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InVWater converted to xyz_location
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@ -238,7 +238,7 @@ bool Client::CanFish() {
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rodPosition.m_Z = zone->zonemap->FindBestZ(dest, nullptr) + 4;
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rodPosition.m_Z = zone->zonemap->FindBestZ(dest, nullptr) + 4;
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bool in_lava = zone->watermap->InLava(rodPosition.m_X, rodPosition.m_Y, rodPosition.m_Z);
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bool in_lava = zone->watermap->InLava(rodPosition.m_X, rodPosition.m_Y, rodPosition.m_Z);
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bool in_water = zone->watermap->InWater(rodPosition) || zone->watermap->InVWater(rodPosition.m_X, rodPosition.m_Y, rodPosition.m_Z);
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bool in_water = zone->watermap->InWater(rodPosition) || zone->watermap->InVWater(rodPosition);
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//Message(0, "Rod is at %4.3f, %4.3f, %4.3f, InWater says %d, InLava says %d", RodX, RodY, RodZ, in_water, in_lava);
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//Message(0, "Rod is at %4.3f, %4.3f, %4.3f, InWater says %d, InLava says %d", RodX, RodY, RodZ, in_water, in_lava);
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if (in_lava) {
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if (in_lava) {
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Message_StringID(MT_Skills, FISHING_LAVA); //Trying to catch a fire elemental or something?
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Message_StringID(MT_Skills, FISHING_LAVA); //Trying to catch a fire elemental or something?
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@ -27,7 +27,7 @@ public:
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static WaterMap* LoadWaterMapfile(std::string zone_name);
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static WaterMap* LoadWaterMapfile(std::string zone_name);
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virtual WaterRegionType ReturnRegionType(const xyz_location& location) const { return RegionTypeNormal; }
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virtual WaterRegionType ReturnRegionType(const xyz_location& location) const { return RegionTypeNormal; }
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virtual bool InWater(const xyz_location& location) const { return false; }
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virtual bool InWater(const xyz_location& location) const { return false; }
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virtual bool InVWater(float y, float x, float z) const { return false; }
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virtual bool InVWater(const xyz_location& location) const { return false; }
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virtual bool InLava(float y, float x, float z) const { return false; }
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virtual bool InLava(float y, float x, float z) const { return false; }
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virtual bool InLiquid(float y, float x, float z) const { return false; }
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virtual bool InLiquid(float y, float x, float z) const { return false; }
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