mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-02 16:46:37 +00:00
svn -> git Migration
This commit is contained in:
@@ -0,0 +1,273 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef EQEMU_DATABASE_H
|
||||
#define EQEMU_DATABASE_H
|
||||
|
||||
#define AUTHENTICATION_TIMEOUT 60
|
||||
#define INVALID_ID 0xFFFFFFFF
|
||||
|
||||
#include "debug.h"
|
||||
#include "types.h"
|
||||
#include "dbcore.h"
|
||||
#include "linked_list.h"
|
||||
#include "eq_packet_structs.h"
|
||||
/*#include "EQStream.h"
|
||||
#include "guilds.h"
|
||||
#include "MiscFunctions.h"
|
||||
#include "Mutex.h"
|
||||
#include "Item.h"
|
||||
#include "extprofile.h"*/
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
using namespace std;
|
||||
|
||||
//atoi is not uint32 or uint32 safe!!!!
|
||||
#define atoul(str) strtoul(str, NULL, 10)
|
||||
|
||||
//class Spawn;
|
||||
class Corpse;
|
||||
class Spawn2;
|
||||
class NPC;
|
||||
class SpawnGroupList;
|
||||
class Petition;
|
||||
class Client;
|
||||
struct Combine_Struct;
|
||||
//struct Faction;
|
||||
//struct FactionMods;
|
||||
//struct FactionValue;
|
||||
struct ZonePoint;
|
||||
struct NPCType;
|
||||
class Inventory;
|
||||
class ItemInst;
|
||||
|
||||
struct EventLogDetails_Struct {
|
||||
uint32 id;
|
||||
char accountname[64];
|
||||
uint32 account_id;
|
||||
int16 status;
|
||||
char charactername[64];
|
||||
char targetname[64];
|
||||
char timestamp[64];
|
||||
char descriptiontype[64];
|
||||
char details[128];
|
||||
};
|
||||
|
||||
struct CharacterEventLog_Struct {
|
||||
uint32 count;
|
||||
uint8 eventid;
|
||||
EventLogDetails_Struct eld[255];
|
||||
};
|
||||
|
||||
|
||||
// Added By Hogie
|
||||
// INSERT into variables (varname,value) values('decaytime [minlevel] [maxlevel]','[number of seconds]');
|
||||
// IE: decaytime 1 54 = Levels 1 through 54
|
||||
// decaytime 55 100 = Levels 55 through 100
|
||||
// It will always put the LAST time for the level (I think) from the Database
|
||||
struct npcDecayTimes_Struct {
|
||||
uint16 minlvl;
|
||||
uint16 maxlvl;
|
||||
uint32 seconds;
|
||||
};
|
||||
// Added By Hogie -- End
|
||||
|
||||
struct VarCache_Struct {
|
||||
char varname[26]; // varname is char(25) in database
|
||||
char value[0];
|
||||
};
|
||||
|
||||
struct PlayerProfile_Struct;
|
||||
struct GuildRankLevel_Struct;
|
||||
struct GuildRanks_Struct;
|
||||
struct ExtendedProfile_Struct;
|
||||
struct GuildMember_Struct;
|
||||
class PTimerList;
|
||||
|
||||
class Database : public DBcore {
|
||||
public:
|
||||
Database();
|
||||
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
~Database();
|
||||
|
||||
|
||||
// void ExtraOptions();
|
||||
|
||||
|
||||
/*
|
||||
* General Character Related Stuff
|
||||
*/
|
||||
bool MoveCharacterToZone(const char* charname, const char* zonename);
|
||||
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
|
||||
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
|
||||
bool UpdateName(const char* oldname, const char* newname);
|
||||
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
|
||||
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
|
||||
bool AddToNameFilter(const char* name);
|
||||
bool ReserveName(uint32 account_id, char* name);
|
||||
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
|
||||
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext);
|
||||
bool DeleteCharacter(char* name);
|
||||
uint8 CopyCharacter(const char* oldname, const char* newname, uint32 acctid);
|
||||
|
||||
/*
|
||||
* General Information Getting Queries
|
||||
*/
|
||||
bool CheckNameFilter(const char* name, bool surname = false);
|
||||
bool CheckUsedName(const char* name);
|
||||
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
|
||||
uint32 GetAccountIDByChar(uint32 char_id);
|
||||
uint32 GetAccountIDByName(const char* accname, int16* status = 0, uint32* lsid = 0);
|
||||
uint32 GetGuildDBIDByCharID(uint32 char_id);
|
||||
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
|
||||
void GetCharName(uint32 char_id, char* name);
|
||||
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0,float* oX = 0, float* oY = 0, float* oZ = 0);
|
||||
uint32 GetCharacterID(const char *name);
|
||||
bool CheckBannedIPs(const char* loginIP); //Lieka Edit: Check incomming connection against banned IP table.
|
||||
bool AddBannedIP(char* bannedIP, const char* notes); //Lieka Edit: Add IP address to the Banned_IPs table.
