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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// Debug Levels
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#ifndef EQDEBUG
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#define EQDEBUG 1
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#else
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////// File/Console options
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// 0 <= Quiet mode Errors to file Status and Normal ignored
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// 1 >= Status and Normal to console, Errors to file
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// 2 >= Status, Normal, and Error to console and logfile
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// 3 >= Lite debug
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// 4 >= Medium debug
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// 5 >= Debug release (Anything higher is not recommended for regular use)
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// 6 == (Reserved for special builds) Login opcode debug All packets dumped
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// 7 == (Reserved for special builds) Chat Opcode debug All packets dumped
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// 8 == (Reserved for special builds) World opcode debug All packets dumped
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// 9 == (Reserved for special builds) Zone Opcode debug All packets dumped
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// 10 >= More than you ever wanted to know
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//
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/////
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// Add more below to reserve for file's functions ect.
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/////
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// Any setup code based on defines should go here
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//
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#endif
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#if defined(_DEBUG) && defined(WIN32)
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#ifndef _CRTDBG_MAP_ALLOC
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#include <stdlib.h>
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#include <crtdbg.h>
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#if (_MSC_VER < 1300)
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#include <new>
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#include <memory>
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#define _CRTDBG_MAP_ALLOC
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#define malloc(s) _malloc_dbg(s, _NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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#endif
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#endif
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#ifndef ThrowError
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void CatchSignal(int);
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#if defined(CATCH_CRASH) || defined(_EQDEBUG)
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#define ThrowError(errstr) { cout << "Fatal error: " << errstr << " (" << __FILE__ << ", line " << __LINE__ << ")" << endl; LogFile->write(EQEMuLog::Error, "Thown Error: %s (%s:%i)", errstr, __FILE__, __LINE__); throw errstr; }
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#else
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#define ThrowError(errstr) { cout << "Fatal error: " << errstr << " (" << __FILE__ << ", line " << __LINE__ << ")" << endl; LogFile->write(EQEMuLog::Error, "Thown Error: %s (%s:%i)", errstr, __FILE__, __LINE__); CatchSignal(0); }
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#endif
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#endif
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#ifdef _WINDOWS
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// VS6 doesn't like the length of STL generated names: disabling
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#pragma warning(disable:4786)
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#pragma warning(disable:4996)
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#endif
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#ifndef EQDEBUG_H
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#define EQDEBUG_H
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#ifndef _WINDOWS
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#define DebugBreak() if(0) {}
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#endif
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#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
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#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
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// Packet Collector on win32 requires winsock.h due to latest pcap.h
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// winsock.h must come before windows.h
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#include <winsock.h>
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#endif
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#ifdef _WINDOWS
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#include <windows.h>
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#include <winsock2.h>
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#endif
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#include "logsys.h"
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#include "common_profile.h"
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#ifdef ZONE
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#include "../zone/zone_profile.h"
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#endif
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#include "../common/Mutex.h"
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#include <stdio.h>
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#include <stdarg.h>
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class EQEMuLog {
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public:
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EQEMuLog();
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~EQEMuLog();
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enum LogIDs {
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Status = 0, //this must stay the first entry in this list
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Normal,
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Error,
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Debug,
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Quest,
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Commands,
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Crash,
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MaxLogID
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};
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//these are callbacks called for each
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typedef void (* msgCallbackBuf)(LogIDs id, const char *buf, uint8 size, uint32 count);
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typedef void (* msgCallbackFmt)(LogIDs id, const char *fmt, va_list ap);
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typedef void (* msgCallbackPva)(LogIDs id, const char *prefix, const char *fmt, va_list ap);
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void SetAllCallbacks(msgCallbackFmt proc);
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void SetAllCallbacks(msgCallbackBuf proc);
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void SetAllCallbacks(msgCallbackPva proc);
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void SetCallback(LogIDs id, msgCallbackFmt proc);
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void SetCallback(LogIDs id, msgCallbackBuf proc);
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void SetCallback(LogIDs id, msgCallbackPva proc);
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bool writebuf(LogIDs id, const char *buf, uint8 size, uint32 count);
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bool write(LogIDs id, const char *fmt, ...);
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bool writePVA(LogIDs id, const char *prefix, const char *fmt, va_list args);
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bool Dump(LogIDs id, uint8* data, uint32 size, uint32 cols=16, uint32 skip=0);
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private:
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bool open(LogIDs id);
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bool writeNTS(LogIDs id, bool dofile, const char *fmt, ...); // no error checking, assumes is open, no locking, no timestamp, no newline
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Mutex MOpen;
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Mutex MLog[MaxLogID];
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FILE* fp[MaxLogID];
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/* LogStatus: bitwise variable
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1 = output to file
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2 = output to stdout
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4 = fopen error, dont retry
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8 = use stderr instead (2 must be set)
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*/
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uint8 pLogStatus[MaxLogID];
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msgCallbackFmt logCallbackFmt[MaxLogID];
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msgCallbackBuf logCallbackBuf[MaxLogID];
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msgCallbackPva logCallbackPva[MaxLogID];
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};
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extern EQEMuLog* LogFile;
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#ifdef _EQDEBUG
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class PerformanceMonitor {
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public:
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PerformanceMonitor(int64* ip) {
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p = ip;
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QueryPerformanceCounter(&tmp);
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}
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~PerformanceMonitor() {
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LARGE_INTEGER tmp2;
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QueryPerformanceCounter(&tmp2);
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*p += tmp2.QuadPart - tmp.QuadPart;
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}
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LARGE_INTEGER tmp;
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int64* p;
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};
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#endif
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#endif
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