Weapons allow NPCs to facestab

This commit is contained in:
Michael Cook (mackal)
2017-01-31 17:25:05 -05:00
parent da9792160d
commit d8519bc270
4 changed files with 9 additions and 3 deletions
+3
View File
@@ -373,6 +373,8 @@ public:
inline void SetTwoHandBluntEquiped(bool val) { has_twohandbluntequiped = val; }
bool HasTwoHanderEquipped() { return has_twohanderequipped; }
void SetTwoHanderEquipped(bool val) { has_twohanderequipped = val; }
bool CanFacestab() { return can_facestab; }
void SetFacestab(bool val) { can_facestab = val; }
virtual uint16 GetSkill(EQEmu::skills::SkillType skill_num) const { return 0; }
virtual uint32 GetEquipment(uint8 material_slot) const { return(0); }
virtual int32 GetEquipmentMaterial(uint8 material_slot) const;
@@ -1298,6 +1300,7 @@ protected:
bool has_shieldequiped;
bool has_twohandbluntequiped;
bool has_twohanderequipped;
bool can_facestab;
bool has_numhits;
bool has_MGB;
bool has_ProjectIllusion;