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[Opcode] Implement SetFace opcode (#2167)
* Implement SetFace opcode This implements the opcode that's used to update zone clients when a client updates their face * Use SetFace in #feature command Add check for valid number This adds the #feature eyes command which isn't in the illusion struct
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@@ -834,6 +834,7 @@ public:
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uint8 in_hairstyle = 0xFF, uint8 in_luclinface = 0xFF, uint8 in_beard = 0xFF, uint8 in_aa_title = 0xFF,
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uint32 in_drakkin_heritage = 0xFFFFFFFF, uint32 in_drakkin_tattoo = 0xFFFFFFFF,
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uint32 in_drakkin_details = 0xFFFFFFFF, float in_size = -1.0f, bool send_appearance_effects = true);
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void SetFaceAppearance(const FaceChange_Struct& face, bool skip_sender = false);
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bool RandomizeFeatures(bool send_illusion = true, bool set_variables = true);
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virtual void Stun(int duration);
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virtual void UnStun();
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