Rip out Client Log Callbacks from zone

This commit is contained in:
Akkadius 2015-01-16 02:49:23 -06:00
parent 7173fc5db3
commit d9626e392e

View File

@ -317,12 +317,6 @@ int main(int argc, char** argv) {
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading quests"); logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading quests");
parse->ReloadQuests(); parse->ReloadQuests();
#ifdef CLIENT_LOGS
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_buf);
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_fmt);
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_pva);
#endif
if (!worldserver.Connect()) { if (!worldserver.Connect()) {
logger.Log(EQEmuLogSys::Error, "Worldserver Connection Failed :: worldserver.Connect()"); logger.Log(EQEmuLogSys::Error, "Worldserver Connection Failed :: worldserver.Connect()");
} }