSlotType[4])
/* 098 */ I(AugSlotVisible[4])
/* 099 */ C("0")//augslot5unk2 - Newly Added
/* 100 */ I(PointType)//pointtype - Relocated
/* 101 */ I(LDoNTheme)
/* 102 */ I(LDoNPrice)
/* 103 */ C("70")//UNK098 - Newly Added - Default 70, but some are set to 0
/* 104 */ I(LDoNSold)
/* 105 */ I(BagType)
/* 106 */ I(BagSlots)
/* 107 */ I(BagSize)
/* 108 */ I(BagWR)
/* 109 */ I(Book)
/* 110 */ I(BookType)
/* 111 */ S(Filename)
/* 112 */ I(LoreGroup)
/* 113 */ I(ArtifactFlag)
/* 114 */ C("0")//I(PendingLoreFlag)?//UNK109 - Default 0, but a few are 1
/* 115 */ I(Favor)
/* 116 */ I(GuildFavor)//guildfavor - Relocated
/* 117 */ I(FVNoDrop)
/* 118 */ I(DotShielding)
/* 119 */ I(Attack)
/* 120 */ I(Regen)
/* 121 */ I(ManaRegen)
/* 122 */ I(EnduranceRegen)
/* 123 */ I(Haste)
/* 124 */ I(DamageShield)
/* 125 */ C("-1") //UNK120 - Default is -1
/* 126 */ C("0") //UNK121 - Default is 0
/* 127 */ I(Attuneable)
/* 128 */ I(NoPet)
/* 129 */ C("0") //UNK124 - Default 0, but a few are 1
/* 130 */ I(PotionBelt)
/* 131 */ C("0") //potionbeltslots - Default 0, but a few are 1
/* 132 */ I(StackSize)
/* 133 */ I(NoTransfer)
/* 134 */ I(Stackable)//UNK129 - Default is 0, but some are much higher
/* 135 */ I(QuestItemFlag)//questitemflag - Default is 0 (off), flag on = 1
/* 136 */ C("0")//UNK131 - Default is 0, but there is an item set to 1
/* 137 */ C("0")//UNK132 - Default is 0? 0000000000000000000?
/* 138 */ I(Click.Effect)
/* 139 */ I(Click.Type)
/* 140 */ I(Click.Level2)
/* 141 */ I(Click.Level)
/* 142 */ I(MaxCharges)//maxcharges - Relocated
/* 143 */ I(CastTime_)//casttime - Relocated - Note Duplicate Entries for CastTime_ and none for CastTime
/* 144 */ I(RecastDelay)//recastdelay - Relocated
/* 145 */ I(RecastType)//recasttype - Relocated
/* 146 */ C("0")//clickunk5 - Newly Added - Default is 0
/* 147 */ C("")//clickname - Newly Added - Default is Null
/* 148 */ C("-1")//clickunk7 - Newly Added - Default is -1, but some set to 0 and some much higher
/* 149 */ I(Proc.Effect)
/* 150 */ I(Proc.Type)
/* 151 */ I(Proc.Level2)
/* 152 */ I(Proc.Level)
/* 153 */ C("0")//procunk1 - Newly Added - Default is 0, but some set to -1 and 1
/* 154 */ C("0")//procunk2 - Newly Added - Default is 0
/* 155 */ C("0")//procunk3 - Newly Added - Default is 0
/* 156 */ C("0")//procunk4 - Newly Added - Default is 0
/* 157 */ I(ProcRate)//procrate - Relocated
/* 158 */ C("")//procname - Newly Added - Default is Null
/* 159 */ C("-1")//procunk7 - Newly Added - Default is -1, but some set to 0
/* 160 */ I(Worn.Effect)
/* 161 */ I(Worn.Type)
/* 162 */ I(Worn.Level2)
/* 163 */ I(Worn.Level)
/* 164 */ C("0")//wornunk1 - Newly Added - Default is 0
/* 165 */ C("0")//wornunk2 - Newly Added - Default is 0
/* 166 */ C("0")//wornunk3 - Newly Added - Default is 0
/* 167 */ C("0")//wornunk4 - Newly Added - Default is 0
/* 168 */ C("0")//wornunk5 - Newly Added - Default is 0
/* 169 */ C("")//wornname - Newly Added - Default is Null
/* 170 */ C("-1")//wornunk7 - Newly Added - Default is -1, but some set to 0
/* 171 */ I(Focus.Effect)
/* 172 */ I(Focus.Type)
/* 173 */ I(Focus.Level2)
/* 174 */ I(Focus.Level)
/* 175 */ C("0")//focusunk1 - Newly Added - Default is 0
/* 176 */ C("0")//focusunk2 - Newly Added - Default is 0
/* 177 */ C("0")//focusunk3 - Newly Added - Default is 0
/* 178 */ C("0")//focusunk4 - Newly Added - Default is 0
/* 179 */ C("0")//focusunk5 - Newly Added - Default is 0
/* 180 */ C("")//focusname - Newly Added - Default is Null
/* 181 */ C("-1")//focusunk7 - Newly Added - Default is -1, but some set to 0
/* 182 */ I(Scroll.Effect)
/* 183 */ I(Scroll.Type)
/* 184 */ I(Scroll.Level2)
/* 185 */ I(Scroll.Level)
/* 186 */ C("0")//scrollunk1 - Renumber this***
/* 187 */ C("0")//scrollunk2 - Newly Added - Default is 0
/* 188 */ C("0")//scrollunk3 - Newly Added - Default is 0
/* 189 */ C("0")//scrollunk4 - Newly Added - Default is 0
/* 190 */ C("0")//scrollunk5 - Newly Added - Default is 0
/* 191 */ C("")//scrollname - Newly Added - Default is Null
/* 192 */ C("-1")//scrollunk7 - Newly Added - Default is -1, but some set to 0
/* 193 */ C("0")//UNK193 - Default is 0
/* 194 */ C("0")//purity - Newly Added - Default is 0, but some go up to 75
/* 195 */ C("0")//dsmitigation - Newly Added - Default is 0, but some are up to 2
/* 196 */ C("0")//heroic_str - Newly Added - Default is 0
/* 197 */ C("0")//heroic_int - Newly Added - Default is 0
/* 198 */ C("0")//heroic_wis - Newly Added - Default is 0
/* 199 */ C("0")//heroic_agi - Newly Added - Default is 0
/* 200 */ C("0")//heroic_dex - Newly Added - Default is 0
/* 201 */ C("0")//heroic_sta - Newly Added - Default is 0
/* 202 */ C("0")//heroic_cha - Newly Added - Default is 0
/* 203 */ C("0")//HeroicSvPoison - Newly Added - Default is 0
/* 204 */ C("0")//HeroicSvMagic - Newly Added - Default is 0
/* 205 */ C("0")//HeroicSvFire - Newly Added - Default is 0
/* 206 */ C("0")//HeroicSvDisease - Newly Added - Default is 0
/* 207 */ C("0")//HeroicSvCold - Newly Added - Default is 0
/* 208 */ C("0")//HeroicSvCorruption - Newly Added - Default is 0
/* 209 */ C("0")//healamt - Newly Added - Default is 0, but some are up to 9
/* 210 */ C("0")//spelldmg - Newly Added - Default is 0, but some are up to 9
/* 211 */ C("0")//clairvoyance - Newly Added - Default is 0, but some are up to 10
/* 212 */ C("0")//backstabdmg - Newly Added - Default is 0, but some are up to 65
//* 213 */ C("0")//evolvinglevel - Newly Added - Default is 0, but some are up to 7
//* 214 */ C("0")//MaxPower - Newly Added
//* 215 */ C("0")//Power - Newly Added
//This doesn't appear to be used /* 102 */ S(verified)//verified
//This doesn't appear to be used /* 102 */ S(serialized)//created
//Unsure where this goes right now (or if it is even used) /* 108 */ I(SummonedFlag)
#else
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ C("") //LoreFile?
