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#include "../common/types.h"
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#include "../zone/zonedump.h"
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#include "../common/EMuShareMem.h"
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// MMF_MAX_NPCTYPE_ID: Make sure this is bigger than the highest NPCType ID#
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#define MMF_MAX_NPCTYPE_ID 400000
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struct MMFNPCTypes_Struct {
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uint32 MaxNPCTypeID;
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uint32 NextFreeIndex;
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uint32 NPCTypeCount;
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uint32 NPCTypeIndex[MMF_MAX_NPCTYPE_ID+1];
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NPCType NPCTypes[0];
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};
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//bool pDLLLoadNPCTypes(CALLBACK_DBLoadNPCTypes cbDBLoadNPCTypes, uint32 iNPCTypeStructSize, int32* iNPCTypesCount, uint32* iMaxNPCTypeID);
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bool pAddNPCType(uint32 id, const NPCType* npctype);
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const NPCType* pGetNPCType(uint32 id);
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