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https://github.com/EQEmu/Server.git
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Added transactions for corpse creation, added sql to fix a bug in raid member saving in some situations, fixed a bug in encounters
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@ -234,6 +234,18 @@ bool DBcore::RunQuery(const char* query, uint32 querylen, char* errbuf, MYSQL_RE
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return ret;
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}
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void DBcore::TransactionBegin() {
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QueryDatabase("START TRANSACTION");
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}
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void DBcore::TransactionCommit() {
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QueryDatabase("COMMIT");
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}
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void DBcore::TransactionRollback() {
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QueryDatabase("ROLLBACK");
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}
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uint32 DBcore::DoEscapeString(char* tobuf, const char* frombuf, uint32 fromlen) {
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// No good reason to lock the DB, we only need it in the first place to check char encoding.
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// LockMutex lock(&MDatabase);
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@ -26,6 +26,9 @@ public:
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bool RunQuery(const char* query, uint32 querylen, char* errbuf = 0, MYSQL_RES** result = 0, uint32* affected_rows = 0, uint32* last_insert_id = 0, uint32* errnum = 0, bool retry = true);
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MySQLRequestResult QueryDatabase(const char* query, uint32 querylen, bool retryOnFailureOnce = true);
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MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
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void TransactionBegin();
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void TransactionCommit();
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void TransactionRollback();
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uint32 DoEscapeString(char* tobuf, const char* frombuf, uint32 fromlen);
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void ping();
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MYSQL* getMySQL(){ return &mysql; }
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@ -402,6 +402,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp)
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}
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}
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database.TransactionBegin();
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if(removed_list.size() != 0) {
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std::stringstream ss("");
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ss << "DELETE FROM inventory WHERE charid=" << client->CharacterID();
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@ -433,6 +434,12 @@ Corpse::Corpse(Client* client, int32 in_rezexp)
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client->CalcBonuses(); // will only affect offline profile viewing of dead characters..unneeded overhead
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client->Save();
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Rezzed(false);
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Save();
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database.TransactionCommit();
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return;
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} //end "not leaving naked corpses"
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Rezzed(false);
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@ -146,6 +146,7 @@ void unregister_event(std::string package_name, std::string name, int evt) {
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iter = elist.erase(iter);
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break;
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}
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++iter;
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}
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lua_encounter_events_registered[package_name] = elist;
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}
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@ -94,6 +94,10 @@ void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bo
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c->GetName(), groupleader, rleader, looter);
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auto results = database.QueryDatabase(query);
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if(!results.Success()) {
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LogFile->write(EQEMuLog::Error, "Error inserting into raid members: %s", results.ErrorMessage().c_str());
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}
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LearnMembers();
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VerifyRaid();
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if (rleader) {
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@ -225,12 +229,12 @@ void Raid::SetRaidLeader(const char *wasLead, const char *name)
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std::string query = StringFormat("UPDATE raid_members SET israidleader = 0 WHERE name = '%s'", wasLead);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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printf("Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
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LogFile->write(EQEMuLog::Error, "Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
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query = StringFormat("UPDATE raid_members SET israidleader = 1 WHERE name = '%s'", name);
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results = database.QueryDatabase(query);
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if (!results.Success())
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printf("Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
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LogFile->write(EQEMuLog::Error, "Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
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strn0cpy(leadername, name, 64);
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