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
/* 009 */ I(Slots)
/* 010 */ I(Price)
/* 011 */ I(Icon)
/* 013 */ C("0")
/* 014 */ C("0")
/* 014 */ I(BenefitFlag)
/* 015 */ I(Tradeskills)
/* 016 */ I(CR)
/* 017 */ I(DR)
/* 018 */ I(PR)
/* 019 */ I(MR)
/* 020 */ I(FR)
C("0") //svcorruption
/* 021 */ I(AStr)
/* 022 */ I(ASta)
/* 023 */ I(AAgi)
/* 024 */ I(ADex)
/* 025 */ I(ACha)
/* 026 */ I(AInt)
/* 027 */ I(AWis)
/* 028 */ I(HP)
/* 029 */ I(Mana)
I(Endur)
/* 030 */ I(AC)
/* 052 */ I(Classes)
/* 053 */ I(Races)
/* 031 */ I(Deity)
/* 032 */ I(SkillModValue)
/* 033 */ C("0")
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 037 */ I(BaneDmgBody)
/* 036 */ I(BaneDmgRaceAmt)
/* 036 */ I(BaneDmgAmt)
/* 038 */ I(Magic)
/* 039 */ I(CastTime_)
/* 040 */ I(ReqLevel)
/* 045 */ I(RecLevel)
/* 046 */ I(RecSkill)
/* 041 */ I(BardType)
/* 042 */ I(BardValue)
/* 043 */ I(Light)
/* 044 */ I(Delay)
/* 047 */ I(ElemDmgType)
/* 048 */ I(ElemDmgAmt)
/* 049 */ I(Range)
/* 050 */ I(Damage)
/* 051 */ I(Color)
/* 056 */ I(ItemType)
/* 057 */ I(Material)
/* 060 */ C("0")
/* 061 */ C("0")
/* 058 */ F(SellRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 059 */ //C("0")
/* 061 */ //C("0")
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)
/* 077 */ I(FactionAmt1)
/* 074 */ I(FactionMod2)
/* 078 */ I(FactionAmt2)
/* 075 */ I(FactionMod3)
/* 079 */ I(FactionAmt3)
/* 076 */ I(FactionMod4)
/* 080 */ I(FactionAmt4)
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 082 */ I(AugRestrict)
/* 082 */ I(AugDistiller)
/* 083 */ I(AugSlotType[0])
/* 084 */ I(AugSlotVisible[0])
/* 084 */ I(AugSlotUnk2[0])
/* 085 */ I(AugSlotType[1])
/* 086 */ I(AugSlotVisible[1])
/* 086 */ I(AugSlotUnk2[1])
/* 087 */ I(AugSlotType[2])
/* 088 */ I(AugSlotVisible[2])
/* 088 */ I(AugSlotUnk2[2])
/* 089 */ I(AugSlotType[3])
/* 090 */ I(AugSlotVisible[3])
/* 090 */ I(AugSlotUnk2[3])
/* 091 */ I(AugSlotType[4])
/* 092 */ I(AugSlotVisible[4])
/* 092 */ I(AugSlotUnk2[4])
/* 093 */ I(PointType)
/* 093 */ I(LDoNTheme)
/* 094 */ I(LDoNPrice)
/* 094 */ C("0")
/* 095 */ I(LDoNSold)
/* 096 */ I(BagType)
/* 097 */ I(BagSlots)
/* 098 */ I(BagSize)
/* 099 */ I(BagWR)
/* 100 */ I(Book)
/* 101 */ I(BookType)
/* 102 */ S(Filename)
/* 105 */ I(LoreGroup)
/* 106 */ //I(PendingLoreFlag)
/* 107 */ I(ArtifactFlag)
/* 094 */ C("0")
/* 108 */ //I(SummonedFlag)
/* 109 */ I(Favor)
/* 121 */ I(GuildFavor)
/* 110 */ I(FVNoDrop)
/* 112 */ I(DotShielding)
/* 113 */ I(Attack)
/* 114 */ I(Regen)
/* 115 */ I(ManaRegen)
/* 116 */ I(EnduranceRegen)
/* 117 */ I(Haste)
/* 118 */ I(DamageShield)
/* 120 */ C("0")
/* 121 */ C("0")
/* 125 */ I(Attuneable)
/* 126 */ I(NoPet)
/* 124 */ C("0")
/* 129 */ I(PotionBelt)
/* 130 */ I(PotionBeltSlots)
/* 131 */ I(StackSize)
/* 132 */ I(NoTransfer)
/* 129 */ C("0")
/* 132 */ I(QuestItemFlag)
/* 131 */ C("0")
/* 132 */ C("00000000000000000000000000000000000000")
/* 134 */ I(Click.Effect)
/* 135 */ I(Click.Type)
/* 136 */ I(Click.Level2)
/* 137 */ I(Click.Level)
/* 055 */ I(MaxCharges)
/* 060 */ I(CastTime)
/* 119 */ I(RecastDelay)
/* 120 */ I(RecastType)
/* 138 */ C("0") //clickunk5 (prolly ProcRate)
/* 138 */ C("") //clickunk6
/* 138 */ C("-1") //clickunk7
/* 139 */ I(Proc.Effect)
/* 140 */ I(Proc.Type)
/* 141 */ I(Proc.Level2)
/* 142 */ I(Proc.Level)
/* 143 */ C("0") //procunk1 (prolly MaxCharges)
/* 143 */ C("0") //procunk2 (prolly CastTime)
/* 143 */ C("0") //procunk3 (prolly RecastDelay)
/* 143 */ C("0") //procunk4 (prolly RecastType)
/* 062 */ I(ProcRate)
/* 143 */ C("") //procunk6
/* 143 */ C("-1") //procunk7
/* 144 */ I(Worn.Effect)
/* 145 */ I(Worn.Type)
/* 146 */ I(Worn.Level2)
/* 147 */ I(Worn.Level)
/* 143 */ C("0") //wornunk1 (prolly MaxCharges)
/* 143 */ C("0") //wornunk2 (prolly CastTime)
/* 143 */ C("0") //wornunk3 (prolly RecastDelay)
/* 143 */ C("0") //wornunk4 (prolly RecastType)
/* 143 */ C("0") //wornunk5 (prolly ProcRate)
/* 143 */ C("") //wornunk6
/* 143 */ C("-1") //wornunk7
/* 149 */ I(Focus.Effect)
/* 150 */ I(Focus.Type)
/* 151 */ I(Focus.Level2)
/* 152 */ I(Focus.Level)
/* 143 */ C("0") //focusunk1 (prolly MaxCharges)
/* 143 */ C("0") //focusunk2 (prolly CastTime)
/* 143 */ C("0") //focusunk3 (prolly RecastDelay)
/* 143 */ C("0") //focusunk4 (prolly RecastType)
/* 143 */ C("0") //focusunk5 (prolly ProcRate)
/* 143 */ C("") //focusunk6
/* 143 */ C("-1") //focusunk7
/* 154 */ I(Scroll.Effect)
/* 155 */ I(Scroll.Type)
/* 156 */ I(Scroll.Level2)
/* 157 */ I(Scroll.Level)
/* 143 */ C("0") //scrollunk1 (prolly MaxCharges)
/* 143 */ C("0") //scrollunk2 (prolly CastTime)
/* 143 */ C("0") //scrollunk3 (prolly RecastDelay)
/* 143 */ C("0") //scrollunk4 (prolly RecastType)
/* 143 */ C("0") //scrollunk5 (prolly ProcRate)
/* 143 */ C("") //scrollunk6
/* 143 */ C("-1") //scrollunk7
/* 193 */ C("0") //Power Source Capacity
/* 194 */ C("0") //purity
#endif
#undef I
#undef C
#undef S
#undef F
+117
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@@ -0,0 +1,117 @@
//list of packets we need to encode on the way out:
E(OP_SendCharInfo)
E(OP_ZoneServerInfo)
E(OP_SendAATable)
E(OP_PlayerProfile)
E(OP_ZoneEntry)
E(OP_CharInventory)
E(OP_NewZone)
E(OP_SpawnDoor)
E(OP_GroundSpawn)
E(OP_SendZonepoints)
E(OP_NewSpawn)
E(OP_ZoneSpawns)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_GuildMemberList)
E(OP_Illusion)
E(OP_ManaChange)
E(OP_ClientUpdate)
E(OP_LeadershipExpUpdate)
E(OP_ExpansionInfo)
E(OP_LogServer)
E(OP_Damage)
E(OP_Buff)
E(OP_Action)
E(OP_Consider)
E(OP_CancelTrade)
E(OP_ShopPlayerSell)
E(OP_DeleteItem)
E(OP_ItemVerifyReply)
E(OP_DeleteCharge)
E(OP_MoveItem)
E(OP_OpenNewTasksWindow)
E(OP_BazaarSearch)
E(OP_Trader)
E(OP_TraderBuy)
E(OP_LootItem)
E(OP_TributeItem)
E(OP_SomeItemPacketMaybe)
E(OP_ReadBook)
E(OP_Stun)
E(OP_ZonePlayerToBind)
E(OP_AdventureMerchantSell)
E(OP_RaidUpdate)
E(OP_RaidJoin)
E(OP_VetRewardsAvaliable)
E(OP_InspectRequest)
E(OP_GroupInvite)
E(OP_GroupFollow)
E(OP_GroupFollow2)
E(OP_GroupUpdate)
E(OP_GroupCancelInvite)
E(OP_WhoAllResponse)
E(OP_Track)
E(OP_ShopPlayerBuy)
E(OP_PetBuffWindow)
E(OP_OnLevelMessage)
E(OP_Barter)
E(OP_ApplyPoison)
E(OP_DzExpeditionEndsWarning)
E(OP_DzExpeditionInfo)
E(OP_DzCompass)
E(OP_DzMemberList)
E(OP_DzExpeditionList)
E(OP_DzLeaderStatus)
E(OP_DzJoinExpeditionConfirm)
E(OP_TargetBuffs)
E(OP_AltCurrencySell)
E(OP_WearChange)
E(OP_MercenaryDataResponse)
E(OP_MercenaryDataUpdate)
//list of packets we need to decode on the way in:
D(OP_SetServerFilter)
D(OP_CharacterCreate)
D(OP_ItemLinkClick)
D(OP_ConsiderCorpse)
D(OP_Consider)
D(OP_ClientUpdate)
D(OP_MoveItem)
D(OP_WhoAllRequest)
D(OP_Buff)
D(OP_ShopPlayerSell)
D(OP_Consume)
D(OP_CastSpell)
D(OP_Save)
D(OP_ItemVerifyRequest)
D(OP_GroupInvite)
D(OP_GroupInvite2)
D(OP_GroupFollow)
D(OP_GroupFollow2)
D(OP_GroupDisband)
D(OP_GroupCancelInvite)
D(OP_FindPersonRequest)
D(OP_TraderBuy)
D(OP_LootItem)
D(OP_TributeItem)
D(OP_ReadBook)
D(OP_AugmentInfo)
D(OP_FaceChange)
D(OP_AdventureMerchantSell)
D(OP_TradeSkillCombine)
D(OP_RaidInvite)
D(OP_InspectRequest)
D(OP_WearChange)
D(OP_ShopPlayerBuy)
D(OP_BazaarSearch)
D(OP_LoadSpellSet)
D(OP_ApplyPoison)
D(OP_DeleteItem)
D(OP_AugmentItem)
D(OP_Bug)
D(OP_AltCurrencySellSelection)
D(OP_AltCurrencySell)
#undef E
#undef D
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+36
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@@ -0,0 +1,36 @@
#ifndef SoF_H_
#define SoF_H_
#include "../StructStrategy.h"
class EQStreamIdentifier;
namespace SoF {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
//magic macro to declare our opcode processors
#include "SSDeclare.h"
#include "SoF_ops.h"
};
};
#endif /*SoF_H_*/
+439
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@@ -0,0 +1,439 @@
/*
These fields must be in the order of how they are serialized!
