mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 23:58:25 +00:00
Regression fixes, support for new lua arguments for many events
This commit is contained in:
+133
-69
@@ -17,12 +17,15 @@
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#include "lua_client.h"
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#include "lua_npc.h"
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#include "lua_spell.h"
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#include "lua_corpse.h"
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#include "lua_door.h"
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#include "lua_object.h"
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#include "zone.h"
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#include "lua_parser_events.h"
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//NPC
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void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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npc->DoQuestPause(init);
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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@@ -38,7 +41,7 @@ void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *in
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}
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void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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@@ -48,10 +51,10 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
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std::stringstream ident;
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ident << npc->GetNPCTypeID();
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if(items) {
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for(size_t i = 0; i < items->size(); ++i) {
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if(extra_pointers) {
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for(size_t i = 0; i < extra_pointers->size(); ++i) {
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std::string prefix = "item" + std::to_string(i + 1);
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Lua_ItemInst l_inst = items->at(i);
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Lua_ItemInst l_inst = reinterpret_cast<ItemInst*>(extra_pointers->at(i));
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luabind::object l_inst_o = luabind::object(L, l_inst);
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l_inst_o.push(L);
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@@ -74,7 +77,7 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
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}
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void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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if(extra_data == 1) {
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lua_pushinteger(L, -1);
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lua_setfield(L, -2, "hp_event");
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@@ -91,7 +94,7 @@ void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
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}
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void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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@@ -99,7 +102,7 @@ void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
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}
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void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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@@ -107,15 +110,26 @@ void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob
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}
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void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
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luabind::object l_npc_o = luabind::object(L, l_npc);
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l_npc_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "task_id");
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}
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void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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@@ -126,7 +140,7 @@ void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
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}
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void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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@@ -137,7 +151,7 @@ void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
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}
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void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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@@ -149,19 +163,19 @@ void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
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void handle_npc_signal(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "signal");
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}
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void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "timer");
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}
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void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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@@ -189,7 +203,7 @@ void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
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}
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void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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int spell_id = std::stoi(data);
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if(IsValidSpell(spell_id)) {
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Lua_Spell l_spell(&spells[spell_id]);
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@@ -205,11 +219,12 @@ void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
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}
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void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items) {
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std::vector<void*> *extra_pointers) {
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}
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//Player
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void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "message");
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@@ -217,7 +232,8 @@ void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std:
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lua_setfield(L, -2, "language");
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}
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void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Seperator sep(data.c_str());
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Mob *o = entity_list.GetMobID(std::stoi(sep.arg[0]));
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@@ -246,12 +262,14 @@ void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, st
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lua_setfield(L, -2, "skill");
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}
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void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "timer");
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}
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void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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const Item_Struct *item = database.GetItem(extra_data);
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if(item) {
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Lua_Item l_item(item);
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@@ -266,37 +284,52 @@ void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* cl
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}
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}
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void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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lua_pushinteger(L, extra_data);
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lua_setfield(L, -2, "item_id");
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void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
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luabind::object l_item_o = luabind::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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}
