Implement initial expedition system

Add Expeditions logging category

Add handlers for all Dynamic Zone/Expedition related opcodes

Add FormatName string_util function to format character names

Add Zone::IsZone helper method

Add cross zone MessageString support with variable parameters

Add static Client method helpers for cross zone messaging

Add #dz gm command to debug expedition cache for current zone
This commit is contained in:
hg
2020-04-14 17:18:54 -04:00
parent a77f8b582e
commit da067be2fa
31 changed files with 4011 additions and 12 deletions
+8
View File
@@ -37,6 +37,7 @@
#include "../common/string_util.h"
#include "../common/eqemu_logsys.h"
#include "expedition.h"
#include "guild_mgr.h"
#include "map.h"
#include "npc.h"
@@ -1183,6 +1184,9 @@ bool Zone::Init(bool iStaticZone) {
petition_list.ClearPetitions();
petition_list.ReadDatabase();
LogInfo("Loading active Expeditions");
Expedition::CacheAllFromDatabase();
LogInfo("Loading timezone data");
zone->zone_time.setEQTimeZone(content_db.GetZoneTZ(zoneid, GetInstanceVersion()));
@@ -2699,3 +2703,7 @@ void Zone::SetInstanceTimeRemaining(uint32 instance_time_remaining)
Zone::instance_time_remaining = instance_time_remaining;
}
bool Zone::IsZone(uint32 zone_id, uint16 instance_id) const
{
return (zoneid == zone_id && instanceid == instance_id);
}