*/
#define NEW_TRY
#ifdef NEW_TRY
//* 000 */ I(ItemClass) // Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
//* 003 */ C("")//lorefile - Newly Added - Field is Null
/* 004 */ S(IDFile)
/* 005 */ I(ID)
/* 006 */ I(Weight)
/* 007 */ I(NoRent)
/* 008 */ I(NoDrop)
/* 009 */ I(Size)
/* 010 */ I(Slots)
/* 011 */ I(Price)
/* 012 */ I(Icon)
/* 013 */ C("0")//UNK013
/* 014 */ C("0")//UNK014
/* 015 */ I(BenefitFlag)
/* 016 */ I(Tradeskills)
/* 017 */ I(CR)
/* 018 */ I(DR)
/* 019 */ I(PR)
/* 020 */ I(MR)
/* 021 */ I(FR)
/* 022 */ C("0")//svcorruption - Newly Added
/* 023 */ I(AStr)
/* 024 */ I(ASta)
/* 025 */ I(AAgi)
/* 026 */ I(ADex)
/* 027 */ I(ACha)
/* 028 */ I(AInt)
/* 029 */ I(AWis)
/* 030 */ I(HP)
/* 031 */ I(Mana)
/* 032 */ I(Endur) //endur - Relocated
/* 033 */ I(AC)
/* 034 */ I(Classes)//classes - Relocated
/* 035 */ I(Races)//races - Relocated
/* 036 */ I(Deity)
/* 037 */ I(SkillModValue)
/* 038 */ C("0")//UNK038 - Default is 0
/* 039 */ I(SkillModType)
/* 040 */ I(BaneDmgRace)
/* 041 */ I(BaneDmgBody)//banedmgbody - Relocated
/* 042 */ I(BaneDmgRaceAmt)//banedmgraceamt - Relocated
/* 043 */ I(BaneDmgAmt)//banedmgamt - Relocated
/* 044 */ I(Magic)
/* 045 */ I(CastTime_)
/* 046 */ I(ReqLevel)
/* 047 */ I(RecLevel)//reclevel - Relocated
/* 048 */ I(RecSkill)//recskill - Relocated
/* 049 */ I(BardType)
/* 050 */ I(BardValue)
/* 051 */ I(Light)
/* 052 */ I(Delay)
/* 053 */ I(ElemDmgType)
/* 054 */ I(ElemDmgAmt)
/* 055 */ I(Range)
/* 056 */ I(Damage)
/* 057 */ I(Color)
/* 058 */ I(ItemType)
/* 059 */ I(Material)
/* 060 */ C("0")//UNK060 - Default is 0
/* 061 */ C("0")//UNK061 - Default is 0
/* 062 */ F(SellRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)//Swapped these so Faction Amt comes after each Faction Mod
/* 074 */ I(FactionAmt1)//Swapped these so Faction Amt comes after each Faction Mod
/* 075 */ I(FactionMod2)//Swapped these so Faction Amt comes after each Faction Mod
/* 076 */ I(FactionAmt2)//Swapped these so Faction Amt comes after each Faction Mod
/* 077 */ I(FactionMod3)//Swapped these so Faction Amt comes after each Faction Mod
/* 078 */ I(FactionAmt3)//Swapped these so Faction Amt comes after each Faction Mod
/* 079 */ I(FactionMod4)//Swapped these so Faction Amt comes after each Faction Mod
/* 080 */ I(FactionAmt4)//Swapped these so Faction Amt comes after each Faction Mod
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 083 */ I(AugRestrict)//augrestrict - Relocated
/* 084 */ I(AugDistiller)//augdistiller - Relocated
/* 085 */ I(AugSlotType[0])
/* 086 */ I(AugSlotVisible[0])//augslot1visible - Default 1
/* 087 */ C("0")//augslot1unk2 - Newly Added - Default 0
/* 088 */ I(AugSlotType[1])
/* 089 */ I(AugSlotVisible[1])
/* 090 */ C("0")//augslot2unk2 - Newly Added
/* 091 */ I(AugSlotType[2])
/* 092 */ I(AugSlotVisible[2])
/* 093 */ C("0")//augslot3unk2 - Newly Added
/* 094 */ I(AugSlotType[3])
/* 095 */ I(AugSlotVisible[3])
/* 096 */ C("0")//augslot4unk2 - Newly Added
/* 097 */ I(AugSlotType[4])
/* 098 */ I(AugSlotVisible[4])
/* 099 */ C("0")//augslot5unk2 - Newly Added
/* 100 */ I(PointType)//pointtype - Relocated
/* 101 */ I(LDoNTheme)
/* 102 */ I(LDoNPrice)
/* 103 */ C("70")//UNK098 - Newly Added - Default 70, but some are set to 0
/* 104 */ I(LDoNSold)
/* 105 */ I(BagType)
/* 106 */ I(BagSlots)
/* 107 */ I(BagSize)
/* 108 */ I(BagWR)
/* 109 */ I(Book)
/* 110 */ I(BookType)
/* 111 */ S(Filename)
/* 112 */ I(LoreGroup)
/* 113 */ I(ArtifactFlag)
/* 114 */ C("0")//I(PendingLoreFlag)?//UNK109 - Default 0, but a few are 1
/* 115 */ I(Favor)
/* 116 */ I(GuildFavor)//guildfavor - Relocated
/* 117 */ I(FVNoDrop)
/* 118 */ I(DotShielding)
/* 119 */ I(Attack)
/* 120 */ I(Regen)
/* 121 */ I(ManaRegen)
/* 122 */ I(EnduranceRegen)
/* 123 */ I(Haste)
/* 124 */ I(DamageShield)
/* 125 */ C("-1") //UNK120 - Default is -1
/* 126 */ C("0") //UNK121 - Default is 0
/* 127 */ I(Attuneable)
/* 128 */ I(NoPet)
/* 129 */ C("0") //UNK124 - Default 0, but a few are 1
/* 130 */ I(PotionBelt)
/* 131 */ C("0") //potionbeltslots - Default 0, but a few are 1
/* 132 */ I(StackSize)
/* 133 */ I(NoTransfer)
/* 134 */ I(Stackable)//UNK129 - Default is 0, but some are much higher
/* 135 */ I(QuestItemFlag)//questitemflag - Default is 0 (off), flag on = 1
/* 136 */ C("0")//UNK131 - Default is 0, but there is an item set to 1
/* 137 */ C("0")//UNK132 - Default is 0? 0000000000000000000?
/* 138 */ I(Click.Effect)
/* 139 */ I(Click.Type)
/* 140 */ I(Click.Level2)
/* 141 */ I(Click.Level)
/* 142 */ I(MaxCharges)//maxcharges - Relocated
/* 143 */ I(CastTime_)//casttime - Relocated - Note Duplicate Entries for CastTime_ and none for CastTime
/* 144 */ I(RecastDelay)//recastdelay - Relocated
/* 145 */ I(RecastType)//recasttype - Relocated
/* 146 */ C("0")//clickunk5 - Newly Added - Default is 0
/* 147 */ C("")//clickname - Newly Added - Default is Null
/* 148 */ C("-1")//clickunk7 - Newly Added - Default is -1, but some set to 0 and some much higher
/* 149 */ I(Proc.Effect)
/* 150 */ I(Proc.Type)
/* 151 */ I(Proc.Level2)
/* 152 */ I(Proc.Level)
/* 153 */ C("0")//procunk1 - Newly Added - Default is 0, but some set to -1 and 1
/* 154 */ C("0")//procunk2 - Newly Added - Default is 0
/* 155 */ C("0")//procunk3 - Newly Added - Default is 0
/* 156 */ C("0")//procunk4 - Newly Added - Default is 0
/* 157 */ I(ProcRate)//procrate - Relocated
/* 158 */ C("")//procname - Newly Added - Default is Null
/* 159 */ C("-1")//procunk7 - Newly Added - Default is -1, but some set to 0
/* 160 */ I(Worn.Effect)
/* 161 */ I(Worn.Type)
/* 162 */ I(Worn.Level2)
/* 163 */ I(Worn.Level)
/* 164 */ C("0")//wornunk1 - Newly Added - Default is 0
/* 165 */ C("0")//wornunk2 - Newly Added - Default is 0
/* 166 */ C("0")//wornunk3 - Newly Added - Default is 0
/* 167 */ C("0")//wornunk4 - Newly Added - Default is 0
/* 168 */ C("0")//wornunk5 - Newly Added - Default is 0
/* 169 */ C("")//wornname - Newly Added - Default is Null
/* 170 */ C("-1")//wornunk7 - Newly Added - Default is -1, but some set to 0
/* 171 */ I(Focus.Effect)
/* 172 */ I(Focus.Type)
/* 173 */ I(Focus.Level2)
/* 174 */ I(Focus.Level)
/* 175 */ C("0")//focusunk1 - Newly Added - Default is 0
/* 176 */ C("0")//focusunk2 - Newly Added - Default is 0
/* 177 */ C("0")//focusunk3 - Newly Added - Default is 0
/* 178 */ C("0")//focusunk4 - Newly Added - Default is 0
/* 179 */ C("0")//focusunk5 - Newly Added - Default is 0
/* 180 */ C("")//focusname - Newly Added - Default is Null
/* 181 */ C("-1")//focusunk7 - Newly Added - Default is -1, but some set to 0
/* 182 */ I(Scroll.Effect)
/* 183 */ I(Scroll.Type)
/* 184 */ I(Scroll.Level2)
/* 185 */ I(Scroll.Level)
/* 186 */ C("0")//scrollunk1 - Renumber this***
/* 187 */ C("0")//scrollunk2 - Newly Added - Default is 0
/* 188 */ C("0")//scrollunk3 - Newly Added - Default is 0
/* 189 */ C("0")//scrollunk4 - Newly Added - Default is 0
/* 190 */ C("0")//scrollunk5 - Newly Added - Default is 0
/* 191 */ C("")//scrollname - Newly Added - Default is Null
/* 192 */ C("-1")//scrollunk7 - Newly Added - Default is -1, but some set to 0
/* 193 */ C("0")//UNK193 - Default is 0
/* 194 */ C("0")//purity - Newly Added - Default is 0, but some go up to 75
/* 195 */ C("0")//dsmitigation - Newly Added - Default is 0, but some are up to 2
/* 196 */ C("0")//heroic_str - Newly Added - Default is 0
/* 197 */ C("0")//heroic_int - Newly Added - Default is 0
/* 198 */ C("0")//heroic_wis - Newly Added - Default is 0
/* 199 */ C("0")//heroic_agi - Newly Added - Default is 0
/* 200 */ C("0")//heroic_dex - Newly Added - Default is 0
/* 201 */ C("0")//heroic_sta - Newly Added - Default is 0
/* 202 */ C("0")//heroic_cha - Newly Added - Default is 0
/* 203 */ C("0")//HeroicSvPoison - Newly Added - Default is 0
/* 204 */ C("0")//HeroicSvMagic - Newly Added - Default is 0
/* 205 */ C("0")//HeroicSvFire - Newly Added - Default is 0
/* 206 */ C("0")//HeroicSvDisease - Newly Added - Default is 0
/* 207 */ C("0")//HeroicSvCold - Newly Added - Default is 0
/* 208 */ C("0")//HeroicSvCorruption - Newly Added - Default is 0
/* 209 */ C("0")//healamt - Newly Added - Default is 0, but some are up to 9
/* 210 */ C("0")//spelldmg - Newly Added - Default is 0, but some are up to 9
/* 211 */ C("0")//clairvoyance - Newly Added - Default is 0, but some are up to 10
/* 212 */ C("0")//backstabdmg - Newly Added - Default is 0, but some are up to 65
//* 213 */ C("0")//evolvinglevel - Newly Added - Default is 0, but some are up to 7
//* 214 */ C("0")//MaxPower - Newly Added
//* 215 */ C("0")//Power - Newly Added
//This doesn't appear to be used /* 102 */ S(verified)//verified
//This doesn't appear to be used /* 102 */ S(serialized)//created
//Unsure where this goes right now (or if it is even used) /* 108 */ I(SummonedFlag)
#else
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ C("") //LoreFile?
