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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EXTENDED_PROFILE_H
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#define EXTENDED_PROFILE_H
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#include "eq_packet_structs.h"
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#include "Item.h"
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#pragma pack(1)
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/*
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This is a place to store data that dosent have a home in the
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official player profile.
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Try not to expand or re-arrange thing in this struct
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to make conversion between sizes easier.
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if something gets removed from here, just turn it into an unused
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item, so conversion is not needed. Then reuse old unused values if
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possible later instead of adding more, so long as old values left
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over would not be extrememly unpleasent side effects.
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*/
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struct ExtendedProfile_Struct {
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// Pet stuff
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uint16 pet_id;
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uint16 old_pet_hp;
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uint16 old_pet_mana;
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SpellBuff_Struct pet_buffs[BUFF_COUNT];
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uint32 pet_items[MAX_MATERIALS];
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char merc_name[64];
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uint32 aa_effects;
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uint32 perAA; //% of exp going to AAs
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uint32 expended_aa; // Total of expended AA
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uint32 pet_hp;
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uint32 pet_mana;
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uint32 mercTemplateID;
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uint32 mercSuspendedTime;
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bool mercIsSuspended;
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uint32 mercTimerRemaining;
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uint8 mercGender;
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int32 mercState;
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};
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#pragma pack()
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void InitExtendedProfile(ExtendedProfile_Struct *p);
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bool SetExtendedProfile(ExtendedProfile_Struct *to, char *old, unsigned int len);
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#endif
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