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fix for aa pet flurry bonus calc
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@ -974,7 +974,7 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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newbon->FlurryChance += base1;
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newbon->FlurryChance += base1;
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break;
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break;
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case SE_PetFlurry:
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case SE_PetFlurry:
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newbon->PetFlurry = base1;
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newbon->PetFlurry += base1;
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break;
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break;
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case SE_BardSongRange:
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case SE_BardSongRange:
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newbon->SongRange += base1;
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newbon->SongRange += base1;
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