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
/* 009 */ I(Slots)
/* 010 */ I(Price)
/* 011 */ I(Icon)
/* 013 */ C("0")
/* 014 */ C("0")
/* 014 */ I(BenefitFlag)
/* 015 */ I(Tradeskills)
/* 016 */ I(CR)
/* 017 */ I(DR)
/* 018 */ I(PR)
/* 019 */ I(MR)
/* 020 */ I(FR)
C("0") //svcorruption
/* 021 */ I(AStr)
/* 022 */ I(ASta)
/* 023 */ I(AAgi)
/* 024 */ I(ADex)
/* 025 */ I(ACha)
/* 026 */ I(AInt)
/* 027 */ I(AWis)
/* 028 */ I(HP)
/* 029 */ I(Mana)
I(Endur)
/* 030 */ I(AC)
/* 052 */ I(Classes)
/* 053 */ I(Races)
/* 031 */ I(Deity)
/* 032 */ I(SkillModValue)
/* 033 */ C("0")
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 037 */ I(BaneDmgBody)
/* 036 */ I(BaneDmgRaceAmt)
/* 036 */ I(BaneDmgAmt)
/* 038 */ I(Magic)
/* 039 */ I(CastTime_)
/* 040 */ I(ReqLevel)
/* 045 */ I(RecLevel)
/* 046 */ I(RecSkill)
/* 041 */ I(BardType)
/* 042 */ I(BardValue)
/* 043 */ I(Light)
/* 044 */ I(Delay)
/* 047 */ I(ElemDmgType)
/* 048 */ I(ElemDmgAmt)
/* 049 */ I(Range)
/* 050 */ I(Damage)
/* 051 */ I(Color)
/* 056 */ I(ItemType)
/* 057 */ I(Material)
/* 060 */ C("0")
/* 061 */ C("0")
/* 058 */ F(SellRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 059 */ //C("0")
/* 061 */ //C("0")
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)
/* 077 */ I(FactionAmt1)
/* 074 */ I(FactionMod2)
/* 078 */ I(FactionAmt2)
/* 075 */ I(FactionMod3)
/* 079 */ I(FactionAmt3)
/* 076 */ I(FactionMod4)
/* 080 */ I(FactionAmt4)
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 082 */ I(AugRestrict)
/* 082 */ I(AugDistiller)
/* 083 */ I(AugSlotType[0])
/* 084 */ I(AugSlotVisible[0])
/* 084 */ I(AugSlotUnk2[0])
/* 085 */ I(AugSlotType[1])
/* 086 */ I(AugSlotVisible[1])
/* 086 */ I(AugSlotUnk2[1])
/* 087 */ I(AugSlotType[2])
/* 088 */ I(AugSlotVisible[2])
/* 088 */ I(AugSlotUnk2[2])
/* 089 */ I(AugSlotType[3])
/* 090 */ I(AugSlotVisible[3])
/* 090 */ I(AugSlotUnk2[3])
/* 091 */ I(AugSlotType[4])
/* 092 */ I(AugSlotVisible[4])
/* 092 */ I(AugSlotUnk2[4])
/* 093 */ I(PointType)
/* 093 */ I(LDoNTheme)
/* 094 */ I(LDoNPrice)
/* 094 */ C("0")
/* 095 */ I(LDoNSold)
/* 096 */ I(BagType)
/* 097 */ I(BagSlots)
/* 098 */ I(BagSize)
/* 099 */ I(BagWR)
/* 100 */ I(Book)
/* 101 */ I(BookType)
/* 102 */ S(Filename)
/* 105 */ I(LoreGroup)
/* 106 */ //I(PendingLoreFlag)
/* 107 */ I(ArtifactFlag)
/* 094 */ C("0")
/* 108 */ //I(SummonedFlag)
/* 109 */ I(Favor)
/* 121 */ I(GuildFavor)
/* 110 */ I(FVNoDrop)
/* 112 */ I(DotShielding)
/* 113 */ I(Attack)
/* 114 */ I(Regen)
/* 115 */ I(ManaRegen)
/* 116 */ I(EnduranceRegen)
/* 117 */ I(Haste)
/* 118 */ I(DamageShield)
/* 120 */ C("0")
/* 121 */ C("0")
/* 125 */ I(Attuneable)
/* 126 */ I(NoPet)
/* 124 */ C("0")
/* 129 */ I(PotionBelt)
/* 130 */ I(PotionBeltSlots)
/* 131 */ I(StackSize)
/* 132 */ I(NoTransfer)
/* 129 */ C("0")
/* 132 */ I(QuestItemFlag)
/* 131 */ C("0")
/* 132 */ C("00000000000000000000000000000000000000")
/* 134 */ I(Click.Effect)
/* 135 */ I(Click.Type)
/* 136 */ I(Click.Level2)
/* 137 */ I(Click.Level)
/* 055 */ I(MaxCharges)
/* 060 */ I(CastTime)
/* 119 */ I(RecastDelay)
/* 120 */ I(RecastType)
/* 138 */ C("0") //clickunk5 (prolly ProcRate)
/* 138 */ C("") //clickunk6
/* 138 */ C("-1") //clickunk7
/* 139 */ I(Proc.Effect)
/* 140 */ I(Proc.Type)
/* 141 */ I(Proc.Level2)
/* 142 */ I(Proc.Level)
/* 143 */ C("0") //procunk1 (prolly MaxCharges)
/* 143 */ C("0") //procunk2 (prolly CastTime)
/* 143 */ C("0") //procunk3 (prolly RecastDelay)
/* 143 */ C("0") //procunk4 (prolly RecastType)
/* 062 */ I(ProcRate)
/* 143 */ C("") //procunk6
/* 143 */ C("-1") //procunk7
/* 144 */ I(Worn.Effect)
/* 145 */ I(Worn.Type)
/* 146 */ I(Worn.Level2)
/* 147 */ I(Worn.Level)
/* 143 */ C("0") //wornunk1 (prolly MaxCharges)
/* 143 */ C("0") //wornunk2 (prolly CastTime)
/* 143 */ C("0") //wornunk3 (prolly RecastDelay)
/* 143 */ C("0") //wornunk4 (prolly RecastType)
/* 143 */ C("0") //wornunk5 (prolly ProcRate)
/* 143 */ C("") //wornunk6
/* 143 */ C("-1") //wornunk7
/* 149 */ I(Focus.Effect)
/* 150 */ I(Focus.Type)
/* 151 */ I(Focus.Level2)
/* 152 */ I(Focus.Level)
/* 143 */ C("0") //focusunk1 (prolly MaxCharges)
/* 143 */ C("0") //focusunk2 (prolly CastTime)
/* 143 */ C("0") //focusunk3 (prolly RecastDelay)
/* 143 */ C("0") //focusunk4 (prolly RecastType)
/* 143 */ C("0") //focusunk5 (prolly ProcRate)
/* 143 */ C("") //focusunk6
/* 143 */ C("-1") //focusunk7
/* 154 */ I(Scroll.Effect)
/* 155 */ I(Scroll.Type)
/* 156 */ I(Scroll.Level2)
/* 157 */ I(Scroll.Level)
/* 143 */ C("0") //scrollunk1 (prolly MaxCharges)
/* 143 */ C("0") //scrollunk2 (prolly CastTime)
/* 143 */ C("0") //scrollunk3 (prolly RecastDelay)
/* 143 */ C("0") //scrollunk4 (prolly RecastType)
/* 143 */ C("0") //scrollunk5 (prolly ProcRate)
/* 143 */ C("") //scrollunk6
/* 143 */ C("-1") //scrollunk7
/* 193 */ C("0") //Power Source Capacity
/* 194 */ C("0") //purity
#endif
#undef I
#undef C
#undef S
#undef F
File diff suppressed because it is too large Load Diff
+100
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//list of packets we need to encode on the way out:
E(OP_SendCharInfo)
E(OP_ZoneServerInfo)
E(OP_SendAATable)
E(OP_PlayerProfile)
E(OP_ZoneEntry)
E(OP_CharInventory)
E(OP_NewZone)
E(OP_SpawnDoor)
E(OP_GroundSpawn)
E(OP_SendZonepoints)
E(OP_NewSpawn)
E(OP_ZoneSpawns)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_GuildMemberList)
E(OP_Illusion)
E(OP_ManaChange)
E(OP_ClientUpdate)
E(OP_LeadershipExpUpdate)
E(OP_ExpansionInfo)
E(OP_LogServer)
E(OP_Damage)
E(OP_Buff)
E(OP_Action)
E(OP_Consider)
E(OP_CancelTrade)
E(OP_ShopPlayerSell)
E(OP_DeleteItem)
E(OP_ItemVerifyReply)
E(OP_DeleteCharge)
E(OP_MoveItem)
E(OP_OpenNewTasksWindow)
E(OP_BazaarSearch)
E(OP_Trader)
E(OP_TraderBuy)
E(OP_LootItem)
E(OP_TributeItem)
E(OP_SomeItemPacketMaybe)
E(OP_ReadBook)
E(OP_Stun)
E(OP_ZonePlayerToBind)
E(OP_AdventureMerchantSell)
E(OP_RaidUpdate)
E(OP_RaidJoin)
E(OP_VetRewardsAvaliable)
E(OP_InspectRequest)
E(OP_Track)
E(OP_DeleteSpawn)
E(OP_ApplyPoison)
E(OP_DzExpeditionEndsWarning)
E(OP_DzExpeditionInfo)
E(OP_DzCompass)
E(OP_DzMemberList)
E(OP_DzExpeditionList)
E(OP_DzLeaderStatus)
E(OP_DzJoinExpeditionConfirm)
E(OP_BecomeTrader)
E(OP_PetBuffWindow)
E(OP_OnLevelMessage)
E(OP_AltCurrencySell)
E(OP_WearChange)
//list of packets we need to decode on the way in:
D(OP_SetServerFilter)
D(OP_CharacterCreate)
D(OP_ItemLinkClick)
D(OP_ConsiderCorpse)
D(OP_Consider)
D(OP_ClientUpdate)
D(OP_MoveItem)
D(OP_WhoAllRequest)
D(OP_Buff)
D(OP_ShopPlayerSell)
D(OP_Consume)
D(OP_CastSpell)
D(OP_Save)
D(OP_ItemVerifyRequest)
D(OP_GroupFollow)
D(OP_GroupFollow2)
D(OP_FindPersonRequest)
D(OP_TraderBuy)
D(OP_LootItem)
D(OP_TributeItem)
D(OP_ReadBook)
D(OP_AugmentInfo)
D(OP_FaceChange)
D(OP_AdventureMerchantSell)
D(OP_TradeSkillCombine)
D(OP_RaidInvite)
D(OP_InspectRequest)
D(OP_WearChange)
D(OP_ApplyPoison)
D(OP_DeleteItem)
D(OP_AugmentItem)
D(OP_AltCurrencySellSelection)
D(OP_AltCurrencySell)
#undef E
#undef D
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+36
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#ifndef Titanium_H_
#define Titanium_H_
#include "../StructStrategy.h"
class EQStreamIdentifier;
namespace Titanium {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
//magic macro to declare our opcode processors
#include "SSDeclare.h"
#include "Titanium_ops.h"
};
};
#endif /*Titanium_H_*/
+174
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/*
These fields must be in the order of how they are serialized!