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void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "object_id");
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void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Lua_Object l_object(reinterpret_cast<Object*>(extra_pointers->at(0)));
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luabind::object l_object_o = luabind::object(L, l_object);
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l_object_o.push(L);
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lua_setfield(L, -2, "object");
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}
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void handle_player_click_door(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "door_id");
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void handle_player_click_door(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Lua_Door l_door(reinterpret_cast<Doors*>(extra_pointers->at(0)));
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luabind::object l_door_o = luabind::object(L, l_door);
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l_door_o.push(L);
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lua_setfield(L, -2, "door");
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}
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void handle_player_signal(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_signal(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "signal");
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}
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void handle_player_popup_response(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_popup_response(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "popup_id");
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}
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void handle_player_pick_up(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "picked_up_id");
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void handle_player_pick_up(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
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luabind::object l_item_o = luabind::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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}
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void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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int spell_id = std::stoi(data);
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if(IsValidSpell(spell_id)) {
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Lua_Spell l_spell(&spells[spell_id]);
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@@ -311,45 +344,49 @@ void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std
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lua_setfield(L, -2, "spell");
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}
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void handle_player_task_fail(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_task_fail(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "task_id");
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}
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void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "zone_id");
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}
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void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "loser_character_name");
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lua_pushinteger(L, extra_data);
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lua_setfield(L, -2, "loser_character_id");
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void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(extra_pointers->at(1)));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "winner_character_name");
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lua_pushinteger(L, extra_data);
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lua_setfield(L, -2, "winner_character_id");
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void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(extra_pointers->at(0)));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_player_loot(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_setfield(L, -2, "looted_id");
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void handle_player_loot(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
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luabind::object l_item_o = luabind::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_setfield(L, -2, "looted_charges");
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lua_pushstring(L, sep.arg[2]);
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Lua_Corpse l_corpse(reinterpret_cast<Corpse*>(extra_pointers->at(1)));
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luabind::object l_corpse_o = luabind::object(L, l_corpse);
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l_corpse_o.push(L);
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lua_setfield(L, -2, "corpse");
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}
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void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers) {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_setfield(L, -2, "task_id");
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@@ -358,10 +395,11 @@ void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Clie
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lua_setfield(L, -2, "activity_id");
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}
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void handle_player_task_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
|
||||
void handle_player_task_update(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Seperator sep(data.c_str());
|
||||
lua_pushinteger(L, std::stoi(sep.arg[0]));
|
||||
lua_setfield(L, -2, "done_count");
|
||||
lua_setfield(L, -2, "count");
|
||||
|
||||
lua_pushinteger(L, std::stoi(sep.arg[1]));
|
||||
lua_setfield(L, -2, "activity_id");
|
||||
@@ -370,7 +408,8 @@ void handle_player_task_complete(QuestInterface *parse, lua_State* L, Client* cl
|
||||
lua_setfield(L, -2, "task_id");
|
||||
}
|
||||
|
||||
void handle_player_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
|
||||
void handle_player_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
Seperator sep(data.c_str(), ' ', 10, 100, true);
|
||||
std::string command(sep.arg[0] + 1);
|
||||
lua_pushstring(L, command.c_str());
|
||||
@@ -388,20 +427,43 @@ void handle_player_command(QuestInterface *parse, lua_State* L, Client* client,
|
||||
lua_setfield(L, -2, "args");
|
||||
}
|
||||
|
||||
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
|
||||
void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
lua_pushinteger(L, extra_data);
|
||||
lua_setfield(L, -2, "recipe_id");
|
||||
|
||||
lua_pushstring(L, data.c_str());
|
||||
lua_setfield(L, -2, "recipe_name");
|
||||
}
|
||||
|
||||
void handle_player_feign(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
}
|
||||
|
||||
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
}
|
||||
|
||||
//Item
|
||||
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, uint32 objid, uint32 extra_data) {
|
||||
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
lua_pushinteger(L, extra_data);
|
||||
lua_setfield(L, -2, "slot_id");
|
||||
lua_setfield(L, -2, "slot_id");
|
||||
}
|
||||
|
||||
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, uint32 objid, uint32 extra_data) {
|
||||
void handle_item_timer(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
lua_pushstring(L, data.c_str());
|
||||
lua_setfield(L, -2, "timer");
|
||||
}
|
||||
|
||||
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
}
|
||||
|
||||
//Spell
|
||||
void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data) {
|
||||
void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
if(npc) {
|
||||
Lua_NPC l_npc(npc);
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
@@ -421,7 +483,8 @@ void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client*
|
||||
lua_setfield(L, -2, "caster_id");
|
||||
}
|
||||
|
||||
void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data) {
|
||||
void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
if(npc) {
|
||||
Lua_NPC l_npc(npc);
|
||||
luabind::object l_npc_o = luabind::object(L, l_npc);
|
||||
@@ -441,5 +504,6 @@ void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* cl
|
||||
lua_setfield(L, -2, "buff_slot");
|
||||
}
|
||||
|
||||
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data) {
|
||||
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) {
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user