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Update client.cpp
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@ -12942,7 +12942,7 @@ void Client::SendTopLevelInventory()
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void Client::CheckSendBulkClientPositionUpdate()
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void Client::CheckSendBulkClientPositionUpdate()
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{
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{
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float distance_moved = DistanceNoZ(m_last_position_before_bulk_update, GetPosition());
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float distance_moved = DistanceNoZ(m_last_position_before_bulk_update, GetPosition());
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bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetMaxUpdateRange();
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bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetMaxNpcUpdateRange();
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bool is_ready_to_update = (
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bool is_ready_to_update = (
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m_client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
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m_client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
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);
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);
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@ -12998,6 +12998,7 @@ void Client::CheckSendBulkClientPositionUpdate()
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}
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}
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}
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}
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const uint16 scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
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const uint16 scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
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const uint16 scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
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const uint16 scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
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