*/
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
/* 009 */ I(Slots)
/* 010 */ I(Price)
/* 011 */ I(Icon)
/* 012 */ C("0")
/* 013 */ C("0")
/* 014 */ I(BenefitFlag)
/* 015 */ I(Tradeskills)
/* 016 */ I(CR)
/* 017 */ I(DR)
/* 018 */ I(PR)
/* 019 */ I(MR)
/* 020 */ I(FR)
/* 021 */ I(AStr)
/* 022 */ I(ASta)
/* 023 */ I(AAgi)
/* 024 */ I(ADex)
/* 025 */ I(ACha)
/* 026 */ I(AInt)
/* 027 */ I(AWis)
/* 028 */ I(HP)
/* 029 */ I(Mana)
/* 030 */ I(AC)
/* 031 */ I(Deity)
/* 032 */ I(SkillModValue)
/* 033 */ C("0")
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 036 */ I(BaneDmgAmt)
/* 037 */ I(BaneDmgBody)
/* 038 */ I(Magic)
/* 039 */ I(CastTime_)
/* 040 */ I(ReqLevel)
/* 041 */ I(BardType)
/* 042 */ I(BardValue)
/* 043 */ I(Light)
/* 044 */ I(Delay)
/* 045 */ I(RecLevel)
/* 046 */ I(RecSkill)
/* 047 */ I(ElemDmgType)
/* 048 */ I(ElemDmgAmt)
/* 049 */ I(Range)
/* 050 */ I(Damage)
/* 051 */ I(Color)
/* 052 */ I(Classes)
/* 053 */ I(Races)
/* 054 */ C("0")
/* 055 */ I(MaxCharges)
/* 056 */ I(ItemType)
/* 057 */ I(Material)
/* 058 */ F(SellRate)
/* 059 */ C("0")
/* 060 */ I(CastTime_)
/* 061 */ C("0")
/* 062 */ I(ProcRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)
/* 074 */ I(FactionMod2)
/* 075 */ I(FactionMod3)
/* 076 */ I(FactionMod4)
/* 077 */ I(FactionAmt1)
/* 078 */ I(FactionAmt2)
/* 079 */ I(FactionAmt3)
/* 080 */ I(FactionAmt4)
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 083 */ I(AugSlotType[0])
/* 084 */ I(AugSlotVisible[0])
/* 085 */ I(AugSlotType[1])
/* 086 */ I(AugSlotVisible[1])
/* 087 */ I(AugSlotType[2])
/* 088 */ I(AugSlotVisible[2])
/* 089 */ I(AugSlotType[3])
/* 090 */ I(AugSlotVisible[3])
/* 091 */ I(AugSlotType[4])
/* 092 */ I(AugSlotVisible[4])
/* 093 */ I(LDoNTheme)
/* 094 */ I(LDoNPrice)
/* 095 */ I(LDoNSold)
/* 096 */ I(BagType)
/* 097 */ I(BagSlots)
/* 098 */ I(BagSize)
/* 099 */ I(BagWR)
/* 100 */ I(Book)
/* 101 */ I(BookType)
/* 102 */ S(Filename)
/* 103 */ I(BaneDmgRaceAmt)
/* 104 */ I(AugRestrict)
/* 105 */ I(LoreGroup)
/* 106 */ I(PendingLoreFlag)
/* 107 */ I(ArtifactFlag)
/* 108 */ I(SummonedFlag)
/* 109 */ I(Favor)
/* 110 */ I(FVNoDrop)
/* 111 */ I(Endur)
/* 112 */ I(DotShielding)
/* 113 */ I(Attack)
/* 114 */ I(Regen)
/* 115 */ I(ManaRegen)
/* 116 */ I(EnduranceRegen)
/* 117 */ I(Haste)
/* 118 */ I(DamageShield)
/* 119 */ I(RecastDelay)
/* 120 */ I(RecastType)
/* 121 */ I(GuildFavor)
/* 122 */ I(AugDistiller)
/* 123 */ C("0")
/* 124 */ C("0")
/* 125 */ I(Attuneable)
/* 126 */ I(NoPet)
/* 127 */ C("0")
/* 128 */ I(PointType)
/* 129 */ I(PotionBelt)
/* 130 */ I(PotionBeltSlots)
/* 131 */ I(StackSize)
/* 132 */ I(NoTransfer)
/* 133 */ I(Stackable)
/* 134 */ I(Click.Effect)
/* 135 */ I(Click.Type)
/* 136 */ I(Click.Level2)
/* 137 */ I(Click.Level)
/* 138 */ C("0")
/* 139 */ I(Proc.Effect)
/* 140 */ I(Proc.Type)
/* 141 */ I(Proc.Level2)
/* 142 */ I(Proc.Level)
/* 143 */ C("0")
/* 144 */ I(Worn.Effect)
/* 145 */ I(Worn.Type)
/* 146 */ I(Worn.Level2)
/* 147 */ I(Worn.Level)
/* 148 */ C("0")
/* 149 */ I(Focus.Effect)
/* 150 */ I(Focus.Type)
/* 151 */ I(Focus.Level2)
/* 152 */ I(Focus.Level)
/* 153 */ C("0")
/* 154 */ I(Scroll.Effect)
/* 155 */ I(Scroll.Type)
/* 156 */ I(Scroll.Level2)
/* 157 */ I(Scroll.Level)
/* 158 */ C("0")
#undef I
#undef C
#undef S
#undef F
+53
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//list of packets we need to encode on the way out:
E(OP_SendCharInfo)
E(OP_SendAATable)
E(OP_LeadershipExpUpdate)
E(OP_PlayerProfile)
E(OP_NewSpawn)
E(OP_ZoneSpawns)
E(OP_ZoneEntry)
E(OP_CharInventory)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_BazaarSearch)
E(OP_GuildMemberList)
E(OP_ZoneServerReady)
E(OP_GuildMemberLevelUpdate)
E(OP_Trader)
E(OP_TraderBuy)
E(OP_ReadBook)
E(OP_Illusion)
E(OP_VetRewardsAvaliable)
E(OP_InspectRequest)
E(OP_InspectAnswer)
E(OP_Track)
E(OP_RespondAA)
E(OP_DeleteSpawn)
E(OP_WearChange)
E(OP_DzExpeditionEndsWarning)
E(OP_DzExpeditionInfo)
E(OP_DzCompass)
E(OP_DzMemberList)
E(OP_DzExpeditionList)
E(OP_DzLeaderStatus)
E(OP_DzJoinExpeditionConfirm)
E(OP_Action)
E(OP_BecomeTrader)
E(OP_PetBuffWindow)
E(OP_OnLevelMessage)
E(OP_LFGuild)
//list of packets we need to decode on the way in:
D(OP_SetServerFilter)
D(OP_CharacterCreate)
D(OP_ItemLinkClick)
D(OP_TraderBuy)
D(OP_WhoAllRequest)
D(OP_ReadBook)
D(OP_FaceChange)
D(OP_InspectRequest)
D(OP_InspectAnswer)
D(OP_WearChange)
D(OP_LFGuild)
#undef E
#undef D
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+36
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#ifndef Underfoot_H_
#define Underfoot_H_
#include "../StructStrategy.h"
class EQStreamIdentifier;
namespace Underfoot {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
//magic macro to declare our opcode processors
#include "SSDeclare.h"
#include "Underfoot_ops.h"
};
};
#endif /*Underfoot_H_*/
+439
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/*
These fields must be in the order of how they are serialized!
