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[Feature] Legacy Manaburn Rule (#3872)
* [Feature] Legacy Manaburn Rule Enabling this rule allows the legacy style Manaburn and LifeBurn early 2003 and earlier. * Requested Changes * Requested Change
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@@ -470,6 +470,7 @@ RULE_REAL(Spells, DefensiveProcPenaltyLevelGapModifier, 10.0f, "Defensive Proc P
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RULE_BOOL(Spells, DOTBonusDamageSplitOverDuration, true, "Disable to have Damage Over Time total bonus damage added to each tick instead of divided across duration")
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RULE_BOOL(Spells, HOTBonusHealingSplitOverDuration, true, "Disable to have Heal Over Time total bonus healing added to each tick instead of divided across duration")
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RULE_BOOL(Spells, UseLegacyFizzleCode, false, "Enable will turn on the legacy fizzle code which is far stricter and more accurate to 2001/2002 testing.")
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RULE_BOOL(Spells, LegacyManaburn, false, "Enable to have the legacy manaburn system from 2003 and earlier.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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