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/* EQEMu: Everquest Server Emulator
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*
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* This code originated from `C++ Sockets Library` referenced below.
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* Taken and stripped/modified to remove dependancies on parts of
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* the library which we are not using, and to suit other needs.
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* 2006 - EQEMu Development Team (http://eqemulator.net)
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*
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*
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*/
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/** \file HTTPSocket.h Class HTTPSocket definition.
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** \date 2004-04-06
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** \author grymse@alhem.net
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**/
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/*
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Copyright (C) 2004,2005 Anders Hedstrom
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This library is made available under the terms of the GNU GPL.
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If you would like to use this library in a closed-source application,
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a separate license agreement is available. For information about
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the closed-source license agreement for the C++ sockets library,
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please visit http://www.alhem.net/Sockets/license.html and/or
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email license@alhem.net.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _HTTPSOCKET_H
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#define _HTTPSOCKET_H
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#include <map>
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#include <string>
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#include "../TCPConnection.h"
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#ifdef SOCKETS_NAMESPACE
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namespace SOCKETS_NAMESPACE {
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#endif
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/** \defgroup http HTTP Sockets */
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/** HTTP request/response base class.
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\ingroup http */
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class HTTPSocket : public TCPConnection
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{
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/** map to hold http header values. */
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typedef std::map<std::string,std::string> string_m;
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public:
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HTTPSocket(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort);
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virtual ~HTTPSocket();
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void OnLine(const std::string& line);
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/** Callback executes when first line has been received.
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GetMethod, GetUrl/GetUri, and GetHttpVersion are valid when this callback is executed. */
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virtual void OnFirst() = 0;
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/** For each header line this callback is executed.
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\param key Http header name
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\param value Http header value */
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virtual void OnHeader(const std::string& key,const std::string& value) = 0;
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/** Callback fires when all http headers have been received. */
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virtual void OnHeaderComplete() = 0;
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/** Chunk of http body data recevied. */
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virtual void OnData(const char *,size_t) = 0;
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const std::string& GetMethod();
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void SetMethod(const std::string& x);
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const std::string& GetUrl();
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void SetUrl(const std::string& x);
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const std::string& GetUri();
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void SetUri(const std::string& x);
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const std::string& GetQueryString();
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const std::string& GetHttpVersion();
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const std::string& GetStatus();
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const std::string& GetStatusText();
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bool IsRequest();
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bool IsResponse();
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void SetHttpVersion(const std::string& x);
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void SetStatus(const std::string& x);
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void SetStatus(const std::string& num, const std::string& text);
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void SetStatusText(const std::string& x);
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void AddResponseHeader(const std::string& x,const std::string& y);
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void AddResponseHeader(const std::string& x,const char *format, ...);
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void SendResponse();
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void SendResponse(const std::string& status_num, const std::string& status_text);
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void SendRequest();
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/** Implement this to return your own User-agent string. */
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virtual std::string MyUseragent();
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protected:
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/** Reset state of socket to sucessfully implement keep-alive. */
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virtual void Reset();
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//stubs for crap which used to be in our parent class (TcpSocket)
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bool SendString(const char *str);
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bool SendBuf(const char *dat, unsigned int len);
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virtual bool ProcessReceivedData(char* errbuf = 0);
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private:
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// HTTPSocket& operator=(const HTTPSocket& ) { return *this; }
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bool m_first;
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bool m_header;
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std::string m_line;
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std::string m_method;
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std::string m_url;
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std::string m_uri;
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std::string m_query_string;
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std::string m_http_version;
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std::string m_status;
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std::string m_status_text;
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bool m_request;
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bool m_response;
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string_m m_response_header;
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};
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#ifdef SOCKETS_NAMESPACE
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}
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#endif
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#endif // _HTTPSOCKET_H
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