*/
#define NEW_TRY
#ifdef NEW_TRY
//* 000 */ I(ItemClass) // Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
//* 003 */ C("")//lorefile - Newly Added - Field is Null
/* 004 */ S(IDFile)
/* 005 */ I(ID)
/* 006 */ I(Weight)
/* 007 */ I(NoRent)
/* 008 */ I(NoDrop)
/* 009 */ I(Size)
/* 010 */ I(Slots)
/* 011 */ I(Price)
/* 012 */ I(Icon)
/* 013 */ C("0")//UNK013
/* 014 */ C("0")//UNK014
/* 015 */ I(BenefitFlag)
/* 016 */ I(Tradeskills)
/* 017 */ I(CR)
/* 018 */ I(DR)
/* 019 */ I(PR)
/* 020 */ I(MR)
/* 021 */ I(FR)
/* 022 */ C("0")//svcorruption - Newly Added
/* 023 */ I(AStr)
/* 024 */ I(ASta)
/* 025 */ I(AAgi)
/* 026 */ I(ADex)
/* 027 */ I(ACha)
/* 028 */ I(AInt)
/* 029 */ I(AWis)
/* 030 */ I(HP)
/* 031 */ I(Mana)
/* 032 */ I(Endur) //endur - Relocated
/* 033 */ I(AC)
/* 034 */ I(Classes)//classes - Relocated
/* 035 */ I(Races)//races - Relocated
/* 036 */ I(Deity)
/* 037 */ I(SkillModValue)
/* 038 */ C("0")//UNK038 - Default is 0
/* 039 */ I(SkillModType)
/* 040 */ I(BaneDmgRace)
/* 041 */ I(BaneDmgBody)//banedmgbody - Relocated
/* 042 */ I(BaneDmgRaceAmt)//banedmgraceamt - Relocated
/* 043 */ I(BaneDmgAmt)//banedmgamt - Relocated
/* 044 */ I(Magic)
/* 045 */ I(CastTime_)
/* 046 */ I(ReqLevel)
/* 047 */ I(RecLevel)//reclevel - Relocated
/* 048 */ I(RecSkill)//recskill - Relocated
/* 049 */ I(BardType)
/* 050 */ I(BardValue)
/* 051 */ I(Light)
/* 052 */ I(Delay)
/* 053 */ I(ElemDmgType)
/* 054 */ I(ElemDmgAmt)
/* 055 */ I(Range)
/* 056 */ I(Damage)
/* 057 */ I(Color)
/* 058 */ I(ItemType)
/* 059 */ I(Material)
/* 060 */ C("0")//UNK060 - Default is 0
/* 061 */ C("0")//UNK061 - Default is 0
/* 062 */ F(SellRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)//Swapped these so Faction Amt comes after each Faction Mod
/* 074 */ I(FactionAmt1)//Swapped these so Faction Amt comes after each Faction Mod
/* 075 */ I(FactionMod2)//Swapped these so Faction Amt comes after each Faction Mod
/* 076 */ I(FactionAmt2)//Swapped these so Faction Amt comes after each Faction Mod
/* 077 */ I(FactionMod3)//Swapped these so Faction Amt comes after each Faction Mod
/* 078 */ I(FactionAmt3)//Swapped these so Faction Amt comes after each Faction Mod
/* 079 */ I(FactionMod4)//Swapped these so Faction Amt comes after each Faction Mod
/* 080 */ I(FactionAmt4)//Swapped these so Faction Amt comes after each Faction Mod
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 083 */ I(AugRestrict)//augrestrict - Relocated
/* 084 */ I(AugDistiller)//augdistiller - Relocated
/* 085 */ I(AugSlotType[0])
/* 086 */ I(AugSlotVisible[0])//augslot1visible - Default 1
/* 087 */ C("0")//augslot1unk2 - Newly Added - Default 0
/* 088 */ I(AugSlotType[1])
/* 089 */ I(AugSlotVisible[1])
/* 090 */ C("0")//augslot2unk2 - Newly Added
/* 091 */ I(AugSlotType[2])
/* 092 */ I(AugSlotVisible[2])
/* 093 */ C("0")//augslot3unk2 - Newly Added
/* 094 */ I(AugSlotType[3])
/* 095 */ I(AugSlotVisible[3])
/* 096 */ C("0")//augslot4unk2 - Newly Added
/* 097 */ I(AugSlotType[4])
/* 098 */ I(AugSlotVisible[4])
/* 099 */ C("0")//augslot5unk2 - Newly Added
/* 100 */ I(PointType)//pointtype - Relocated
/* 101 */ I(LDoNTheme)
/* 102 */ I(LDoNPrice)
/* 103 */ C("70")//UNK098 - Newly Added - Default 70, but some are set to 0
/* 104 */ I(LDoNSold)
/* 105 */ I(BagType)
/* 106 */ I(BagSlots)
/* 107 */ I(BagSize)
/* 108 */ I(BagWR)
/* 109 */ I(Book)
/* 110 */ I(BookType)
/* 111 */ S(Filename)
/* 112 */ I(LoreGroup)
/* 113 */ I(ArtifactFlag)
/* 114 */ C("0")//I(PendingLoreFlag)?//UNK109 - Default 0, but a few are 1
/* 115 */ I(Favor)
/* 116 */ I(GuildFavor)//guildfavor - Relocated
/* 117 */ I(FVNoDrop)
/* 118 */ I(DotShielding)
/* 119 */ I(Attack)
/* 120 */ I(Regen)
/* 121 */ I(ManaRegen)
/* 122 */ I(EnduranceRegen)
/* 123 */ I(Haste)
/* 124 */ I(DamageShield)
/* 125 */ C("-1") //UNK120 - Default is -1
/* 126 */ C("0") //UNK121 - Default is 0
/* 127 */ I(Attuneable)
/* 128 */ I(NoPet)
/* 129 */ C("0") //UNK124 - Default 0, but a few are 1
/* 130 */ I(PotionBelt)
/* 131 */ C("0") //potionbeltslots - Default 0, but a few are 1
/* 132 */ I(StackSize)
/* 133 */ I(NoTransfer)
/* 134 */ I(Stackable)//UNK129 - Default is 0, but some are much higher
/* 135 */ I(QuestItemFlag)//questitemflag - Default is 0 (off), flag on = 1
/* 136 */ C("0")//UNK131 - Default is 0, but there is an item set to 1
/* 137 */ C("0")//UNK132 - Default is 0? 0000000000000000000?
/* 138 */ I(Click.Effect)
/* 139 */ I(Click.Type)
/* 140 */ I(Click.Level2)
/* 141 */ I(Click.Level)
/* 142 */ I(MaxCharges)//maxcharges - Relocated
/* 143 */ I(CastTime_)//casttime - Relocated - Note Duplicate Entries for CastTime_ and none for CastTime
/* 144 */ I(RecastDelay)//recastdelay - Relocated
/* 145 */ I(RecastType)//recasttype - Relocated
/* 146 */ C("0")//clickunk5 - Newly Added - Default is 0
/* 147 */ C("")//clickname - Newly Added - Default is Null
/* 148 */ C("-1")//clickunk7 - Newly Added - Default is -1, but some set to 0 and some much higher
/* 149 */ I(Proc.Effect)
/* 150 */ I(Proc.Type)
/* 151 */ I(Proc.Level2)
/* 152 */ I(Proc.Level)
/* 153 */ C("0")//procunk1 - Newly Added - Default is 0, but some set to -1 and 1
/* 154 */ C("0")//procunk2 - Newly Added - Default is 0
/* 155 */ C("0")//procunk3 - Newly Added - Default is 0
/* 156 */ C("0")//procunk4 - Newly Added - Default is 0
/* 157 */ I(ProcRate)//procrate - Relocated
/* 158 */ C("")//procname - Newly Added - Default is Null
/* 159 */ C("-1")//procunk7 - Newly Added - Default is -1, but some set to 0
/* 160 */ I(Worn.Effect)
/* 161 */ I(Worn.Type)
/* 162 */ I(Worn.Level2)
/* 163 */ I(Worn.Level)
/* 164 */ C("0")//wornunk1 - Newly Added - Default is 0
/* 165 */ C("0")//wornunk2 - Newly Added - Default is 0
/* 166 */ C("0")//wornunk3 - Newly Added - Default is 0
/* 167 */ C("0")//wornunk4 - Newly Added - Default is 0
/* 168 */ C("0")//wornunk5 - Newly Added - Default is 0
/* 169 */ C("")//wornname - Newly Added - Default is Null
/* 170 */ C("-1")//wornunk7 - Newly Added - Default is -1, but some set to 0
/* 171 */ I(Focus.Effect)
/* 172 */ I(Focus.Type)
/* 173 */ I(Focus.Level2)
/* 174 */ I(Focus.Level)
/* 175 */ C("0")//focusunk1 - Newly Added - Default is 0
/* 176 */ C("0")//focusunk2 - Newly Added - Default is 0
/* 177 */ C("0")//focusunk3 - Newly Added - Default is 0
/* 178 */ C("0")//focusunk4 - Newly Added - Default is 0
/* 179 */ C("0")//focusunk5 - Newly Added - Default is 0
/* 180 */ C("")//focusname - Newly Added - Default is Null
/* 181 */ C("-1")//focusunk7 - Newly Added - Default is -1, but some set to 0
/* 182 */ I(Scroll.Effect)
/* 183 */ I(Scroll.Type)
/* 184 */ I(Scroll.Level2)
/* 185 */ I(Scroll.Level)
/* 186 */ C("0")//scrollunk1 - Renumber this***
/* 187 */ C("0")//scrollunk2 - Newly Added - Default is 0
/* 188 */ C("0")//scrollunk3 - Newly Added - Default is 0
/* 189 */ C("0")//scrollunk4 - Newly Added - Default is 0
/* 190 */ C("0")//scrollunk5 - Newly Added - Default is 0
/* 191 */ C("")//scrollname - Newly Added - Default is Null
/* 192 */ C("-1")//scrollunk7 - Newly Added - Default is -1, but some set to 0
/* 193 */ C("0")//UNK193 - Default is 0
/* 194 */ C("0")//purity - Newly Added - Default is 0, but some go up to 75
/* 195 */ C("0")//dsmitigation - Newly Added - Default is 0, but some are up to 2
/* 196 */ C("0")//heroic_str - Newly Added - Default is 0
/* 197 */ C("0")//heroic_int - Newly Added - Default is 0
/* 198 */ C("0")//heroic_wis - Newly Added - Default is 0
/* 199 */ C("0")//heroic_agi - Newly Added - Default is 0
/* 200 */ C("0")//heroic_dex - Newly Added - Default is 0
/* 201 */ C("0")//heroic_sta - Newly Added - Default is 0
/* 202 */ C("0")//heroic_cha - Newly Added - Default is 0
/* 203 */ C("0")//HeroicSvPoison - Newly Added - Default is 0
/* 204 */ C("0")//HeroicSvMagic - Newly Added - Default is 0
/* 205 */ C("0")//HeroicSvFire - Newly Added - Default is 0
/* 206 */ C("0")//HeroicSvDisease - Newly Added - Default is 0
/* 207 */ C("0")//HeroicSvCold - Newly Added - Default is 0
/* 208 */ C("0")//HeroicSvCorruption - Newly Added - Default is 0
/* 209 */ C("0")//healamt - Newly Added - Default is 0, but some are up to 9
/* 210 */ C("0")//spelldmg - Newly Added - Default is 0, but some are up to 9
/* 211 */ C("0")//clairvoyance - Newly Added - Default is 0, but some are up to 10
/* 212 */ C("0")//backstabdmg - Newly Added - Default is 0, but some are up to 65
//* 213 */ C("0")//evolvinglevel - Newly Added - Default is 0, but some are up to 7
//* 214 */ C("0")//MaxPower - Newly Added
//* 215 */ C("0")//Power - Newly Added
//This doesn't appear to be used /* 102 */ S(verified)//verified
//This doesn't appear to be used /* 102 */ S(serialized)//created
//Unsure where this goes right now (or if it is even used) /* 108 */ I(SummonedFlag)
#else
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ C("") //LoreFile?
