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Fix bad object Z data automatically using Z calcs, works fairly reliably
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@ -266,6 +266,14 @@ bool Zone::LoadZoneObjects()
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data.tilt_y = atof(row[18]);
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data.unknown084 = 0;
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glm::vec3 position;
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position.x = data.x;
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position.y = data.y;
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position.z = data.z;
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data.z = zone->zonemap->FindBestZ(position, nullptr);
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EQEmu::ItemInstance *inst = nullptr;
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// FatherNitwit: this dosent seem to work...
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// tradeskill containers do not have an itemid of 0... at least what I am seeing
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