mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
svn -> git Migration
This commit is contained in:
@@ -0,0 +1,444 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef LINKEDLIST_H
|
||||
#define LINKEDLIST_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
enum direction{FORWARD,BACKWARD};
|
||||
|
||||
template<class TYPE> class LinkedListIterator;
|
||||
|
||||
template<class TYPE>
|
||||
class ListElement
|
||||
{
|
||||
private:
|
||||
|
||||
TYPE data;
|
||||
ListElement<TYPE>* next;
|
||||
ListElement<TYPE>* prev;
|
||||
public:
|
||||
ListElement ();
|
||||
ListElement (const TYPE&);
|
||||
ListElement (const ListElement<TYPE>&);
|
||||
|
||||
~ListElement ();
|
||||
|
||||
ListElement<TYPE>& operator= (const ListElement<TYPE>&);
|
||||
|
||||
ListElement<TYPE>* GetLast ()
|
||||
{
|
||||
ListElement<TYPE>* tmp = this;
|
||||
while (tmp->GetNext()) {
|
||||
tmp = tmp->GetNext();
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
ListElement<TYPE>* GetNext () const { return next ; }
|
||||
ListElement<TYPE>* GetPrev () const { return prev ; }
|
||||
|
||||
inline TYPE& GetData () { return data ; }
|
||||
inline const TYPE& GetData () const { return data ; }
|
||||
|
||||
void SetData ( const TYPE& d ) { data = d ; } // Quagmire - this may look like a mem leak, but dont change it, this behavior is expected where it's called
|
||||
void SetLastNext ( ListElement<TYPE>* p )
|
||||
{
|
||||
GetLast()->SetNext(p);
|
||||
}
|
||||
void SetNext (ListElement<TYPE>* n) { next = n ; }
|
||||
void SetPrev (ListElement<TYPE>* p) { prev = p ; }
|
||||
|
||||
void ReplaceData(const TYPE&);
|
||||
};
|
||||
|
||||
template<class TYPE>
|
||||
class LinkedList
|
||||
{
|
||||
private:
|
||||
uint32 count;
|
||||
ListElement<TYPE>* first;
|
||||
bool list_destructor_invoked;
|
||||
|
||||
public:
|
||||
|
||||
LinkedList();
|
||||
~LinkedList();
|
||||
bool dont_delete;
|
||||
LinkedList<TYPE>& operator= (const LinkedList<TYPE>&);
|
||||
|
||||
void Append (const TYPE&);
|
||||
void Insert (const TYPE&);
|
||||
TYPE Pop();
|
||||
TYPE PeekTop();
|
||||
void Clear();
|
||||
void LCount() { count--; }
|
||||
void ResetCount() { count=0; }
|
||||
uint32 Count() { return count; }
|
||||
ListElement<TYPE>* GetFirst() { return first; }
|
||||
|
||||
friend class LinkedListIterator<TYPE>;
|
||||
};
|
||||
|
||||
template<class TYPE>
|
||||
class LinkedListIterator
|
||||
{
|
||||
private:
|
||||
LinkedList<TYPE>& list;
|
||||
ListElement<TYPE>* current_element;
|
||||
direction dir;
|
||||
|
||||
public:
|
||||
LinkedListIterator(LinkedList<TYPE>& l,direction d = FORWARD) : list(l), dir(d) {};
|
||||
|
||||
void Advance();
|
||||
const TYPE& GetData();
|
||||
bool IsFirst()
|
||||
{
|
||||
if (current_element->GetPrev() == 0)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
bool IsLast()
|
||||
{
|
||||
if (current_element->GetNext() == 0)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
bool MoreElements();
|
||||
void MoveFirst();
|
||||
void MoveLast();
|
||||
void RemoveCurrent(bool DeleteData = true);
|
||||
void Replace(const TYPE& new_data);
|
||||
void Reset();
|
||||
void SetDir(direction);
|
||||
};
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedListIterator<TYPE>::Advance()
|
||||
{
|
||||
if (current_element == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (dir == FORWARD)
|
||||
{
|
||||
current_element = current_element->GetNext();
|
||||
}
|
||||
else
|
||||
{
|
||||
current_element = current_element->GetPrev();
|
||||
}
|
||||
|
||||
if (list.list_destructor_invoked)
|
||||
{
|
||||
while(current_element && current_element->GetData() == 0)
|
||||
{
|
||||
// if (current_element == 0)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
if (dir == FORWARD)
|
||||
{
|
||||
current_element = current_element->GetNext();
|
||||
}
|
||||
else
|
||||
{
|
||||
current_element = current_element->GetPrev();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
bool LinkedListIterator<TYPE>::MoreElements()
|
||||
{
|
||||
if (current_element == 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
const TYPE& LinkedListIterator<TYPE>::GetData()
|
||||
{
|
||||
return current_element->GetData();
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedListIterator<TYPE>::MoveFirst()
|
||||
{
|
||||
ListElement<TYPE>* prev = current_element->GetPrev();
|
||||
ListElement<TYPE>* next = current_element->GetNext();
|
||||
|
||||
if (prev == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// if (prev != 0)
|
||||
// {
|
||||
prev->SetNext(next);
|
||||
// }
|
||||
if (next != 0)
|
||||
{
|
||||
next->SetPrev(prev);
|
||||
}
|
||||
current_element->SetPrev(0);
|
||||
current_element->SetNext(list.first);
|
||||
list.first->SetPrev(current_element);
|
||||
list.first = current_element;
|
||||
}
|
||||
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedListIterator<TYPE>::MoveLast()
|
||||
{
|
||||
ListElement<TYPE>* prev = current_element->GetPrev();
|
||||
ListElement<TYPE>* next = current_element->GetNext();
|
||||
|
||||