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
/* 009 */ I(Slots)
/* 010 */ I(Price)
/* 011 */ I(Icon)
/* 013 */ C("0")
/* 014 */ C("0")
/* 014 */ I(BenefitFlag)
/* 015 */ I(Tradeskills)
/* 016 */ I(CR)
/* 017 */ I(DR)
/* 018 */ I(PR)
/* 019 */ I(MR)
/* 020 */ I(FR)
C("0") //svcorruption
/* 021 */ I(AStr)
/* 022 */ I(ASta)
/* 023 */ I(AAgi)
/* 024 */ I(ADex)
/* 025 */ I(ACha)
/* 026 */ I(AInt)
/* 027 */ I(AWis)
/* 028 */ I(HP)
/* 029 */ I(Mana)
I(Endur)
/* 030 */ I(AC)
/* 052 */ I(Classes)
/* 053 */ I(Races)
/* 031 */ I(Deity)
/* 032 */ I(SkillModValue)
/* 033 */ C("0")
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 037 */ I(BaneDmgBody)
/* 036 */ I(BaneDmgRaceAmt)
/* 036 */ I(BaneDmgAmt)
/* 038 */ I(Magic)
/* 039 */ I(CastTime_)
/* 040 */ I(ReqLevel)
/* 045 */ I(RecLevel)
/* 046 */ I(RecSkill)
/* 041 */ I(BardType)
/* 042 */ I(BardValue)
/* 043 */ I(Light)
/* 044 */ I(Delay)
/* 047 */ I(ElemDmgType)
/* 048 */ I(ElemDmgAmt)
/* 049 */ I(Range)
/* 050 */ I(Damage)
/* 051 */ I(Color)
/* 056 */ I(ItemType)
/* 057 */ I(Material)
/* 060 */ C("0")
/* 061 */ C("0")
/* 058 */ F(SellRate)
/* 063 */ I(CombatEffects)
/* 064 */ I(Shielding)
/* 065 */ I(StunResist)
/* 059 */ //C("0")
/* 061 */ //C("0")
/* 066 */ I(StrikeThrough)
/* 067 */ I(ExtraDmgSkill)
/* 068 */ I(ExtraDmgAmt)
/* 069 */ I(SpellShield)
/* 070 */ I(Avoidance)
/* 071 */ I(Accuracy)
/* 072 */ I(CharmFileID)
/* 073 */ I(FactionMod1)
/* 077 */ I(FactionAmt1)
/* 074 */ I(FactionMod2)
/* 078 */ I(FactionAmt2)
/* 075 */ I(FactionMod3)
/* 079 */ I(FactionAmt3)
/* 076 */ I(FactionMod4)
/* 080 */ I(FactionAmt4)
/* 081 */ S(CharmFile)
/* 082 */ I(AugType)
/* 082 */ I(AugRestrict)
/* 082 */ I(AugDistiller)
/* 083 */ I(AugSlotType[0])
/* 084 */ I(AugSlotVisible[0])
/* 084 */ I(AugSlotUnk2[0])
/* 085 */ I(AugSlotType[1])
/* 086 */ I(AugSlotVisible[1])
/* 086 */ I(AugSlotUnk2[1])
/* 087 */ I(AugSlotType[2])
/* 088 */ I(AugSlotVisible[2])
/* 088 */ I(AugSlotUnk2[2])
/* 089 */ I(AugSlotType[3])
/* 090 */ I(AugSlotVisible[3])
/* 090 */ I(AugSlotUnk2[3])
/* 091 */ I(AugSlotType[4])
/* 092 */ I(AugSlotVisible[4])
/* 092 */ I(AugSlotUnk2[4])
/* 093 */ I(PointType)
/* 093 */ I(LDoNTheme)
/* 094 */ I(LDoNPrice)
/* 094 */ C("0")
/* 095 */ I(LDoNSold)
/* 096 */ I(BagType)
/* 097 */ I(BagSlots)
/* 098 */ I(BagSize)
/* 099 */ I(BagWR)
/* 100 */ I(Book)
/* 101 */ I(BookType)
/* 102 */ S(Filename)
/* 105 */ I(LoreGroup)
/* 106 */ //I(PendingLoreFlag)
/* 107 */ I(ArtifactFlag)
/* 094 */ C("0")
/* 108 */ //I(SummonedFlag)
/* 109 */ I(Favor)
/* 121 */ I(GuildFavor)
/* 110 */ I(FVNoDrop)
/* 112 */ I(DotShielding)
/* 113 */ I(Attack)
/* 114 */ I(Regen)
/* 115 */ I(ManaRegen)
/* 116 */ I(EnduranceRegen)
/* 117 */ I(Haste)
/* 118 */ I(DamageShield)
/* 120 */ C("0")
/* 121 */ C("0")
/* 125 */ I(Attuneable)
/* 126 */ I(NoPet)
/* 124 */ C("0")
/* 129 */ I(PotionBelt)
/* 130 */ I(PotionBeltSlots)
/* 131 */ I(StackSize)
/* 132 */ I(NoTransfer)
/* 129 */ C("0")
/* 132 */ I(QuestItemFlag)
/* 131 */ C("0")
/* 132 */ C("00000000000000000000000000000000000000")
/* 134 */ I(Click.Effect)
/* 135 */ I(Click.Type)
/* 136 */ I(Click.Level2)
/* 137 */ I(Click.Level)
/* 055 */ I(MaxCharges)
/* 060 */ I(CastTime)
/* 119 */ I(RecastDelay)
/* 120 */ I(RecastType)
/* 138 */ C("0") //clickunk5 (prolly ProcRate)
/* 138 */ C("") //clickunk6
/* 138 */ C("-1") //clickunk7
/* 139 */ I(Proc.Effect)
/* 140 */ I(Proc.Type)
/* 141 */ I(Proc.Level2)
/* 142 */ I(Proc.Level)
/* 143 */ C("0") //procunk1 (prolly MaxCharges)
/* 143 */ C("0") //procunk2 (prolly CastTime)
/* 143 */ C("0") //procunk3 (prolly RecastDelay)
/* 143 */ C("0") //procunk4 (prolly RecastType)
/* 062 */ I(ProcRate)
/* 143 */ C("") //procunk6
/* 143 */ C("-1") //procunk7
/* 144 */ I(Worn.Effect)
/* 145 */ I(Worn.Type)
/* 146 */ I(Worn.Level2)
/* 147 */ I(Worn.Level)
/* 143 */ C("0") //wornunk1 (prolly MaxCharges)
/* 143 */ C("0") //wornunk2 (prolly CastTime)
/* 143 */ C("0") //wornunk3 (prolly RecastDelay)
/* 143 */ C("0") //wornunk4 (prolly RecastType)
/* 143 */ C("0") //wornunk5 (prolly ProcRate)
/* 143 */ C("") //wornunk6
/* 143 */ C("-1") //wornunk7
/* 149 */ I(Focus.Effect)
/* 150 */ I(Focus.Type)
/* 151 */ I(Focus.Level2)
/* 152 */ I(Focus.Level)
/* 143 */ C("0") //focusunk1 (prolly MaxCharges)
/* 143 */ C("0") //focusunk2 (prolly CastTime)
/* 143 */ C("0") //focusunk3 (prolly RecastDelay)
/* 143 */ C("0") //focusunk4 (prolly RecastType)
/* 143 */ C("0") //focusunk5 (prolly ProcRate)
/* 143 */ C("") //focusunk6
/* 143 */ C("-1") //focusunk7
/* 154 */ I(Scroll.Effect)
/* 155 */ I(Scroll.Type)
/* 156 */ I(Scroll.Level2)
/* 157 */ I(Scroll.Level)
/* 143 */ C("0") //scrollunk1 (prolly MaxCharges)
/* 143 */ C("0") //scrollunk2 (prolly CastTime)
/* 143 */ C("0") //scrollunk3 (prolly RecastDelay)
/* 143 */ C("0") //scrollunk4 (prolly RecastType)
/* 143 */ C("0") //scrollunk5 (prolly ProcRate)
/* 143 */ C("") //scrollunk6
/* 143 */ C("-1") //scrollunk7
/* 193 */ C("0") //Power Source Capacity
/* 194 */ C("0") //purity
#endif
#undef I
#undef C
#undef S
#undef F
+128
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//list of packets we need to encode on the way out:
E(OP_SendCharInfo)
E(OP_ZoneServerInfo)
E(OP_SendAATable)
E(OP_PlayerProfile)
E(OP_ZoneEntry)
E(OP_CharInventory)
E(OP_NewZone)
E(OP_SpawnDoor)
E(OP_GroundSpawn)
E(OP_SendZonepoints)
E(OP_NewSpawn)
E(OP_ZoneSpawns)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_GuildMemberList)
E(OP_Illusion)
E(OP_ManaChange)
E(OP_ClientUpdate)
E(OP_LeadershipExpUpdate)
E(OP_ExpansionInfo)
E(OP_LogServer)
E(OP_Damage)
E(OP_Buff)
E(OP_Action)
E(OP_Consider)
E(OP_CancelTrade)
E(OP_ShopPlayerSell)
E(OP_DeleteItem)
E(OP_ItemVerifyReply)
E(OP_DeleteCharge)
E(OP_MoveItem)
E(OP_OpenNewTasksWindow)
E(OP_BazaarSearch)
E(OP_Trader)
E(OP_TraderBuy)
E(OP_LootItem)
E(OP_TributeItem)
E(OP_SomeItemPacketMaybe)
E(OP_ReadBook)
E(OP_Stun)
E(OP_ZonePlayerToBind)
E(OP_AdventureMerchantSell)
E(OP_RaidUpdate)
E(OP_RaidJoin)
E(OP_VetRewardsAvaliable)
E(OP_InspectRequest)
E(OP_GroupInvite)
E(OP_GroupFollow)
E(OP_GroupFollow2)
E(OP_GroupUpdate)
E(OP_GroupCancelInvite)
E(OP_WhoAllResponse)
E(OP_Track)
E(OP_ShopPlayerBuy)
E(OP_PetBuffWindow)
E(OP_OnLevelMessage)
E(OP_Barter)
E(OP_ApplyPoison)
E(OP_ChannelMessage)
E(OP_GuildsList)
