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#include "../common/types.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/EMuShareMem.h"
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// MMF_EQMAX_ITEMS: Make sure this is bigger than the highest item ID#
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#ifndef MMF_EQMAX_ITEMS
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#define MMF_EQMAX_ITEMS 300000
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#endif
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// MMF_MEMMAX_ITEMS: Maxium number of items to load into memory. Make sure this is bigger
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// than the total number of items in the server's database!
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struct MMFItems_Struct {
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uint32 MaxItemID;
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uint32 NextFreeIndex;
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uint32 ItemCount;
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uint32 ItemIndex[MMF_EQMAX_ITEMS+1];
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Item_Struct Items[0];
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};
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//#define MMF_MAX_ITEMS_MEMSIZE sizeof(MMFItems_Struct) + 256
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