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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "debug.h"
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#include "extprofile.h"
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//Set defaults in the extended profile...
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void InitExtendedProfile(ExtendedProfile_Struct *p) {
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memset(p, 0, sizeof(ExtendedProfile_Struct));
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//set any special values here...
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}
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bool SetExtendedProfile(ExtendedProfile_Struct *to, char *old, unsigned int len) {
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if(len == 0 || old == NULL) {
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//handle old chars without an extended profile...
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InitExtendedProfile(to);
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return(true);
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}
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if(len == sizeof(ExtendedProfile_Struct)) {
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memcpy(to, old, sizeof(ExtendedProfile_Struct));
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return(true);
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}
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//convert an old block of memory of size old to the new struct
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//and store the new results in 'to'
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//generic converter that will work as long as the structre
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//only grows, and nothign gets re-arranged
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if(len < sizeof(ExtendedProfile_Struct)) {
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InitExtendedProfile(to);
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memcpy(to, old, len);
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return(true);
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}
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return(false);
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}
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