E(OP_DzExpeditionEndsWarning)
E(OP_DzExpeditionInfo)
E(OP_DzCompass)
E(OP_DzMemberList)
E(OP_DzExpeditionList)
E(OP_DzLeaderStatus)
E(OP_DzJoinExpeditionConfirm)
E(OP_TargetBuffs)
E(OP_BuffCreate)
E(OP_SpawnAppearance)
E(OP_RespondAA)
E(OP_DisciplineUpdate)
E(OP_AltCurrencySell)
E(OP_AltCurrency)
E(OP_WearChange)
E(OP_MercenaryDataResponse)
E(OP_MercenaryDataUpdate)
//list of packets we need to decode on the way in:
D(OP_SetServerFilter)
D(OP_CharacterCreate)
D(OP_ItemLinkClick)
D(OP_ConsiderCorpse)
D(OP_Consider)
D(OP_ClientUpdate)
D(OP_MoveItem)
D(OP_WhoAllRequest)
D(OP_Buff)
D(OP_ShopPlayerSell)
D(OP_Consume)
D(OP_CastSpell)
D(OP_Save)
D(OP_ItemVerifyRequest)
D(OP_GroupInvite)
D(OP_GroupInvite2)
D(OP_GroupFollow)
D(OP_GroupFollow2)
D(OP_GroupDisband)
D(OP_GroupCancelInvite)
D(OP_FindPersonRequest)
D(OP_TraderBuy)
D(OP_LootItem)
D(OP_TributeItem)
D(OP_ReadBook)
D(OP_AugmentInfo)
D(OP_FaceChange)
D(OP_AdventureMerchantSell)
D(OP_TradeSkillCombine)
D(OP_RaidInvite)
D(OP_InspectRequest)
D(OP_WearChange)
D(OP_ShopPlayerBuy)
D(OP_BazaarSearch)
D(OP_LoadSpellSet)
D(OP_ApplyPoison)
D(OP_Damage)
D(OP_EnvDamage)
D(OP_ChannelMessage)
D(OP_DeleteItem)
D(OP_AugmentItem)
D(OP_PetCommands)
D(OP_BuffRemoveRequest)
D(OP_AltCurrencySellSelection)
D(OP_AltCurrencySell)
#undef E
#undef D
File diff suppressed because it is too large Load Diff
+12
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@@ -0,0 +1,12 @@
#!/bin/sh
if [ -z "$1" ]; then
echo "Usage: $0 [patch name]"
exit 1
fi
for ext in .cpp .h _ops.h _structs.h
do
cp template$ext $1$ext
perl -pi -e "s/TEMPLATE/$1/g" $1$ext
done
+28
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#include "../debug.h"
#include "patches.h"
#include "Client62.h"
#include "Titanium.h"
#include "Underfoot.h"
#include "SoF.h"
#include "SoD.h"
#include "RoF.h"
void RegisterAllPatches(EQStreamIdentifier &into) {
Client62::Register(into);
Titanium::Register(into);
SoF::Register(into);
SoD::Register(into);
Underfoot::Register(into);
RoF::Register(into);
}
void ReloadAllPatches() {
Client62::Reload();
Titanium::Reload();
SoF::Reload();
SoD::Reload();
Underfoot::Reload();
RoF::Reload();
}
+15
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#ifndef PATCHES_H_
#define PATCHES_H_
/*enum {
Patch_062,
Patch_Titanium,
Patch_Live
};*/
class EQStreamIdentifier;
void RegisterAllPatches(EQStreamIdentifier &into);
void ReloadAllPatches();
#endif /*PATCHES_H_*/
+173
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#include "TEMPLATE.h"
#include "../opcodemgr.h"
#include "../logsys.h"
#include "../EQStreamIdent.h"
#include "../eq_packet_structs.h"
#include "TEMPLATE_structs.h"
namespace TEMPLATE {
static const char *name = "CHANGEME";
static OpcodeManager *opcodes = NULL;
static Strategy struct_strategy;
void Register(EQStreamIdentifier &into) {
//create our opcode manager if we havent already
if(opcodes == NULL) {
string opfile = "patch_";
opfile += name;
opfile += ".conf";
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if(!opcodes->LoadOpcodes(opfile.c_str())) {
_log(NET__OPCODES, "Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
//ok, now we have what we need to register.
EQStream::Signature signature;
//register our world signature.
signature.first_length = sizeof(structs::LoginInfo_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
into.RegisterPatch(signature, name, &opcodes, &struct_strategy);
//register our zone signature.
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, name, &opcodes, &struct_strategy);
}
void Reload() {
//we have a big problem to solve here when we switch back to shared memory
//opcode managers because we need to change the manager pointer, which means
//we need to go to every stream and replace it's manager.
if(opcodes != NULL) {
//TODO: get this file name from the config file
string opfile = "patch_";
opfile += name;
opfile += ".conf";
if(!opcodes->ReloadOpcodes(opfile.c_str())) {
_log(NET__OPCODES, "Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
_log(NET__OPCODES, "Reloaded opcodes for patch %s", name);
}
}
Strategy::Strategy()
: StructStrategy()
{
//all opcodes default to passthrough.
#include "SSRegister.h"
#include "TEMPLATE_ops.h"
}
std::string Strategy::Describe() const {
std::string r;
r += "Patch ";
r += name;
return(r);
}
#include "SSDefine.h"
/*ENCODE(OP_PlayerProfile) {
SETUP_DIRECT(PlayerProfile_Struct, structs::PlayerProfile_Struct);
FINISH_DIRECT();
}
ENCODE(OP_NewZone) {
SETUP_DIRECT(PlayerProfile_Struct, structs::PlayerProfile_Struct);
FINISH_DIRECT();
}*/
ENCODE(OP_SendAATable) {
SETUP_DIRECT_ENCODE(SendAA_Struct, structs::SendAA_Struct);
OUT(id);
OUT(hotkey_sid);
OUT(hotkey_sid2);
OUT(title_sid);
OUT(desc_sid);
OUT(cost);
OUT(seq);
OUT(current_level);
OUT(prereq_skill);
OUT(prereq_minpoints);
OUT(type);
OUT(spellid);
OUT(spell_type);
OUT(spell_refresh);
OUT(classes);
OUT(berserker);
OUT(max_level);
OUT(last_id);
OUT(next_id);
OUT(cost2);
OUT(unknown80[0]);
OUT(unknown80[1]);
OUT(total_abilities);
unsigned int r;
for(r = 0; r < emu->total_abilities; r++) {
OUT(abilities[r].skill_id);
OUT(abilities[r].increase_amt);
OUT(abilities[r].unknown08);
OUT(abilities[r].last_level);
}
FINISH_DIRECT_ENCODE();
}
DECODE(OP_SetServerFilter) {
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
int r;
for(r = 0; r < 25; r++) {
IN(filters[r]);
}
emu->filters[25] = 1;
FINISH_DIRECT_DECODE();
}
} //end namespace TEMPLATE
+37
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#ifndef TEMPLATE_H_
#define TEMPLATE_H_
#include "../StructStrategy.h"
class EQStreamIdentifier;
namespace TEMPLATE {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
//magic macro to declare our opcodes
#include "SSDeclare.h"
#include "TEMPLATE_ops.h"
};
};
#endif /*TEMPLATE_H_*/
+10
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//list of packets we need to encode on the way out:
E(OP_SendAATable)
//list of packets we need to decode on the way in:
D(OP_SetServerFilter)
#undef E
#undef D
+28
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#ifndef TEMPLATE_STRUCTS_H_
#define TEMPLATE_STRUCTS_H_
namespace TEMPLATE {
namespace structs {
//paste contents of eq_packet_structs.h here...
}; //end namespace structs
}; //end namespace TEMPLATE
#endif /*TEMPLATE_STRUCTS_H_*/