[Feature] Legacy Manaburn Rule (#3872)

* [Feature] Legacy Manaburn Rule

Enabling this rule allows the legacy style Manaburn and LifeBurn early 2003 and earlier.

* Requested Changes

* Requested Change
This commit is contained in:
Fryguy
2024-01-07 12:34:43 -05:00
committed by GitHub
parent 51dc62dfb1
commit d9cfc3a858
3 changed files with 37 additions and 21 deletions
+1
View File
@@ -470,6 +470,7 @@ RULE_REAL(Spells, DefensiveProcPenaltyLevelGapModifier, 10.0f, "Defensive Proc P
RULE_BOOL(Spells, DOTBonusDamageSplitOverDuration, true, "Disable to have Damage Over Time total bonus damage added to each tick instead of divided across duration")
RULE_BOOL(Spells, HOTBonusHealingSplitOverDuration, true, "Disable to have Heal Over Time total bonus healing added to each tick instead of divided across duration")
RULE_BOOL(Spells, UseLegacyFizzleCode, false, "Enable will turn on the legacy fizzle code which is far stricter and more accurate to 2001/2002 testing.")
RULE_BOOL(Spells, LegacyManaburn, false, "Enable to have the legacy manaburn system from 2003 and earlier.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)