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Regression fixes, support for new lua arguments for many events
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+25
-16
@@ -26,14 +26,19 @@ public:
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~LuaParser();
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items);
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std::vector<void*> *extra_pointers);
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items);
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data);
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std::vector<void*> *extra_pointers);
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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@@ -58,21 +63,25 @@ public:
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual void DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items);
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virtual void DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual void DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data);
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virtual void DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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std::vector<void*> *extra_pointers);
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virtual void DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual void DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual void DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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private:
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int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items, luabind::object *l_func = nullptr);
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std::vector<void*> *extra_pointers, luabind::object *l_func = nullptr);
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int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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luabind::object *l_func = nullptr);
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std::vector<void*> *extra_pointers, luabind::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data,
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uint32 extra_data, luabind::object *l_func = nullptr);
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uint32 extra_data, std::vector<void*> *extra_pointers, luabind::object *l_func = nullptr);
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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luabind::object *l_func = nullptr);
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int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data);
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std::vector<void*> *extra_pointers, luabind::object *l_func = nullptr);
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int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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void LoadScript(std::string filename, std::string package_name);
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bool HasFunction(std::string function, std::string package_name);
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