Implemented SE_DamageModifier2

This commit is contained in:
KayenEQ
2014-06-17 15:23:07 -04:00
parent 57a216cb44
commit da70a45d22
5 changed files with 35 additions and 1 deletions
+1
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@@ -279,6 +279,7 @@ struct StatBonuses {
int16 HitChance; //HitChance/15 == % increase i = Accuracy (Item: Accuracy)
int16 HitChanceEffect[HIGHEST_SKILL+2]; //Spell effect Chance to Hit, straight percent increase
int16 DamageModifier[HIGHEST_SKILL+2]; //i
int16 DamageModifier2[HIGHEST_SKILL+2]; //i
int16 MinDamageModifier[HIGHEST_SKILL+2]; //i
int16 ProcChance; // ProcChance/10 == % increase i = CombatEffects
int16 ProcChanceSPA; // ProcChance from spell effects