if (next == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (prev != 0)
|
||||
{
|
||||
prev->SetNext(next);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.first = next;
|
||||
}
|
||||
// if (next != 0)
|
||||
// {
|
||||
next->SetPrev(prev);
|
||||
// }
|
||||
current_element->SetNext(0);
|
||||
current_element->SetPrev(next->GetLast());
|
||||
next->GetLast()->SetNext(current_element);
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedListIterator<TYPE>::RemoveCurrent(bool DeleteData)
|
||||
{
|
||||
ListElement<TYPE>* save;
|
||||
|
||||
if (list.first == current_element)
|
||||
{
|
||||
list.first = current_element->GetNext();
|
||||
}
|
||||
|
||||
if (current_element->GetPrev() != 0)
|
||||
{
|
||||
current_element->GetPrev()->SetNext(current_element->GetNext());
|
||||
}
|
||||
if (current_element->GetNext() != 0)
|
||||
{
|
||||
current_element->GetNext()->SetPrev(current_element->GetPrev());
|
||||
}
|
||||
if (dir == FORWARD)
|
||||
{
|
||||
save = current_element->GetNext();
|
||||
}
|
||||
else
|
||||
{
|
||||
save = current_element->GetPrev();
|
||||
}
|
||||
current_element->SetNext(0);
|
||||
current_element->SetPrev(0);
|
||||
if (!DeleteData)
|
||||
current_element->SetData(0);
|
||||
safe_delete(current_element);
|
||||
current_element = save;
|
||||
list.LCount();
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedListIterator<TYPE>::Replace(const TYPE& new_data)
|
||||
{
|
||||
current_element->ReplaceData(new_data);
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedListIterator<TYPE>::Reset()
|
||||
{
|
||||
if (!(&list))
|
||||
{
|
||||
current_element=0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (dir == FORWARD)
|
||||
{
|
||||
current_element = list.first;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (list.first == 0)
|
||||
{
|
||||
current_element = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
current_element = list.first->GetLast();
|
||||
}
|
||||
}
|
||||
|
||||
if (list.list_destructor_invoked)
|
||||
{
|
||||
while(current_element && current_element->GetData() == 0)
|
||||
{
|
||||
// if (current_element == 0)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
if (dir == FORWARD)
|
||||
{
|
||||
current_element = current_element->GetNext();
|
||||
}
|
||||
else
|
||||
{
|
||||
current_element = current_element->GetPrev();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedListIterator<TYPE>::SetDir(direction d)
|
||||
{
|
||||
dir = d;
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
ListElement<TYPE>::ListElement(const TYPE& d)
|
||||
{
|
||||
data = d;
|
||||
next = 0;
|
||||
prev = 0;
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
ListElement<TYPE>::~ListElement()
|
||||
{
|
||||
// cout << "ListElement<TYPE>::~ListElement()" << endl;
|
||||
|
||||
if (data != 0)
|
||||
safe_delete(data);
|
||||
data = 0;
|
||||
if (next != 0)
|
||||
{
|
||||
safe_delete(next);
|
||||
next = 0;
|
||||
}
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void ListElement<TYPE>::ReplaceData(const TYPE& new_data)
|
||||
{
|
||||
if (data != 0)
|
||||
safe_delete(data);
|
||||
data = new_data;
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
LinkedList<TYPE>::LinkedList()
|
||||
{
|
||||
list_destructor_invoked = false;
|
||||
first = 0;
|
||||
count = 0;
|
||||
dont_delete = false;
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
LinkedList<TYPE>::~LinkedList()
|
||||
{
|
||||
list_destructor_invoked = true;
|
||||
if(!dont_delete)
|
||||
Clear();
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedList<TYPE>::Clear() {
|
||||
while (first) {
|
||||
ListElement<TYPE>* tmp = first;
|
||||
first = tmp->GetNext();
|
||||
tmp->SetNext(0);
|
||||
safe_delete(tmp);
|
||||
}
|
||||
ResetCount();
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedList<TYPE>::Append(const TYPE& data)
|
||||
{
|
||||
ListElement<TYPE>* new_element = new ListElement<TYPE>(data);
|
||||
|
||||
if (first == 0)
|
||||
{
|
||||
first = new_element;
|
||||
}
|
||||
else
|
||||
{
|
||||
new_element->SetPrev(first->GetLast());
|
||||
first->SetLastNext(new_element);
|
||||
}
|
||||
count++;
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
void LinkedList<TYPE>::Insert(const TYPE& data)
|
||||
{
|
||||
ListElement<TYPE>* new_element = new ListElement<TYPE>(data);
|
||||
|
||||
new_element->SetNext(first);
|
||||
if (first != 0)
|
||||
{
|
||||
first->SetPrev(new_element);
|
||||
}
|
||||
first = new_element;
|
||||
count++;
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
TYPE LinkedList<TYPE>::Pop() {
|
||||
TYPE ret = 0;
|
||||
if (first) {
|
||||
ListElement<TYPE>* tmpdel = first;
|
||||
first = tmpdel->GetNext();
|
||||
if (first)
|
||||
first->SetPrev(0);
|
||||
ret = tmpdel->GetData();
|
||||
tmpdel->SetData(0);
|
||||
tmpdel->SetNext(0);
|
||||
safe_delete(tmpdel);
|
||||
count--;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<class TYPE>
|
||||
TYPE LinkedList<TYPE>::PeekTop() {
|
||||
if (first)
|
||||
return first->GetData();
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user