mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-05 03:06:38 +00:00
[Opcode] Implement SetFace opcode (#2167)
* Implement SetFace opcode This implements the opcode that's used to update zone clients when a client updates their face * Use SetFace in #feature command Add check for valid number This adds the #feature eyes command which isn't in the illusion struct
This commit is contained in:
@@ -2316,9 +2316,12 @@ struct FaceChange_Struct {
|
||||
/*004*/ uint8 hairstyle;
|
||||
/*005*/ uint8 beard;
|
||||
/*006*/ uint8 face;
|
||||
/*007*/ uint32 drakkin_heritage;
|
||||
/*011*/ uint32 drakkin_tattoo;
|
||||
/*015*/ uint32 drakkin_details;
|
||||
/*007*/ uint8 unused_padding;
|
||||
/*008*/ uint32 drakkin_heritage;
|
||||
/*012*/ uint32 drakkin_tattoo;
|
||||
/*016*/ uint32 drakkin_details;
|
||||
/*020*/ uint32 entity_id;
|
||||
/*024*/
|
||||
//there are only 10 faces for barbs changing woad just
|
||||
//increase the face value by ten so if there were 8 woad
|
||||
//designs then there would be 80 barb faces
|
||||
|
||||
Reference in New Issue
Block a user