|
||||
bool CheckGMIPs(const char* loginIP, uint32 account_id);
|
||||
bool AddGMIP(char* ip_address, char* name);
|
||||
void LoginIP(uint32 AccountID, const char* LoginIP);
|
||||
|
||||
/*
|
||||
* Instancing Stuff
|
||||
*/
|
||||
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
|
||||
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
|
||||
bool CharacterInInstanceGroup(uint16 instance_id, uint32 char_id);
|
||||
void DeleteInstance(uint16 instance_id);
|
||||
bool CheckInstanceExpired(uint16 instance_id);
|
||||
uint32 ZoneIDFromInstanceID(uint16 instance_id);
|
||||
uint32 VersionFromInstanceID(uint16 instance_id);
|
||||
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
|
||||
bool GetUnusedInstanceID(uint16 &instance_id);
|
||||
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
|
||||
void PurgeExpiredInstances();
|
||||
bool AddClientToInstance(uint16 instance_id, uint32 char_id);
|
||||
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
|
||||
bool RemoveClientsFromInstance(uint16 instance_id);
|
||||
bool CheckInstanceExists(uint16 instance_id);
|
||||
void BuryCorpsesInInstance(uint16 instance_id);
|
||||
uint16 GetInstanceVersion(uint16 instance_id);
|
||||
uint16 GetInstanceID(const char* zone, uint32 charid, int16 version);
|
||||
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
|
||||
void AssignGroupToInstance(uint32 gid, uint32 instance_id);
|
||||
void AssignRaidToInstance(uint32 rid, uint32 instance_id);
|
||||
void FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid);
|
||||
void FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid);
|
||||
void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
|
||||
bool GlobalInstance(uint16 instance_id);
|
||||
|
||||
/*
|
||||
* Adventure related.
|
||||
*/
|
||||
void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win);
|
||||
bool GetAdventureStats(uint32 char_id, uint32 &guk_w, uint32 &mir_w, uint32 &mmc_w, uint32 &ruj_w, uint32 &tak_w,
|
||||
uint32 &guk_l, uint32 &mir_l, uint32 &mmc_l, uint32 &ruj_l, uint32 &tak_l);
|
||||
|
||||
/*
|
||||
* Account Related
|
||||
*/
|
||||
uint32 GetMiniLoginAccount(char* ip);
|
||||
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
|
||||
uint32 CheckLogin(const char* name, const char* password, int16* oStatus = 0);
|
||||
int16 CheckStatus(uint32 account_id);
|
||||
uint32 CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id = 0);
|
||||
bool DeleteAccount(const char* name);
|
||||
bool SetAccountStatus(const char* name, int16 status);
|
||||
bool SetLocalPassword(uint32 accid, const char* password);
|
||||
uint32 GetAccountIDFromLSID(uint32 iLSID, char* oAccountName = 0, int16* oStatus = 0);
|
||||
bool UpdateLiveChar(char* charname,uint32 lsaccount_id);
|
||||
bool GetLiveChar(uint32 account_id, char* cname);
|
||||
uint8 GetAgreementFlag(uint32 acctid);
|
||||
void SetAgreementFlag(uint32 acctid);
|
||||
|
||||
/*
|
||||
* Groups
|
||||
*/
|
||||
uint32 GetGroupID(const char* name);
|
||||
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
|
||||
void ClearGroup(uint32 gid = 0);
|
||||
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
|
||||
|
||||
void SetGroupLeaderName(uint32 gid, const char* name);
|
||||
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = NULL, char* assist = NULL, char* puller = NULL, char *marknpc = NULL,
|
||||
GroupLeadershipAA_Struct* GLAA = NULL);
|
||||
void ClearGroupLeader(uint32 gid = 0);
|
||||
|
||||
/*
|
||||
* Raids
|
||||
*/
|
||||
void ClearRaid(uint32 rid = 0);
|
||||
void ClearRaidDetails(uint32 rid = 0);
|
||||
uint32 GetRaidID(const char* name);
|
||||
const char *GetRaidLeaderName(uint32 rid);
|
||||
|
||||
/*
|
||||
* Database Varaibles
|
||||
*/
|
||||
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
|
||||
bool SetVariable(const char* varname, const char* varvalue);
|
||||
bool LoadVariables();
|
||||
uint32 LoadVariables_MQ(char** query);
|
||||
bool LoadVariables_result(MYSQL_RES* result);
|
||||
|
||||
/*
|
||||
* General Queries
|
||||
*/
|
||||
bool LoadZoneNames();
|
||||
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
|
||||
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
|
||||
uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
|
||||
uint32 GetZoneID(const char* zonename);
|
||||
uint8 GetPEQZone(uint32 zoneID, uint32 version);
|
||||
const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
|
||||
uint8 GetServerType();
|
||||
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = NULL);
|
||||
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = NULL) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
|
||||
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
|
||||
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
|
||||
bool LoadPTimers(uint32 charid, PTimerList &into);
|
||||
void ClearPTimers(uint32 charid);
|
||||
void ClearMerchantTemp();
|
||||
void SetLFP(uint32 CharID, bool LFP);
|
||||
void SetLFG(uint32 CharID, bool LFG);
|
||||
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
|
||||
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
|
||||
void AddReport(std::string who, std::string against, std::string lines);
|
||||
|
||||
|
||||
protected:
|
||||
void HandleMysqlError(uint32 errnum);
|
||||
//bool RunQuery(const char* query, uint32 querylen, char* errbuf = 0, MYSQL_RES** result = 0, uint32* affected_rows = 0, uint32* errnum = 0, bool retry = true);
|
||||
|
||||
private:
|
||||
void DBInitVars();
|
||||
|
||||
uint32 max_zonename;
|
||||
char** zonename_array;
|
||||
|
||||
Mutex Mvarcache;
|
||||
uint32 varcache_max;
|
||||
VarCache_Struct** varcache_array;
|
||||
uint32 varcache_lastupdate;
|
||||
};
|
||||
|
||||
bool FetchRowMap(MYSQL_RES *result, map<string,string> &rowmap);
|
||||
#endif
|
||||
Reference in New Issue
Block a user