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https://github.com/EQEmu/Server.git
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[Opcode] Implement SetFace opcode (#2167)
* Implement SetFace opcode This implements the opcode that's used to update zone clients when a client updates their face * Use SetFace in #feature command Add check for valid number This adds the #feature eyes command which isn't in the illusion struct
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@@ -455,6 +455,7 @@ N(OP_ServerListResponse),
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N(OP_SessionReady),
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N(OP_SetChatServer),
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N(OP_SetChatServer2),
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N(OP_SetFace),
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N(OP_SetGroupTarget),
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N(OP_SetGuildMOTD),
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N(OP_SetGuildRank),
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@@ -2316,9 +2316,12 @@ struct FaceChange_Struct {
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/*004*/ uint8 hairstyle;
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/*005*/ uint8 beard;
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/*006*/ uint8 face;
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/*007*/ uint32 drakkin_heritage;
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/*011*/ uint32 drakkin_tattoo;
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/*015*/ uint32 drakkin_details;
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/*007*/ uint8 unused_padding;
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/*008*/ uint32 drakkin_heritage;
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/*012*/ uint32 drakkin_tattoo;
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/*016*/ uint32 drakkin_details;
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/*020*/ uint32 entity_id;
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/*024*/
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//there are only 10 faces for barbs changing woad just
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//increase the face value by ten so if there were 8 woad
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//designs then there would be 80 barb faces
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@@ -2649,11 +2649,11 @@ struct FaceChange_Struct {
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/*004*/ uint8 hairstyle;
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/*005*/ uint8 beard;
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/*006*/ uint8 face;
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/*007*/ uint8 unknown007;
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/*007*/ uint8 unused_padding;
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/*008*/ uint32 drakkin_heritage;
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/*012*/ uint32 drakkin_tattoo;
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/*016*/ uint32 drakkin_details;
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/*020*/ uint32 unknown020;
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/*020*/ uint32 entity_id;
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/*024*/
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};
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//there are only 10 faces for barbs changing woad just
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@@ -2622,11 +2622,11 @@ struct FaceChange_Struct {
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/*004*/ uint8 hairstyle;
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/*005*/ uint8 beard;
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/*006*/ uint8 face;
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/*007*/ uint8 unknown007;
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/*007*/ uint8 unused_padding;
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/*008*/ uint32 drakkin_heritage;
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/*012*/ uint32 drakkin_tattoo;
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/*016*/ uint32 drakkin_details;
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/*020*/ uint32 unknown020;
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/*020*/ uint32 entity_id;
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/*024*/
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};
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//there are only 10 faces for barbs changing woad just
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@@ -2136,11 +2136,11 @@ struct FaceChange_Struct {
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/*004*/ uint8 hairstyle;
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/*005*/ uint8 beard;
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/*006*/ uint8 face;
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/*007*/ uint8 unknown007;
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/*007*/ uint8 unused_padding;
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/*008*/ uint32 drakkin_heritage;
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/*012*/ uint32 drakkin_tattoo;
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/*016*/ uint32 drakkin_details;
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/*020*/ uint32 unknown020;
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/*020*/ uint32 entity_id;
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/*024*/
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};
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//there are only 10 faces for barbs changing woad just
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@@ -2106,11 +2106,11 @@ struct FaceChange_Struct {
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/*004*/ uint8 hairstyle;
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/*005*/ uint8 beard;
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/*006*/ uint8 face;
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/*007*/ uint8 unknown007;
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/*007*/ uint8 unused_padding;
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/*008*/ uint32 drakkin_heritage;
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/*012*/ uint32 drakkin_tattoo;
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/*016*/ uint32 drakkin_details;
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/*020*/ uint32 unknown020;
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/*020*/ uint32 entity_id;
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/*024*/
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};
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//there are only 10 faces for barbs changing woad just
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@@ -1464,6 +1464,30 @@ namespace Titanium
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FINISH_ENCODE();
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}
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ENCODE(OP_SetFace)
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{
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auto emu = reinterpret_cast<FaceChange_Struct*>((*p)->pBuffer);
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EQApplicationPacket outapp(OP_Illusion, sizeof(structs::Illusion_Struct));
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auto buf = reinterpret_cast<structs::Illusion_Struct*>(outapp.pBuffer);
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buf->spawnid = emu->entity_id;
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buf->race = -1; // unchanged
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buf->gender = -1; // unchanged
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buf->texture = -1; // unchanged
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buf->helmtexture = -1; // unchanged
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buf->face = emu->face;
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buf->hairstyle = emu->hairstyle;
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buf->haircolor = emu->haircolor;
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buf->beard = emu->beard;
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buf->beardcolor = emu->beardcolor;
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buf->size = 0.0f; // unchanged
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safe_delete(*p); // not using the original packet
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dest->QueuePacket(&outapp, ack_req);
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}
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ENCODE(OP_ShopPlayerSell)
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{
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ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
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@@ -66,6 +66,7 @@ E(OP_ReadBook)
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E(OP_RespondAA)
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E(OP_SendCharInfo)
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E(OP_SendAATable)
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E(OP_SetFace)
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E(OP_ShopPlayerSell)
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E(OP_SpecialMesg)
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E(OP_TaskDescription)
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@@ -1761,8 +1761,7 @@ struct AdventureRequestResponse_Struct{
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struct Illusion_Struct {
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/*000*/ uint32 spawnid;
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/*004*/ char charname[64];
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/*068*/ uint16 race;
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/*070*/ char unknown070[2];
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/*068*/ int race;
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/*072*/ uint8 gender;
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/*073*/ uint8 texture;
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/*074*/ uint8 helmtexture;
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@@ -2185,11 +2185,11 @@ struct FaceChange_Struct {
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/*004*/ uint8 hairstyle;
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/*005*/ uint8 beard;
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/*006*/ uint8 face;
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/*007*/ uint8 unknown007;
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/*007*/ uint8 unused_padding;
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/*008*/ uint32 drakkin_heritage;
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/*012*/ uint32 drakkin_tattoo;
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/*016*/ uint32 drakkin_details;
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/*020*/ uint32 unknown020;
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/*020*/ uint32 entity_id;
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/*024*/
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};
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//there are only 10 faces for barbs changing woad just
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