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Fix some spell set loading issues
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@@ -847,7 +847,7 @@ struct BindStruct {
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*/
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static const uint32 MAX_PP_LANGUAGE = 25; //
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static const uint32 MAX_PP_SPELLBOOK = 720; // Confirmed 60 pages on Underfoot now
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static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Underfoot
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static const uint32 MAX_PP_MEMSPELL = 12; //was 9 now 10 on Underfoot
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static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
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static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
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static const uint32 MAX_GROUP_MEMBERS = 6;
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@@ -917,7 +917,7 @@ struct PlayerProfile_Struct
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/*00160*/ uint32 deity; // deity
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/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
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/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
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/*00208*/ uint8 unknown00208[14]; // Seen 00 00 00 00 00 00 00 00 00 00 00 00 02 01
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/*00208*/ uint8 unknown00208[6]; // Seen 00 00 00 00 00 00 00 00 00 00 00 00 02 01
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/*00222*/ uint32 abilitySlotRefresh;
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/*00226*/ uint8 haircolor; // Player hair color
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/*00227*/ uint8 beardcolor; // Player beard color
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@@ -945,7 +945,7 @@ struct PlayerProfile_Struct
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/*04217*/ uint8 unknown04217[147]; // was [175]
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/*04364*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
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/*07244*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
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/*07284*/ uint8 unknown07284[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
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/*07284*/ uint8 unknown07284[20]; //#### uint8 unknown04396[32]; in Titanium ####[28]
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/*07312*/ uint32 platinum; // Platinum Pieces on player
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/*07316*/ uint32 gold; // Gold Pieces on player
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/*07320*/ uint32 silver; // Silver Pieces on player
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@@ -3928,7 +3928,6 @@ struct AnnoyingZoneUnknown_Struct {
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struct LoadSpellSet_Struct {
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uint8 spell[MAX_PP_MEMSPELL]; // 0 if no action
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uint16 unknown2; // is this two more spell gems?
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uint32 unknown; // there seems to be an extra field in this packet...
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};
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