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[Opcode] Implement SetFace opcode (#2167)
* Implement SetFace opcode This implements the opcode that's used to update zone clients when a client updates their face * Use SetFace in #feature command Add check for valid number This adds the #feature eyes command which isn't in the illusion struct
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@@ -2622,11 +2622,11 @@ struct FaceChange_Struct {
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/*004*/ uint8 hairstyle;
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/*005*/ uint8 beard;
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/*006*/ uint8 face;
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/*007*/ uint8 unknown007;
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/*007*/ uint8 unused_padding;
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/*008*/ uint32 drakkin_heritage;
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/*012*/ uint32 drakkin_tattoo;
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/*016*/ uint32 drakkin_details;
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/*020*/ uint32 unknown020;
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/*020*/ uint32 entity_id;
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/*024*/
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};
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//there are only 10 faces for barbs changing woad just
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