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Adjust ghosting algorithm to work much better for super large zones as well
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@@ -762,7 +762,7 @@ void MobMovementManager::SendCommandToClients(
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}
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else {
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float short_range = RuleR(Pathing, ShortMovementUpdateRange);
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float long_range = zone->GetMaxMovementUpdateRange();
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float long_range = zone->GetNpcPositionUpdateDistance();
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for (auto &c : _impl->Clients) {
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if (single_client && c != single_client) {
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